PlayStation 4 Launch Event Philippines

SONY DSC The PlayStation 4 has officially launched in the Philippines! Celebrated with a 2 day launch event at Glorietta 2 on the 14th and 15th of January 2014 with a bunch of games that you can try out in their open exhibit area.

 

Dual-Shock 4

I missed out on the launch program but got there in time for the first Celebrity Showdown where they were playing Just Dance (one of the newer ones). While everyone was distracted by the dancing of celebrities that I didn't know, I went in and played about everything that was there.

 

PS4 Launch

On PS4, I got to try out Knack, and played with some of the AR bots in the Playroom. I also got to try out the PSVita TV. They were running God Eater, Dragon's Crown and Gundam Breaker on the exhibit floor as well as Muramasa Rebirth on the stage. The PSVita TV uses a white Dual-Shock 3 controller and emulates the front touchscreen by clicking down on the right analog stick and pressing either L1 or L2 to simulate tapping.

 

SONY DSC

They also had a few PSVita 2000s on display. I got to try out Tear Away and Dragon Ball Z: Battle of Z. The PSVita 2000 may have downgraded their screens from OLEDs back to LCD but god damn do those LCDs look good. Everything was very crisp and clear and I did not notice any ghosting while I was playing. It feels great in the hand too. The smaller size and lighter weight is very noticeable and a welcome change compared to the original PSVita models.

PS Vita 2000

I also got to experience the Personal 3D Viewer, Sony's answer to the Oculus Rift. Got to play the PS4 version of Assassin's Creed 4: Black Flag and Killzone: Shadowfall on it. Too bad none of the games that had hooked up to it had 3D support. It was very underwhelming.

 

Personal 3D Viewer

Aside from that, they also had 2 PS3s running what I think was Gran Turismo 6 and a few PS4s running NBA 2k14.

We uploaded a ton of photos of the event on our Facebook page so check it out!

Imperium eSports Bar Grand Opening

Imperium E-Sports Bar and Video Game Lounge Last week we wrote about a brand new bar that opened up in Metro Manila - the country's first ever eSports bar. If you haven't read the article yet, you can do so HERE, but the long and short of it is, if ever you wished there was a sports bar that would show the latest in the competitive fighting game scene or competitive e-Sports such as Starcraft II rather than the normal bread and butter of the UFC, NFL, and other major sporting events, then your in luck. Imperium eSports Bar and Video Game Lounge, located on the 2nd Floor of the Metrowalk Commercial Complex in Ortigas, is just what you've been looking for, and for many a gamer - a dream come true.

The moment you enter the bar it already makes a big impression. Wall to wall televisions and monitors showing the latest and greatest in competitive gaming, with blue neon lights making you feel like you stepped into the latest TRON film. Behind the blue lit bar hum a set of consoles, waiting patiently for players. We were dying to get our hands on the Xbox One for some Killer Instinct, but sadly the game is yet to be made available in the Philippines.

Bar and Consoles

Booze and Games = Perfect

Menu's are creatively placed inside used Xbox 360 cases, with a selection of regular bar fare and chow you'd expect, and also some uniquely named cocktails!

The Cocktail Menu

The menus are stored inside old Xbox 360 cases

The TMG gang were lucky enough to attend the grand opening last Thursday, December 13, and boy was it one heck of an event. The grand opening showed that the concept of an e-Sports bar definitely has a lasting appeal in the country, as the place quickly filled up as the night went on. Representatives from various online fighting game groups arrived in force as well, including Injustice Philippines, Smash Brothers Philippines, Tekken Philippines, Marvel vs Capcom Philippines,  and even a few curious passer-by's who were wondering what all the ruckus was about. Pretty soon the place was packed to capacity and the hype was at an all time high.

The company, the food, and the drinks were all great - but the highlight of course, were the competitive matches. Games ran the entire night, and through the entire gamut from NBA 2K14, to a 5v5 Heroes of Newerth match, to an imported copy of Blazblue: Chronophantasma and of course - MAHVEL BABY! Our very own Miggoy had the pleasure of commentating during the bouts of Injustice: Gods Among Us over their livestream. Oddly, Super Street Fighter IV: Arcade Edition was lacking from the line-up, but we are sure we'll be seeing that game in relatively short order.

Miggoy and Franz from Shoryuken.com comment on the live stream of Injustice!

Our very own Miggoy hypes up the Injustice stream

One of the biggest highlights of course was when 13 year old Filipino Tekken prodigy "AK" made an appearance. Currently ranked third in the world, it was an absolute pleasure to watch this young man play. In one of the funnier highlights of the night, rather than a money match happening, we saw a BURGER match, where whoever would be able to beat AK in a best of 3 would recieve a free burger. Sadly, many people went hungry that night, to say the least.

AK playing some Tekken Tag 2!

AK leaves no one doubting why he is #3 ranked in the world

Overall, the event was a grand success, and from what we saw at the grand opening, there's a bright future ahead for Imperium and for the local FGC and eSports scene. We had a chance to talk to one of the owners briefly, Mr. Raphael Gancaytco and we hope to have him soon on the TMG Podcast to talk about his inspirations and hopes for the future, so stay tuned for that!

Check out the recorded LiveStreams below!

Injustice: Gods Among Us Ultimate Edition 3 vs 3 Exhibition Match

Migo-san vs Haiku money match

Tekken Tag Tournament 2 AK Burger Battle

AK Vs. Garrett FT3 Exhibition

Ultiamte Marvel vs Capcom 3 Papable Peter Vs. Cha FT5 Exhibition

Papable Peter Vs. Garrett FT5 Exhibition

Garrett Vs. Cha FT5 Exhibition

You can find Imperium at Unit 6B 2nd Floor Metrowalk Commercial Complex Meralco Avenue, 1600 Pasig or contact them at 571-9534 or 09062487476. They are open from 5:00pm to 2:00am. Also check out their new Facebook page and follow them on Twitter.

Review: Dragon's Crown (PS3)

1364224247-dragons-crown_featured-wide Remember the arcade game Dungeons and Dragons: Chronicles of Mystara? If so, great: you have a perfect idea of what to expect from Dragon’s Crown. But for those that don’t - Dragon’s Crown is a side-scrolling 4-player beat-em-up action RPG with an alluring art design and gameplay to keep you up for hours upon hours playing with your friends. I was sold when I found out how the game played, and when I was done with it, I enjoyed every minute.

I’m a sucker for 2D side-scrolling beat-em-ups. This was a no-brainer for me to pick up, and what surprised me most was that it’s actually a deep game that could keep you busy for well over 10 hours. Games like this just don’t last that long for your first play-through. Another surprise: Dragon’s Crown is not a brainless hack-and-slash. Of the six classes, each plays completely differently and boasts something unique about them. The Elf archer always has to remember to pick up her arrows after using them, for instance, and the mages need to manage their Mana gauges so you won’t find yourself constantly recharging for more Mana. The combat is that of a beat-em-up at heart, with each class having a base skill set that allows for combos, and even aerial combos. There’s a learning curve for each adventurer, and playing as another feels like a different experience. Match that with the skills and abilities you can earn after gaining a new level, and you’ve got yourself a very deep system that gets you thinking on how to grow your character, making this game a lot more than what we’d expect from the genre.

Once you are out of the tutorial and can get your bearings in town, you’re off to search for the titular Dragon’s Crown. The main task in finding this crown is to snag the 9 talismans found randomly in each location available in the game. The story was literally forgettable in the first hour. Characters were not even close to being memorable. I just wanted to get in there and start playing. This isn’t a game you play for the plot. The story sets the stage, and everything else takes over from there.

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Go on an “adventure” with a friend, or alone with a bunch of AI, it’s up to you, but at the end of every leg, you are given gear to strengthen your character and a score that later becomes converted to experience points. Every piece of loot found in chests during each run only gets revealed after you decide to go back into town. The loot is graded from E (being the worst kind of item quality) to S (being the best kind). The rarity of the items you find is quite random, but the longer you continue without heading back to town, the more experience and loot you receive. It’s a risk-and-reward concept that makes you think hard as to whether your group can withstand another round for better rewards, or head back to collect all your loot and experience, avoid failure, and prepare for another run.

With the game requiring the player to search for these talismans, you will be playing each locale multiple times. The number of stages in Dragon’s Crown is a bit disappointing. Levels are recycled over and over, even for harder difficulties, making me wish for new locations to play in. Sure, each stage has two paths to take, leading to a different boss fight, but even that won’t stop the thought of wishing for more. It’s worth mentioning that each location has locked doors and hidden paths leading to more treasure, so it’s not simply a matter of forging from point A to point B in a straight line. It’s a small distraction, but the secrets go a long way, since the need to find better loot will always be on your mind.

This game is also available on Vita and they add one feature that makes sense for a handheld, but would be kind of awkward for PS3 players. The right joystick lets you control a cursor on the screen, allowing you to interact with chests and shining objects, leading to hidden secrets, loot, and coins to improve your score. With the game being chaotic as it is, seeing floating cursors from each player can be a bit distracting. Speaking of the Vita, you can actually import your PS3 character to your handheld. Sadly, there’s no Cross-play, but at least the option is there.

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With all the chaotic goodness we get out of the combat, which is mixed with combos and magic spells filling the screen, the art design used in this game is very appealing, but at the same time... too much? Most of the female characters can be a little distracting thanks to their “assets” and how they are positioned. Many will think this is great; some might find it offensive. So it really depends on your perspective on the matter. The design used works well with what the game is trying to achieve, which is the important thing in the end. For me, it’s just Japanese culture as seen in animé/manga seeping into the overall design. Now, if you mix everything together, including the sound design and soundtrack, you not only have a game that is addicting to play, but also a treat for the eyes and ears.

In your adventures, you might find the remains of a character. Once you return to town, you can revive these bones and earn companions to add to your party. They can’t be edited in any way, and can’t level up. They’re literally fillers to keep the group full at all times, because chaotic fun is always the best kind of fun. Offline, there’s stock characters to find, but online, you can unearth remains of other player’s characters. It can be random since you might find someone a few levels lower than you, or someone that’s almost at max level. They become disposable after a couple of uses since you can’t repair their equipment, so constantly replacing them is required.

dragons-crown

Dragon’s Crown can be played in many different ways: alone, online multiplayer, or local co-op with one screen. This game is better appreciated with others; going solo doesn't seem right. If you do decide to find players online, it’s a system that instantly puts you into the action. Latency thankfully is good, with no lag even for players in the Philippines.  Not every match has a full group of players, but you can fill up the empty spots thanks to the game’s AI companion system, which is pretty neat for a game like this, and it automatically fills the slots during combat. Playing with friends on one screen, local co-op style, can remove any momentum that you had when playing the game. Once you've completed a run, everybody naturally checks their loot, allots their skill points, and adjusts their equipment. We can’t do all of this all at once. fixing your character after a run can only be done one at a time. Once a player enters a store, they get the whole screen, and the rest will have to wait until he is done doing his business. This provides a lot of downtime since the rest are forced to sit down and watch. As much as I want the local co-op to be the best way to play, online seems better since you get the whole town to yourself and you party with friends and players after you're done with all you have to do in town. No more screen hogging.

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Even with the lack of stages and the close-to-nothing story, this game is worth it if you are looking for something to play with friends. The combat is addicting, and the character progression is very deep for a beat-em-up. The art design can come out controversial for some, but does the job in making it an appealing game. Dragon’s Crown shows that this genre still has a place in the retail market. Vannilaware did amazing work here, and has refueled my love for 2D side-scrolling beat-em-ups. Hopefully we find more like this as we enter the next generation of console gaming.

8.5/10

Pros:

- Solid beat-em-up combat, and surprisingly deep character progression - Strong replay value - Game is quite long per play-through

Cons: - Not enough stages to play in. Feels like areas are reused quite early - In-town character maintenance in local co-op can only be done one by one, leading to significant downtime