[Updated]First look at Bungie's new game - Destiny

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Bungie has finally lift the lid on their new project with Activision. The first look comes as a ViDoc which shows and explains the now independent developer's vision for Destiny. Check it out below. 

Bungie also released the official description of the game via Bungie's forums:

Everything changed with the arrival of the Traveler. It sparked a Golden Age when our civilization spanned our solar system, but it didn't last. Something hit us, knocked us down. The survivors built a city beneath the Traveler, and have begun to explore our old worlds, only to find them filled with deadly foes.

You are a Guardian of the last safe city on Earth, able to wield incredible power. Defend the City. Defeat our enemies. Reclaim all that we have lost.

Key features: -The next evolution of entertainment - an incredible story set within a newly-imagined, always-connected universe filled with action and adventure.

-Create your character, forge your legend by defeating powerful foes, and earn unique and customized weapons, gear and vehicles.

-Unprecedented variety of FPS gameplay that redefines the genre breaks traditional conventions of story, cooperative and competitive multiplayer modes, combined with public and social activities.

Destiny is an online game and requires internet connection at all times, even when you play solo. bungie quickly clarified that this game will not have any monthly subscriptions, but also won't be Free-To-Play, which confirms that this game is somewhat an MMO-ish kind of experience. The ex-halo developers is really focusing on the social aspect in the game, hoping that this game will be something you'd like to play with friends for hours. There won't be any main menus to pair up players, everything will be done in-game. The best way i can describe a concept like this is that it may be similar to the online features of PS3's exclusive PSN title Journey - You play and explore the game, then you will stumble upon another player that might be going the same way, so you decide to work together.

With gameplay, it's going to be very familiar since this is Bungie after all, and we know damn well that they do good with FPS. The game will definitely have a competitive side, but they haven't talked into detail on how it will work in this world.

It's hard to pinpoint Destiny's genre aside from it being a FPS, but Activision is calling this a “shared world shooter”. GameIndustry reports that Destiny will have persistent worlds with sandbox-like elements.

Players will be able to customize their guardians looks, weapons, abilities, and even their own ship which can be used to travel from planet to planet. There are three confirmed classes so far - The Hunter, the Warlock, and the Titan. Not much details on the classes at this point.

Destiny will be available on Playstation 3 and Xbox 360, but no PC. This is a bit strange and I'm sure a lot of PC gamers are outraged by this decision. Bungie considers themselves a "console shooter", so don't expect any PC port anytime soon. No release date was give, but is expected to launch this year.

Released concept art of the game can be seen below.

UPDATE: Activision confirms that Destiny is not set for a 2013 release, when? To be announced...

 

 

Review: Halo 4

Halo 4 The last time we saw Master Chief and Cortana, they were drifting off into unknown space on the rear half of the UNSC frigate Forward Unto Dawn. Nearly 6 years later, Halo 4 was announced under the development of 343 Industries, and was planned to be the first instalment in a second trilogy. In this installment, Master Chief is called into service once again with Cortana to save everybody from a new threat. You know how it goes.

There’s nothing much to say about this game; it’s Halo. If you’ve played any Halo game (and I’m sure you’ve played at least one), you know what you’re getting into. This is actually a good thing since this is the first title in the series without Bungie, and 343 Industries took on the challenge and created a game that Halo fans will appreciate. Halo 4 gave me a bit of nostalgia. It’s been awhile since I’ve entered the Halo universe, so it was refreshing to play a game like this again.

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There are some changes in Halo 4, but the core gameplay is still intact. One of those changes is in the game’s story, which is more emotional than previous games. Cortana has reached her life expectancy as an AI, which means that Master Chief is pinned in a position to find a way to save her partner from thinking herself to death while simultaneously stopping this new threat from the Prometheans. You’d think the relationship of the duo would be the highlight of the story, but instead, it’s actually benched for the most part and only called on when needed. The main focus is still the world-ending threat, and once in a while Master Chief witnesses his partner for years malfunctioning in front of him, even during a fight.

I applaud 343 Industries’ attempt to bring a more serious tone to Master Chief’s relationship with Cortana, but it’s hard to take the emotional cut-scenes between the two iconic characters seriously when one of them is pouring with emotion, and the other is as stoic as ever, with his helmet preventing the player from getting a sense of his reactions to a situation. Not that I want Master Chief to reveal his face, but it just didn’t make any sense with regards to what they were trying to do. Master Chief is a great character, but his deep voice (which never changes) and his “the mission comes first” approach in every situation makes emotional cut-scenes feel awkward. Keeping the camera on Chief’s head doesn’t make it an intense scene.

Halo 4 did have a chance to create a great antagonist for Master Chief, a true nemesis that pushes him to his limits, but sadly falls short at the climax (you will understand when you hit the end). The story wasn’t what I hoped for, but looking back – what was I expecting? In the end I got the usual “must save the human race” plot, which is getting old.

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But of course, Halo is all about the action, and you get plenty of that in Halo 4. You’d think after years of cryonic sleep, Master Chief would get some real R &R, but no. From when he wakes up until the credits start rolling, you encounter a battle at every turn you take, and that’s how it’s supposed to be. The campaign has a similar length to previous games with the same mix of FPS and vehicular warfare we’ve come to know in previous titles. The Covenant still shows up as the enemy, but the Prometheans, which are forerunner constructs that sport cool-looking skull faces once they open up, take up most of the spotlight, or rather, most of Master Chief’s bullets. The new enemies are quite challenging, especially the Promethean Knights (whom I hate fighting when there’s more than two at a time). They make a good alternative to the Covenant enemies we’ve gone against for years, but man, how I wish they added more enemy types for the Prometheans.

With new enemies come new weapons, but the Promethean arsenal is sadly not appealing. The UNSC and Covenant guns still pack a punch and completely outweigh the new weapons. But you’re mostly forced to use these new alien weapons anyway, since you will eventually run out of ammo for your trusty DMR.  Prometheans are your primary enemies in the campaign, so you’ll eventually get used to the new weapons, but as soon as I found a bunch of abandoned UNSC equipment with ammo, I instantly dropped everything I had and picked up a more familiar weapon set. I couldn’t wait to get rid of them.

It seems like 343 Industries did not seek to create anything groundbreaking, but instead wanted to bring the series back in the best way possible without alienating the Halo community. The game looks amazing and is one of the best-looking exclusive titles on the Xbox 360. It definitely pushes the console past its limits and I appreciate the level of detail they put into the game’s environments. Once I finished the campaign, I wasn’t too satisfied with the end result, but I’m definitely now eager to see how Halo 5 and 6 pan out with Master Chief out in the wild. Now that the campaign is out of the way, let’s get into the crazy famous multiplayer.

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Multiplayer

Halo 4’s competitive multiplayer, now called War Games, is a way better experience than the previous offering in Halo: Reach. The game has better connections for players in Asia. The map designs are more strategic thanks to many entry points allowing access to more areas. DMR is still the most used weapon from what I can tell, but the other weapons can be as effective; it all depends on your play style. Game modes like Slayer and Team Slayer return with a good mix of other objective-based modes to provide variety for all types of players. On its initial release, the game shipped with 10 multiplayer maps, which created a good map rotation for players, preventing them from getting sick of certain arenas. Some maps are quite large in order to incorporate vehicles into play, while others are small enough for players that love to engage in close quarters. A good mix indeed.

Special weapons and grenades like the sniper rifle, plasma grenades, SAW, the Energy Sword, and many more spawn on the map and are up for grabs to the first comers. Each map has a different set of weapons spawning, so it creates some strategy and gives a bit of an edge to the team that uses it right. There are also Ordnance drops, which are another way to give a specific player an edge during a match. Once you acquire enough medals, you will earn an Ordnance drop, providing you with three choices that can range from a weapon boost to a rocket launcher drop. Sadly, Ordnance drops are only available in certain game modes, which I’m assuming was done to prevent balancing issues.

The multiplayer customization is about the same as any FPS. The Spartan program has started up again and you are among the new Spartan –IV batch stationed at the UNSC Infinity.  There’s a level-up system, of course. When you level up, you get Spartan Points (SP) to either unlock a specific ability or weapon that you can include in your custom load-outs. There aren’t many abilities and weapons to unlock, but there’s tons of Spartan armour so you can really stand out visually, as well as a vast variety of designs to make your unique emblem. The Forge is also included, which lets players customize maps and game modes that can be used in custom matches.

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Their third main mode, Spartan Ops, replaces Firefight and is new to the series. It’s an episodic, story-driven game mode with its very own storyline and characters. It takes place six months after the campaign and you have objective-based missions with cinematics that tell a whole new story. A new episode is released every week and season 1 is expected to have 10 episodes, with each episode having 5 missions each. I loved the concept and the story, but the gameplay is pretty much a recycling of campaign levels and objectives (based on the first two episodes). Like a TV series, we’ll just have to wait and see how the story turns out in the end.

It’s an ambitious game mode since each chapter includes a cinematic clip that looks amazing. And the fact that they call this season 1 makes me believe that they are planning to create more content in the coming months, making Spartan Ops and the multiplayer two good options for jumping back into Halo 4 once you’ve finished the campaign. So far, it falls short in gameplay due to reusing content. I’ll give it a chance when more episodes are out to see how the story progresses, but at this point I still prefer Firefight.

Halo 4 doesn’t break any boundaries, but it definitely did not disappoint. While the story was not what I expected, the campaigned entertained me for a good 10 hours, and the multiplayer remains as addicting as it’s ever been. Spartan Ops is a bit lacking in terms of gameplay but it has the potential to redeem itself in the coming weeks. When it comes to Halo, I don’t want that much change. The formula works. And if it works, why change it? 343 Industries kept most of it intact, and now that we know that this developer can take on a big franchise like this with the same quality Bungie would provide, I’m up for Halo 5 and 6.

Score: 8/10

Pros:

-        Multiplayer still addicting as ever

-        Best looking Xbox 360 game to date

-        Halo formula still feels great after all these years

Cons:

-        Weak story

-        Spartan Ops gameplay

-        Covenant and UNSC weapons far superior to the new weapons

Pick 5: Remembering THQ's Best

Pick 5 THQ Just in case you don't know, the video game publisher THQ has gone bankrupt recently and has auctioned all their studios and franchises to the highest bidder.  It's sad to see a great publisher go out like this, but the game industry is still a business. To pay tribute to the now bankrupt publisher, here are a couple of great games that came out of the company. 

Warhammer 40K: Dawn of War II

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There were tons of Warhammer 40k games, but the one title that really stood out from the rest was Dawn of War II. A game that I've played for hours online thanks to it's addicting gameplay. It didn't have base building, but has a squad system that makes each unit crucial for your success. It can get intense even in the campaign and I considered it one of my personal favorite RTS games. In a span of two years after it's release in 2009, it earned two expansions. The developer, Relic Entertainment, was bought by SEGA during the THQ auction.

Metro 2033

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Ha! I started playing Metro 2033 last weekend and was able to finish it before writing this, and I can now say that from start to finish - It's a great game. It has a lot of interesting mechanics behind this fairly new franchise, and together with an appealing post-apocalyptic setting, I just can't wait for Metro: Last Light. Thankfully the property was purchase and is now under the Koch Media banner A.K.A Deep Silver (Dead Island). Development for the sequel is still underway, but no other details were given after the sale.

Saint's Row: The Third

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I'd like to call this as THQ's Grand Theft Auto with a sense of humor. I wasn't too keen on previous Saint's Row titles, but the third was so over the top that It kept me entertained for hours. The story was so ridiculous that I was eager to start the next mission. It's even a great coop game that also scratches that sandbox itch. The developers, Volition Games, was also bought by Koch Media and they even bought the property rights to the Saint's Row franchise.

Red Faction: Armageddon 

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Also developed by Volition, Red Faction: Armageddon is the fourth Red Faction game and retained the unique feature of destructible environments. They took it a bit farther in Armageddon by not only giving players the ability to destroy everything around you, but also the ability to rebuild. Still set in Mars, Armageddon is a more linear affair compared to the open world Red Faction before it. With the ability to destroy and rebuilt, packed with the addicting magnet gun, Armageddon was a great sequel to move the Red Faction series forward. Sadly, the Red Faction series was not picked up during the THQ auction sale.  Volition was saved but so far no publisher has no interest of owning this franchise.

Darksiders 1 and 2

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Darksiders, developed by Vigil Games, is a rare gem. An action adventure series that tried to be different. In the first game, they added so many elements to the gameplay, bringing a lot of variety to the game. It also incorporated the hardly used lock-on system mostly used in The Legend of Zelda games. It was considered one of the best new IP's to come out of 2010, and that's saying a lot considering that this is the first ever game for the developers. Sequel came and they continue to bring something new to the table by adding a leveling system and loot system on top of everything else. During the THQ auction sale, the Darksiders property and Vigil Games did not receive a single bid, destroying any possibility of having a third Darksiders game. Hopefully, a company would see the potential in the Darksiders series (Platinum Games is considering it) but so far no dice.

R.I.P THQ. If you'd like to read more about the bankruptcy case, you can check out this Forbes article. And if you want to see the final results of the THQ auction sale, have a look at Kotaku's article.

 

Dragon's Dogma: Dark Arisen New Enemies Trailer

ddda-ss01 Capcom released a new trailer for Dragon's Dogma: Dark Arisen, an expansion to the 2012 Shadow of Colossus-ish open world RPG. The trailer gives us a good look at the added monsters you get to face in Dark Arisen. Check it out below.

Dragon's Dogma: Dark Arisen will be available on April 23 and will include the original game together with the expansion. I considered Dragon's Dogma as one of the best games of 2012, so I can't wait for Dark Arisen to hit the stores. It's priced at $40 instead of the regular $60 for new titles, so expect a good deal when it hit's the Philippines.

 

Monday Impressions: Metro 2033

Metro 2033 MILast weekend I revisited a game that has been on my Steam list for months. A game I played when I first got it but lost all interested in continue not because of how bad the game was, but because how I I lost my save file thanks to by hard disk dying on me. Playing it again reminded me on how much I was missing out, and that the upcoming sequel, Metro: Last Light, is slowly becoming one of my most anticipated games of 2013. 

Metro 2033 Publisher: THQ Developer: 4A Games Platforms: Xbox 360, PC Release Date: March 16, 2010

I wasn't able to finish the game in one weekend, but I did manage to reach where I left off.  You play as Artyom, one of the survivors living in Moscow's underground metro since the surface is now deemed unlivable thanks to the nuclear war. Your station is being overrun by mutant attacks and is getting worse every minute, so your tasked to travel to Polis (another station/town) to see if you can find some aid.

This is what I'd like to call a survival horror FPS. It has a good mix of stealth and horror in the gameplay that you mostly see yourself in narrow corridors and very dark areas with only your flashlight as a light source. The shooting is nothing to brag about, but the environment and the atmosphere is something else. As you travel through the Metro,you experience nothing but death and signs of what life was before the bombs started dropping. It's a very interesting and eerie setting, which requires you to tread very carefully because all of the dangers in the game is out to kill you.

In my time with Metro 2033(roughly 5 hours so far), I had to worry about mutants, traps, ghosts, nazi soldiers, and radiation found above and sometimes below the metro. It's a very dangerous place and It's not an easy game at all even on normal difficulty. Don't shy away because of its difficulty, the game just requires a bit of patience instead of the usual "shoot first, think later" mentality we find in most FPS games. You can still do that, but the cost is greater. The graphics are a bit inconsistent in quality since you see impressive stages but bad character models, and voice acting that could make you cringe. And I'm almost positive that every child you find in the metro was voiced by one person.   Metro 2033 also has one of the most hilarious rag doll effects I've ever seen. How mutants go ragdoll when they die during a sprint always give me a good chuckle, which helps break the tension.

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The need to conserve is one of the reason's I appreciate the game's gameplay. If I can kill someone silently with a throwing knife, I'll take it. If I see myself against a pack of mutant dogs I'll make use of the shotgun and wait for them to come close instead of spraying bullets everywhere (they can be quick). This is the FPS I highly prefer than the normal brainless FPS gameplay we find in game's like Call of Duty. Metro 2033 is still on rails, moving from area after area, but the stages are huge that it requires a bit of exploration in hopes to find more supplies like ammo or gas mask filters. The story is still a big question mark because so far it's just me trying to survive my journey, while meeting other survivors along the way.

If you love FPS games and want to play a game that strays away from the norm, I highly suggest you give this game a shot. Thanks to the creepy atmosphere and amazing post-apocalyptic setting,  I definitely eager to see this game through and most likely buy the sequel Metro: Last Light when it comes out this year.

Metro 2033 launch trailer