Metal Gear Rising: Jetstream Sam DLC should be available today

251091-J1 Don't let go of you Revengeance copy just yet! A mini-campaign DLC that lets you play as the samurai with a red katana should be available for purchase in PSN and Xbox Live. 

Confirmation came from Konami's official Twitter page. No word on how much content was placed on this DLC, but hey, we get to slice up more dudes, that should be enough incentive.

The DLC is rumored to cost around $6.99 by Destructoid. If you have no idea what Metal Gear Rising: Revengeance is all about, have a quick look at our video review on the game.

Injustice: Gods Among Us TV Spot with Kevin Smith and Jason Mewes

kevinSJasonMInjustice NetherRealm Studios(Mortal Kombat) just released the first TV Spot for their latest fighting game Injustice: Gods Among Us. It's a hilarious bit featuring Kevin Smith and Jason Mewes, or Jay and Silent Bob for some, debating which DC super hero would win in a fight.

 

Aquaman, we love you deep inside. Injustice Gods Among Us comes out on April 16 for PlayStation 3, Xbox 360, and the Wii U.

Remember Me trailer wants you to remember the enemies in the game

rememberme0921-610 A new trailer was released by Capcom for their latest IP coming this June. The trailer introduces the enemies that the player will go against as Nilin, a memory hunter who ironically lost her memory. Check out the trailer below.

The combat in Remember Me has nothing special from what's shown so far. it's the typical beat em up games, and I'm just hoping it has some crazy combinations to break any repetitive feeling. But combat is not what caught my interest. It's more about the game's futuristic setting, with memory now compromised, easily manipulated, stored, or stolen by people like memory hunters.  It's a cool concept and hopefully Capcom does a good at executing a concept like this in Remember Me.

Oh, and another thing - I hate dubstep.....that is all.

Remember Me will be out June 4, 2013 on PlayStation 3, Xbox 360, and PC.

Pick 5: Problems with Downloadable Content

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Problems with Downloadable Content Lets face it, Downloadable Content(DLC) are everywhere in video games nowadays. No matter what, you will be bothered with new DLC promos and free ones to "enhance" your experience in a given game.Some are great, like the added content giving 2-3 more hours into your game time, but most of them are completely useless or flat-out done poorly. DLC is fairly new, and it will get better in time, but there are just very bad practices that make DLC a waste at times.

Downloadable content already on the damn disc

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Yea, I'm talking about you Capcom. There's a reason why it's called "Downloadable Content", its content made after completing the final product, which is then purchased separately and then downloaded to include in your game. But when the added content is already finished and is actually on the disc? Do we really have to pay for it? It really feels like I'm paying for it twice if it's on the disc.

Big example is of course Capcom's approach with their DLC's. On the release of Street FIghter X Tekken, I guess they didn't realize that there are people in the world that actually look into the game disc files to hopefully find something useful. well, they struck gold when they noticed that all the planned DLC characters are already on the disc and is actually playable, with only a simple code to unlock(which is pretty much what you're buying, the key).  Capcom got a lot of bad rep from this one and they keep saying that it's still not complete. Well, don't add it in the disc then, and don't say complete because we see footage of the characters very much playable. bad Capcom, bad.

Map packs are always overpriced 

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I love competitive online games like Call of Duty or Battlefield. It can be quite relaxing at times and at first, I was excited to "enhance" my experience by buying a couple of map packs. Well, I never did in either of my purchase of either Call of Duty or any game that has 'Team Deamatch' because it turns out to be a waste in a couple of months. Thanks to the yearly release of the popular Call of Duty and whatever FPS game EA cooks up for that year, buying map packs feel like  a waste to be honest. It's hard to justify a $15 bundle with 5 new maps when I have a lingering thought that a new game will be released next year. You also lose a good portion of players flocking over to the next best thing making you regret your purchase even more. Plus, these map packs come out more expensive that any other DLC.

Season Pass DLC can be a risk at times

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Get the season pass now and get the first 5 DLC for free when released. That's pretty much the gist of what a Season Pass does in most games. Getting the pass comes out cheaper than buying the DLC one by one, that's the catch, but sometimes some of the DLC included in the pass maybe something you might not want, or simply just suck. A lot of big titles do this now like Assassin's Creed or Uncharted. I remember the pass for Uncharted 3 and looking back, I was pretty thankful I didn't get pulled into buying it. Why? because all I wanted is the coop DLC, I'm not interested in the rest.

But this method of releasing DLC isn't so bad, some can just be risky and pointless. Best application of the Season Pass? The Walking Dead game. An episodic game series that has the game divided into 5 episodes. It makes sense in getting the pass if you want the game, and you need all 5 anyway to get the most of every episode since choices get carried over.

Content that shouldn't be DLC's in the first place

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I have this theory that some studios literally hold off 10% of the full game for DLC. As much as they say all DLC is done after the completion of the original content, we all know that's a load of bull. Two games come into mind that supports my theory. First, Mass Effect 3. As much as I loved the game and series, the day-one DLC that gives you an extra squad member and additional mission felt like it shouldn't be placed as exclusive content. Why? Well, because it's Shepard finding the last living Prothean and knowing their history a bit more is a pretty big deal. Mass Effect fans will agree with me on this, and for those that don't and haven't played that DLC, you are missing out, which is why it should have been added into the full game.

The second that comes into mind is with the worst Resident Evil game I've ever played. Resident Evil: Operation Raccoon City has this free DLC that includes a campaign of the other Spec Ops team that entered Raccoon City when all hell broke loose. What's the problem? Well it felt like they made it DLC just because the content wasn't ready. It's hard for me to think Capcom would allow DLC like that to go free, and I was right because additional missions had a price tag on them. if only the Echo Six campaign was included int the original game, maybe it would have been a better game...nah who am I kidding.

Some pre-order DLC incentives are useless

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True story, and this is actually based on my latest purchase, which was Tomb Raider. Let's have a look at my free DLC shall we?

- Additional "Agility" upgrade for Lara Croft - Additional multiplayer map "Shanty Town" - Tomb Raider Combat Strike Pack, which includes "Animal Instinct" and "Headshot Reticle"  skill upgrades and the "Pistol Burst" and "Pistol Silencer" weapon upgrades.

Granted, the added map is pretty cool, but the rest is literally obtainable if you actually play the damn game. Why call it DLC?  Additional "Aglility" upgrade? It's an actual upgrade in the game and the DLC just unlocks it for you for free? Awesome. Can't you give me a golden pistol at least? That would be pretty cool...I think. I'm also not that interesting in skins, especially for my first playthrough since I'd like to see the game in its original state, that's just me I guess.

As much as they are called "DLC incentives",  most of them are usually cosmetic and I'd rather have a free mug or something at least. Some pre-order DLC are exclusive, but usually they become available for purchase anyway in a few months. So it comes out a lie, but you won't care really since you have already forgotten.

In the future, Downloadable Content will get better eventually. It's inevitable, thanks to the world slowly evolving in a digital format. Some are actually good like Red Dead Redemption's Undead Nightmare DLC, now that's "added content". Or How Gearbox Software does their DLC for Borderlands 1 and 2. But there are some that are just really bad and question some studio's if they even know the meaning of DLC.  Right now, it feels like another way to get a quick buck, and the sad part is we occasionally take the bite. So hopefully in the future, majority of the added content released will actually be worth it.

Review: BioShock Infinite

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BioShockInfiniteReview I couldn't move. I had finished BioShock Infinite and as the credits rolled, I was still soaking up everything. The goosebumps didn't want to end. As I stood up to get a glass of water, I stepped outside and attempted to make sense of everything that had happened from start to end. Not only was this an amazing game, it has one of the best narratives I have ever experienced in a video game for a long time. This game is special. From the gameplay, the glorious setting, to the memorable characters, this is definitely a good example of a masterpiece.

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You play as Booker Dewitt, a former agent of the Pinkerton Detective Agency. The game starts off with two people bringing Booker to the lighthouse via boat, tasked to go to Columbia and bring back a girl named Elizabeth. “Bring us the girl, wipe away the debt”. This phrase is his driving force and will be hovering over your experience in BioShock Infinite all throughout. Don’t worry, I will try to make this review as spoiler-free as possible, since the biggest asset of Infinite is its narrative. You have to be open to the story they are trying to tell because it’s definitely worth experiencing.

The beauty of Columbia, the floating city

As you first set foot on Columbia, you get the opportunity to soak up this floating city during its prime when everybody is happy and cheerful. As you roam the streets, you get an idea on how life is here, with people smiling and enjoying themselves. Everything around you has a piece of history or information about Columbia that will definitely tap your curiosity. From their religious views, their history, all the way down to the people that made this utopia possible, this is a world that I enjoyed exploring every nook and cranny. I literally left no trashcan unchecked. Just like the previous BioShock city, Columbia is filled with mystery. Be warned, though. The story does tackle very touchy subjects, like religion and racism, that might offend some people. But again, give it a chance. You will realize that Irrational Games is not trying to attack any sort of belief or culture, but rather use it as a bridge to tell this unforgettable story.

After a good hour or two of running through the streets as it gets a bit dicey, you finally meet the girl in the tower named Elizabeth, who you must retrieve from this floating city and bring back to New York.  She is the center of everything. She’s protected by a mechanic bird called Songbird that prevents you from taking her away from Columbia. The bond between the girl and the machine may be interesting, but the relationship between Booker and Elizabeth takes the prize. As soon as they start talking to each other, you begin to appreciate these two characters individually. Their personalities come alive thanks to the amazing script and voice acting, and the bond between the two really pulls you even further into this jaw dropping story. As you move forward, you can sense the effect certain events have toward Elizabeth. Since she has been secluded from the world, everything outside the tower is new to her, and it was such a joy to see her witness everything for the first time. Whether good events, or bad, you can really sense her feelings towards them based on her reactions, making Elizabeth one of the most well-crafted characters in gaming.

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The genius doesn’t stop there. Elizabeth also shines as a great AI companion gameplay-wise. She’s always right beside the players and interacts with the environment like a curious child. Elizabeth is a leap forward into companion AI since she felt like a natural part of the game. On idle, she goes off on her own looking at certain objects or even sits down or leans on a wall to take a breather. She even gets mad if you point a gun at her and even moves away. As you sprint, you see her sprint right beside you, and if you’re lost, she will occasionally lead you to the right direction. She talks to Booker for small banter every now and then, and occasionally points you to hidden items that you might have not seen without her help. During combat, she stays away from danger, so you don’t need to babysit her; she can take care of herself. She may not carry a gun, but she still tries to help the player by throwing health packs, money, salts, or ammo when you are in dire need of it. She also can pick locks for Booker with the right amount of lockpicks to give you access to great loot and upgrades. She’s definitely an asset every time and it just feels wrong if you don’t have her by your side. Thanks to Elizabeth, the experience really works from the perspectives of both gameplay and narrative. It’s hard to imagine this game without her.

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The combat never gets old

The combat is the traditional First Person Shooter, but with the BioShock twist. Just like in previous games, the player will earn supernatural powers (this time called Vigor), which give you the ability to hurl explosive fireballs, send ravenous crows at your foes to distract them, or posses enemies to fight for you. These powers are fuelled by Salts, which can be replenished by salt potions found in the game. Each Vigor has an alternate effect; simply pressing the Vigor button fires the power, while holding it, then releasing triggers a different version of the ability like apply a trap version of the Vigor. As for your guns, you have a wide variety of weapons to choose from with their own set of play styles. Shotguns, pistols, machine guns, rocket launchers, sniper rifles, there’s a good amount of weapons to cater to different kinds of players. With the console version of the game, the player can only equip two Vigors and two guns at the same time, and you can swap them with the press of a button. Vigors can be quickly switched by holding a button to change your setup. Having only two slots for your guns actually makes things interesting since you are left with the decision on what to bring or what suits you best. The combat can get really intense and it never gets dull; it even gets more interesting as you upgrade your weapons and Vigors with the money you pick up from all the looting.

What makes the combat great is that it always breaks any form of repetitiveness as you progress. Every so often, you are introduced to a new type of enemy that requires a different set of Vigors and weapons to be effective, forcing the player to really switch it up. Enemies such as the HandyMan or The Patriot really change the mood once they show up and you will find yourself forced to change everything you have planned to react against them joining the fight. Another cool way to keep the combat intense are the sky-line rails that you get to ride thanks to the Skyhook (which also serves as your melee weapon). The rails are one means of transportation in Columbia and have a rollercoaster feel to them. Sometimes during combat, you will find yourself sky-lining from one platform to another to  either avoid enemies, eliminate them with a skyline take-down,  or reach hard-to-get places. The mixture of the shooting and the skyline felt smooth and I never had an issue with it.

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The combat gets a bit more versatile thanks to Elizabeth too, making her the ultimate sidekick. She has the ability to open tears, windows to another dimension, and thanks to this mysterious ability, you can instruct her to rip certain tears in the environment to bring objects from another world into yours. These include crates filled with medkits, mechanical turrets, cover, decoys, and many more that can change the tide of battle to your favour if used correctly. You can only have one tear open at any given time, so picking the right one you need at that exact moment can be exhilarating. The shooting is great and each weapon brings something different for the player. I never once felt bored by the combat, but I did curse a lot when I faced a HandyMan; I just hate them so much.

There’s also a sense of customization in the game with Booker. Infusions are scattered across the game that give you the choice to permanently improve either your health, salt, or shields with each potion found. There’s also clothing gear with four slots; hat, vest, pants, and boots. You find different gear in the game with different passive abilities, or perks if you will, like 50% more critical damage, the ability to gain more speed when on skyrails, or improve shield recharge delay. Clothing gears can be removed anytime in the menu to suit a certain situation. With the many guns and Vigors in the game, the clothing provides great combinations like having the ability to burn combatants when you melee them, then gain life when they die to it, or once you overkill an enemy (your damage going way past their remaining life), stunning nearby foes. It’s fun to try different combinations, especially with Vigors, which by the way, can be combined with certain Vigors if done at the right time. Electric crows, anyone?

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Exploring will happen one way or another, and you ‘ll enjoy it

Exploration is also encouraged. If you look hard enough, you will find certain ciphers from books that can be deciphered by Elizabeth, or keys that unlock a door or chest. These simple side objectives provide backtracking since I’ve experienced most of them in places I’ve already been. But figuring them out and finding them is quite rewarding, making it worth the detour. Also, if you get really curious about the world of Columbia, there are tons of audio (Voxophones) and video recordings (Kinectascopes) scattered all around for you to interact with, giving you a piece of history, or messages or personal journals of characters in the game. Lock picks found in the world are yet another incentive to scavenge and look around. With Elizabeth having the ability to open locks with the right amount of lockpicks, you are thrilled to find a lock pick under a desk because they can only be found, not bought, and the safes and locked doors that require these lock picks always have worthwhile cash and upgrades.

Detail is just amazing in this game. It felt like they took into account every portion of an area that the player might visit, and made sure it was covered with something the player can experience. From simple conversations to small details on the wall, I explored every corner of the game and I didn’t see any inconsistency or bug that breaks you from the experience. You even get to stumble on Easter eggs catered for those music junkies out there.

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Oh, the soundtrack of this game. It’s very hard to not get lost thanks to the sound score and music in Columbia. Some are performed so well that it blends perfectly into this world. Like during the very start of the game, as you walk around Columbia for the first time, there’s a quartet performance that just made me sit there and enjoy it. It’s a very small part in the game that you might miss, but it shows their commitment to detail and I appreciate every small addition like these that really bring this world to life for the player, and believe me, there is a good amount of them if you keep your eyes peeled.  Oh, if you do play BioShock Infinite and recognize the song performed by this quartet at the start, props to you because it took a while for me to notice what song they were playing.

This game never loses steam. Be it the story or gameplay, you are always at the edge of your seat to see what happens next. You visit everything there is to see in Columbia. You get to witness the good side and the bad side of the city. The rich folks and the poor. From the corrupt and the ones that go against the city’s beliefs, you see Columbia from every angle, and it all ties in perfectly to the narrative.

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Overall

BioShock Infinite is a game that someone will not simply forget in just a few days. It’s a game that will be forever embedded in your mind thanks to its world and story. Combat is satisfying from start to finish, and characters such as Elizabeth, Booker Dewitt, and even Comstock have so much personality that you have no choice but to love or hate them. The story and how it concluded in the end was just jaw-dropping. Bombshell after bombshell, I felt the impact of the ending and how they concluded it all felt just right. Despite a narrative that could be confusing if seen from afar, it’s actually made so well that playing it again for the second time is refreshing and fun, because the small bits that were considered irrelevant before have now become relevant to you on your second visit to Columbia.

You’ll see hints that you didn't catch before. It’s amazing how the story was so well-written that playing it again gives you a better grip of everything as a whole. The narrative gives this game a very strong replay value, because you see things in a different light. Not many games can pull that off. This is easily one of the best games I’ve ever played in this generation and while I don’t want to call this the game of the year just yet because it’s only March, it’s definitely a contender. I bow to Ken Levine and Irrational Games’ five year commitment to this project. It really shows all their hard work and wanting this game to be the best it could be, and I strongly believe they did just that.

Score: 10/10

Pros:

-        Satisfying combat

-        Rich and well detailed world

-        Elizabeth is one of the best character from a video game

-        An amazing story that will be discussed for months after you finish the game

Cons:

-        It eventually ends

Note: The reviewer played the Xbox 360 version of the game. The PS3 and 360 versions are said to be very similar while the PC version is said to be far superior in terms of visuals. BioShock Infinite is exclusively distributed by X-Play here in the Philippines.