Lightning Returns: Final Fantasy XIII gets a release date plus a new trailer

lightning-returns-final-fantasy-xiii-logo The last(hopefully) title for the Final Fantasy XIII series now has a release date. Lightning Returns: Final Fantasy XIII will be released on February 11, 2014 for the US, with Europe getting it on Valentines Day. There is also a new trailer for us to take in. Have a look after the break.

And just like how I felt playing the second game, I am left with confusion. A Final Fantasy game with you racing against a clock? Not my cup of tea, but it could be for some of you. Lightning Returns will be available on PlayStation 3 and Xbox 360.

Monday Impressions: Xbox One reveal

Xbox reveal

Last week, Microsoft finally revealed their next console naming it Xbox One. It was an hour long presentation. A presentation that answered one question, but created many more leaving viewers either disappointed, or confused. I was both.

When the event started, Microsoft didn't waste anytime at all. After a brief introduction, they revealed the Xbox One. Unlike Sony's reveal of the PS4, they showed the console upfront together with its new controller.

Xbox-One-logoAfter looking at the console for the first time, I got excited. But all that excitement went away when the presentation went forward. The features were now being talked about, and this is when the confusion started. They started talking about the improved voice recognition, that allows you to quickly switch from game, to TV, to movies with a simple voice command. To sum it all up, the new features for the Xbox One are features gamers would ignore. They are indeed neat features, but I'd rather have an in-game demo of the console's power rather than a demonstration on something I might use a couple of times in the console's lifespan. These features gave me mixed signals, giving me the impression that they didn't focus much on what the device will be used most of the time, which is as a gaming device. I stopped watching TV when I was introduced to the internet, just letting you know Microsoft.

Forza-5-Xbox-One-box

They then moved to EA Sports. At this point I was thrilled we are now moving towards games, but then I got disappointed at what was shown. Again let me sum it up with the order of which how they revealed the new titles - Sports games, Forza 5, one new IP, more sports talk, then Call of Duty: Ghost, that's it folks! And each one were just trailers of the games, not actual demonstration was done during the event. It's obvious that they are holding back on the games for other events because they did mention Xbox One having 15 new exclusives in the first year, with 8 of them being new franchises. That's great to hear, but I don't understand why they needed to hold back on the games, especially when they reveal the console for the first time. And as much as they want xbox to be more than a gaming console(that's what I got out of the presentation), it will always be treated as a gaming device.  I buy consoles based on the games that will be on the console, not because of Kinect 2.0, or any of the features shown during the event.

It should have been a no brainer for Microsoft to focus on why people buy their consoles in the first place. I was expecting game demo's, graphics demonstrations, neat features that would enhance the gaming experience, because at the end of the day, majority of your consumers are gamers, and that's what they want to see. The presentation didn't feel like it was catered to that kind of crowd. Microsoft did mention that during this year's E3, its going to be all about games, but I still can't get the concept of them leaving nothing substantial to create a good first impression, because one thing is for sure, Call of Duty: Ghost is not an eye catcher since it will be available in almost all platforms.

Horray for highly detailed dogs for next-gen Call of Duty!

Putting the presentation aside, The Xbox One, based on the specs given, it could match what the PS4 can generate, but the problem is at this point, there's was no demo given to really have an idea of the Xbox One's performance. The new Kinect, which apparently is required at all times with the Xbox One, has went through a lot of improvements in terms of how accurate they capture your movements. The new controller has no new gimmick included in it as well. I like the new design, but aside from that, nothing much has changed. They are still deciding on what to call the select and start button which is funny because if there's one thing that shouldn't be changed, its that.

Will you buy the Xbox One?

At this point, I'll have to wait. I can't base the console on this lackluster presentation. But honestly, I think everybody that is considering a next-gen console should wait before making up their mind. How long? Until E3 at least, because that's when the big three companies go all in. Nintendo, Sony, and Microsoft will definitely go all out in their games during the big event, so it all depends on what they have in store for us on the first week of June. Microsoft dropped the ball on their reveal for me, but I won't count them out yet with E3 only weeks away. Right now, PS4, and even the Wii U is ahead of Xbox One, but all that can change with one big event. The console wars has officially begun!

Did you watch the Xbox One reveal? What were your thoughts?

Friendly reminder - The next Xbox will be revealed in three days

next-xbox-reveal-cover Just in case you missed it, Microsoft will be revealing the next Xbox on May 21 10AM PDT. A reveal of a new console is always exciting. PS4 was announced last February, and Nintendo has gone first with the next-gen race with the Wii U that's already available, now Microsoft is up next to show what they got and I'm really hoping it's not some Kinect integrated gimick.

 

You can get all the information right here, but if you're not up for doing one more click to get the information you need. Here's the important bits.

The event is scheduled to start at 10AM PDT in Redmond. Washington, and it should be around an hour-long. For us folks in the Philippines, 10AM PDT is actually 1AM on a Wednesday, May 22. So if you want to see the big reveal live, have a few more cups of coffee. If you're not in the Philippines, you can just check here to confirm when the event starts for you.

Now anything is up in the air to what the new Xbox will have. One thing is for sure is that it will be just as strong as the PlayStation 4. Will it actually be stronger? Well, I'll let the console fanboys duke it out when its official specs are shown. My worry though is that Microsoft might just integrate Kinect's features to their new console. How will that be, I'm just guessing, but I better not be forced to get a Kinect to fully utilize the console.

I'll be watching the event live on the net and will most likely be tweeting what I see like a madman through our twitter. I'll be updating this post once there are more sites or channels planning to live stream the event.

[UPDATE] - Twitch will have a  - http://www.twitch.tv/gametrailers

A bit of new The Last of Us gameplay

The-Last-of-UsWe are halfway through May and when this month is up there's only one game that comes into mind in June. The Last of Us is Naughty Dog's(Uncharted series) new IP that focuses on survival. A harsh post-apocalyptic world were a man and a kid will do whatever they can to stay alive. VG247 released new gameplay footage showing the game's combat and new locales not seen yet. Have a look.

I'm definitely picking this up when the game hits next month. I'm now a fan of Naughty Dog's work thanks to what they did in the  Uncharted series. Uncharted was one of the best franchises born out of the PlayStation 3 and I'm quite curious if they can provide the same success with this new IP with the PS4 now on the horizon.

From the gameplay shown above, its definitely nothing like Uncharted, but you do see some similarities with how their cutscenes were organized. The gameplay seems to require you to think quick without using too much resources to move forward. There's also the infected, which brings a whole new twist in the gameplay but sadly nothing was shown during this footage.

One more feature to note is that Naughty Dog is trying to provide Ellie(The kid) with an advance AI to not make the player feel as if she's a burden. That's the biggest challenge Naughty Dog says so I'm curious to see if they did pull it off for this game.

The Last of Us will be out on June 14, 2013 exclusively for the PS3.

Pre-orders are now out in Datablitz stores so if you want to throw down some cash right now to secure a copy, check out this link for more info on what they offer.

Pick 5: Problems with Free to Play online games

Star-Wars-The-Old-Republic-Ancient-Hypergate-PVP-Warzone If you noticed(and I'm sure you do), there are tons of games that are now Free-To-Play. The Free-To-Play has been around long enough that many developers are noticing that throwing your game out there without a price tag actually can work. But even if its free, it will still not provide you with the best experience, making you think that even though its free, is just not worth the time and effort. Oh, and were not talking about games from Facebook by the way.

MMORPG's I believe was one of the first genre's to really adopt this concept, but the popularity of having players play for free is soon creeping on other genres. Online shooters are now at it, and we have big titles like Planetside 2 or Tribes: Ascend that are free for anybody with a computer, which provides somewhat the same FPS experience many crave. But what's the big catch with all these Free-To-Play games? There's actually a lot.

grind

The constant grind

In most of these Free-To-Play games, you can get everything and experience any content  without spending a dime, but many people don't realize that it takes a whole lot of grinding to really "experience" it all That's the case to games such as Hawken, or a couple of MMORPG's out there. Yes you can get all the content without spending, that's how they draw you in, but the hours needed to get to what you want can be taxing. It's also depressing when you've spent 30 hours on the game, finally earning the required amount of in-game currency to get what you want, and stand right beside someone who just bought it with real money and pretty much didn't spend any time at all.

HawkenGame-Win32-Shipping-2012-10-29-13-47-28-63

Now the question is, who's at the losing end? well the guy who spend time rather than money of course. Free-To-Play games have most probably double the amount of grinding needed in a game, and this was obviously designed to keep the player engaged. As much as I like to play the game for free, I think its more costly to spend a huge chunk of your free time for a small bit of progression. Microstransactions in your face

All Free-To-Play games have online stores. These stores allow you to buy items, cosmetic skins, and gear(depending on the game) using real money. This is where they get their income, and their way to keep the game afloat. They need people spending money on their store, so they keep reminding you of stuff you need or want...every.....time.

You log-in, first thing you see is the online store. You die in an MMORPG, they offer you a revive potion for 1$(Not really), the point is - As you play the game hours on end, you are constantly reminded what you can get in the online store to make your experience easier. It's like walking around a store, being hounded by every store clerk as you look around. star-wars-the-old-republic-free-to-play-restrictions-chartGame limitations

There are tons of MMORPG's that are Free-To-Play now. No monthly fee, no purchase of the game. Download the client and your set to create your character and go off into an adventure. Again, they say you can experience all of the content they say, but you won't be getting the best experience. MMORPG's that go free has two types of players, the free players and the ones that still bother to subscribe. Let's ignore the subscribers since we know what they get, let's focus on what the free players don't. Yes you get to play the game for free all the way to the top level, but are restricted of certain game features hampering the experience. its like being chain and forced to carry all your baggage.

You are only allowed 2 characters, this amount of gold, you can't use the auction house, you can't join a chat room, these are the usual restrictions on a Free-To-Play MMO. Other genres restrict you from the latest game mode or set of new weapons. The best example that does this in the most harsh way has to be Star Wars: The Old Republic. A considered triple A MMO that is now Free-To-Play is the first free game that makes me want to be a subscriber. But I guess that was the whole point to why they have such restrictions.

Balance issues

Another big problem when it comes to games without a tag are balancing issues. Thanks to Free-To-Play, the phrase "Pay to Win" has been tossed around so much in free games that this is mostly my main concern when playing a free game that can be played competitively. Some free games have products in their online store that actually makes the player stronger if they choose to buy it with their hard-earned real cash.

This provides major balancing issues because free players will be at the losing end most of the time.This can destroy not only the game's community, but also leaves a bad taste in a players mouth, making him think it's time to move on to another game. Newer free games only provide cosmetic items in their online stores, because they are aware of this issue. But there are still some that provide this, ruining some player's experience just for a quick buck, and we all know people would pay to always be a winner with little effort. Dead-TriggerGame is revolved on how to make the players want to spend

These are were some games fail in my book. During the development process, every decision is not really all about making the best game they can ever make, its more about making the best game that would make people want to throw money at them. Each decision while making the game is thought on how to keep the players invested, and give that urge to spend money. The best example will have to be the need to constantly grind or farm what you need. Spend more time, or spend your money to save your,that's the position they put their players in every time. And usually if the game is good enough, they might just do it. it's all about getting the right amount of addiction, and repetitive gameplay to keep players invested. That's the main focus.

The game design for Free-To-Play games is tailored to make you think spending will help you enjoy more at times. It's genius really. A devil in disguise. Your addicted to a game and really need a specific item in the game. You can go get it, but you could spend this much of real money to get it right now without the hassle. No pressure, its just there for this much if you want it. tempting...yes?

Free-To-Play can be lots of fun. League of Legends, Dota 2, NeverWinter, Path of Exile, there are tons of games that do it right. But there are some that slowly sucks away any fun out of their game to stay alive. Free-To-Play is a work in progress, and it's getting better with triple A titles showing up now, but don't ever think there's nothing to lose because Free-To-Play games costs more time than any other game, and for me that can be expensive.