Metro: Last Light release date confirmed

Metro Last Light-ss01 Metro: Last Light now has a release date. We get to wander through the Metro once again as Atryom on May 14 for NA, and May 17 for the rest of the world. The game will be out on PlayStation 3, Xbox 360, and PC.

Thanks to THQ going under, many franchises including Metro: Last Light was left homeless. But during the THQ Auction Sale, Publisher Deep Silver(Dead Island, Dead Island: Riptide) picked up the Metro franchise keeping it alive.

A tweet from the game's official Twitter also adds that the extra time gives 4A Games more time to really polish the Last Light. By all means, take all the time you need. I'm just grateful that the franchise and 4A Games has a new home to make business continue as usual.

I had a great time with the first Metro game. I wanted more out of the post-apocalyptic survival shooter when I finished it, so I can't wait to wander around the Metro once again.

Just in case you are curious on the gameplay, take a look at this 12 minute demo below.

Assassin's Creed IV: Black Flag confirmed

assassblackflag0228-610b Rumors have been circling the net for a few weeks now on the next Assassin's Creed. Instead of controlling the leaked info, Ubisoft decided to just officially announce it - The next Assassin's Creed is Assassin's Creed IV: Black Flag, coming to PlayStation 3, Xbox 360, Wii U, and PC.

It's a bit odd that they are quickly moving on to the fourth with just a year gap with the third. Not much information is given so far, all we get is confirmation and the box art suggesting a new assassin character, pirate themed, and the setting to be in the Caribbean? The box art for the PS3 also confirms exclusive 60 minutes of extra content, similar to before.

In Assassin's Creed 3, it featured amazing naval battles, and it looks like we'll be getting more of that in the next game.  Ubisoft does promise more information about the game next week,

Is it too soon? Is the publisher squeezing whatever's left in this franchise? With the industry slowly entering the next generation, I'm surprised Ubisoft is still pushing a yearly release for Assassin's Creed. I won't say more until we get more info, but I do wish they tone it down a bit before the series just dies out from constant use.

You can see the box art of each platform below

[Source: GameInformer, Gamatsu]

Pick 5: Must Play Indie Titles

Must play indie titlesEvery time I browse online game stores whether it's from Xbox Live, PSN, or Steam, I always get tempted to get independent titles. I've experience great indie games that come out just as good or even better than some retail games priced at $60. Maybe it's the freedom they have to make the game? I'm not too sure, but indie games is always a breath of fresh air with an industry filled with sequels and games all about shooting people. 2012 was another great year for indie developers, but my Pick 5 is a mix of new and old games.

Super Meat Boy - $14.99 Release date: November 2010

To this day, if I want some good old fashion platforming that would really test my patience, I head back to Super Meat Boy on my Xbox 360. It was released in 2010, but I only got my copy of the game around 2011 and I'm glad I did. It's simply a 2D platformer with the goal of reaching the end of the stage, but don't think this will be easy. They have one of the most ridiculous stages and game mechanics, and since you die in one hit, the tension never goes away. There are around 300 stages in this game, and have a good amount of characters with unique abilities,  so this title has a good amount of content.

FTL: Faster Than Light - $9.99 Release date: Sept 2012

This is actually one of the newest title in the bunch. FTL: Faster Than Light is a PC indie title that can kill your whole afternoon if you're not careful. This Real Time Strategy game let's you take command of a space ship that must deliver vital information to the allied fleet. You manage everything in your ship from, ship upgrades, ship repairs, which crew member mans a station on the ship, and do battle against other ships that you come across. This game is a time sink. When I finished downloading the game(only 157MB) I couldn't stop playing. This also has one fo the best soundtracks from an indie game so far.

Terraria - $9.99 Release date: May 2011

Terraria is a 2D action adventure platformer with a hint of RPG elements. This game is all about exploration and experimentation. You simply start with nothing and slowly create what you need to survive with the materials around you, Sounds familiar? There's no story, or objective. But as you go deeper into the world, more monsters and items will unlock, bosses will show up, and you instantly find yourself invested in this game.

Legend of Grimrock - $14.99 Release date - April 2012

Legend of Grimrock is old school dungeon crawlers return to modern gaming. This game is greatly inspired by past titles like Eye of the Beholder and Dungeon Master. You hardly see games like this anymore, but it's good that a very new indie developer took the challenge at bringing it back. As you go deeper in, you find weapons, level up, figure out clues, find hidden rooms, and trigger traps that will instantly kill you. The way the combat works may feel awkward for people unfamiliar with games like this, so have an open mind when you give this game a try.

Binding of Isaac - $4.99 Release Date: September 2011

This is one game that's disturbing and addicting at the same time. It's a top down 2D action adventure with a very strong replay value. It's a pretty tough game and every time you finish it, new items, bosses, and stages unlock, as well as more endings to see once you reach the end. Each time you play the game, your play style always comes out different thanks to the many random item upgrades you pick up, making each playthrough appealing. It's worth the investment if you are looking for a game that will never go dull after your first run through it.

 

BioShock: Infinite "Lamb of Columbia" Trailer

BioshockInfinitelizbook Irrational Games released today a new trailer for BioShock: Infinite called Lamb of Columbia. In the floating city of Columbia, there's a lot of mystery - The city's history, the people who live there, the civil war in Columbia, that damn songbird we keep seeing, and more importantly, Elizabeth. 

Together with the release of the new trailer, Irrational Games announced that BioShock: Infinite has finally gone gold. It's finally done, and all that's left to do is mass production of the final product. It's been in development for five years, and I just can't wait to experience the world of this new BioShock game.

BioShock: Infinite is out on March 26 for Playstation 3, Xbox 360, and PC.

 

 

Monday Impressions: Metal Gear Rising: Revengeance demo

Revengeance demo Metal Gear Rising: Revengeance is a new twist in the Metal Gear Solid franchise. Ever since It's official reveal even before Konami decided to pass the project over to Platinum Games, I was excited. An action game set in the Metal Gear Solid world with Raiden once again in the spotlight. I gave the public demo a try on my Xbox 360 and quickly noticed that this is will be one hell of a stress reliever.

The demo released is the same demo included in the Zone of Enders HD Collection. It's a good 20-30 minutes of your time. Once you run the demo, you see the menu screen with Raiden in great detail rotating every once in awhile showing a different angle of his pose. I don't really care much about game menus, but this one was impressive. Once I pressed start, I only had two options: Story or Options. I quickly started Story which only showed three modes: easy, normal, and hard, with hard the only option unavailable. I went with normal and I was then given the choice to try the tutorial.

With it being my first time, I tried it out. The tutorial stage has the VR mission look seen in past Metal Gear games that gave a bit of nostalgia. Object like floating cubes, barrels, and even watermelons are found in the stage to practice your cutting skills. We all know Revengeance's biggest feature is blade mode - Holding down the left trigger activates blade mode, which then allows you to slice the target in front of you in any angle you want by either using the right stick or the attack buttons. Just like the first gameplay demo showcasing the cutting feature, I went up to the watermelons all neatly placed on the tables, and started slicing them into small pieces like a pro. It was weirdly satisfying and I was actually now eager to test this blade on actual enemies.

After the tutorial ended, you are given a short cutscene. A small briefing was given as we see Raiden heading to his destination via a small bomber-like plane. The graphics look amazing and after Raiden lands on the beach, we were given control. I was still craving for more slicing, so every tree, barrel and rock I  saw on that beach was cut into pieces. Once I had nothing else to cut, I moved forward and encountered my first batch of enemies.  With the light attack and heavy attack buttons, I hacked away and just after the combo finishes, I enter Blade Mode and finish them off, seeing the human cyborgs getting sliced up in slow motion. Once you slice him enough, you are given the option to press X which let's Raiden consume the enemy cyborg's electrolytes. These cyborg juices replenishes Raiden's life.

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After the first batch, you move forward and the game informs you that you can go behind an enemy and kill them from above or behind by simply pressing X when told to do so. That is pretty much the stealth portion of the game which I hope doesn't force players to sometimes play in the shadows to move forward. We had too much of the stealth approach in MGS, I wanted blood, or rather, those electrolytes. Once your done assassinating, you enter this open area filled with different avenues to approach each enemy. You can tell already that they are giving the players the choice on how to engage. There's an augment mode which can be used by pressing the up on the D-pad. It highlights enemies and other points of interest in the area, a way to scout what you're getting into. Sneaking isn't a big portion of the gameplay, it looks like it's just there when you want to use it. I was able to go behind a guy and assassinate, but after that, I just went on the main road and alerted everybody in the area.

The famous alert sound from MGS with the exclamation point above the enemy's head return in Revengeance and I quickly find myself going against a couple of cyborg soldiers and two of those Gekko's that first appeared in Metal Gear Solid 4: Guns of the Patriot. During the fight, the game teaches me about parry, which is pretty much the only means of defense. I had no roll, and it felt like I had to just stand my ground and parry any attack coming my way. I kept going in their face, deflecting anything they throw at me, while activating Blade Mode to finish each one off.

After I had cleared the area, a report pops up showing how well I performed giving me my stats and rank for that fight. Hopefully that won't happen in every encounter, but I do enjoying seeing how well I did. Instead of moving forward, I decided to look around since I noticed how big this area was. With the right trigger, holding it down lets Raiden sprint and make him react to certain environments making him jump ledges, and climb boxes smoothly. While exploring, there were crates that have consumable items for Raiden to pick up like healing items and even grenades and rocket launchers that can be used if equipped, Metal Gear Solid style. Rockets do damage, and grenades seem to stun enemies like the Gekko's, but it's quite hard to use them effectively in a fight. It was unusual to see Raiden use these equipment, but hopefully they come out useful in the full game because I simply ignored using them.

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I then enter the next room and a cutscene occurs. Raiden is welcomed with a chainsaw that barely touches his jaw. The chainsaw slices up the corridor forcing it to collapse. Now in the streets, Raiden gets acquainted with IF Prototype LQ84i, a beast-like AI machine with a chainsaw as it's tail tasked to kill him.  This is obviously a boss fight and it was fairly easy thanks to the parry system. After he takes a few hits, he jumps on a high ledge and calls for reinforcements. I slice them all up and the beast-like machine comes down for another go. Rinse and repeat.

After beating the AI, that was sadly the end of the demo. I wanted more! The fights were exhilarating. Blade mode was a lot of fun and the music played once a fight starts the mood right especially during the boss fight. I was worried they would change it up a bit to give the game its own identity, but no, It looks and feels like a Metal Gear Solid game (which I was hoping for) but with a good twist. The UI, the cutscenes, they even included the codec making Raiden call his teammates to do some small talk. Staying true to the Metal Gear Solid world, while providing a satisfying combat system, makes this a game I'll most likely get when it hits shelves this week.

You can check out Migoy's impressions in the video below.