Final Fantasy Type-0 localization is in the works

aaaagito Finally! Final Fantasy Type-0, the latest Final Fantasy game to hit the PSP, may soon see a release out of Japan.

The Final Fantasy Type-0 Ultimania Guide just hit retail today and contains an interview with Type-0 direction Hajime Tataba and he mentions that the development team is working on an overseas version of the game.

This is great but not surpising news as Final Fantasy is still a pretty big name and would be a perfect final game for Sony's aging handheld. I've tried the Japanese demo of the game is it seems pretty solid. Hopefully this game gets a release date before or shortly after the PSVita's release set for February 22 early next year.

Source [Andriasang]

New Suikoden announced at TGS 2011

Suikoden PSP Hey, look at that. I might just recharge my PSP again, Konami just revealed the next Suikoden heading to the PSP. The new Suikoden is called "Genso Suikoden". A new trailer was revealed announcing the game but sadly no gameplay footage was seen.

Aside from the teaser trailer, a website was launched(currently with just the teaser as content) and a dedicated twitter account. Guess we're soon going to collect tons of characters again.

[Source: VG247, Andriasang]

Weekend, what are you playing?

Wake me up when September ends... HELLZ NO! video games, front and center! What are you playing?

Migoy: Most of my Saturday was spent being out at an event at Robinsons Ermita and then having a Good Burger run after with some friends after. But I had WoL (my PSP3000) with me and in it I have Dragon Ball Z: Tenkaichi Tag Team to go with my current Super Saiyan craze. Perhaps you could catch me playing it on the feed or maybe I'll dive into an older Tenkaichi title on the Wii for some Ki blasting goodness.

Arlie: I've been playing Demon's Souls this week. I still don't get the Black/White World Tendency System, and I'm having trouble finding Scirvir on Stonefang Tunnel 2-2 on White World Tendency. I also received my early access PS3 beta key for Assassin's Creed: Revelations Multiplayer that I've been waiting for yesterday, almost 2.8GB of download + 150MB patch.

 

Quash: Playing Deus Ex: Human Revolution. The game's awesome and I've been playing it non-stop. Aside from the sneaking, hacking, fail firefights, and the constant reading of people's emails,I'm having loads of fun exploring the world of Deus Ex. I can already see myself finding a copy of the first Deus Ex.

I also tried the Resistance 3 multiplayer beta and didn't like it that much. I was never into the Resistance series. Wonder how long Resistance 3 multiplayer will last when Battlefield 3 and MW3 comes out?

Review: Dragon Ball Z: Shin Budokai

Publisher: Atari / Bandai Developer: Dimps Platform: Sony PlayStation Portable Release: 03/07/2006

When Sony first announced the original PSP, I promised myself that I would own one. But as with every major purchase, you'd need a large driving factor to keep you motivated. After watching my friend play a full 3D Metal Gear Solid game without a power cable attached or a TV to view it on, I saw the beauty of the PSP.

However, that was not enough. I needed a game that could max out my hype meter and make me crave a PSP non-stop. I grew up watching Dragon Ball and Dragon Ball Z and am always a sucker for any new DBZ game to come out. So watching the opening movie of DBZ Shin Budokai and hearing that awesome song gave me a raging Super Saiyan boner. I wanted to play that game so bad. But that was 2007, and the sequel (DBZ: Shin Budokai – Another Road) had already been released so I ended up playing that game instead; I never got a chance to play the first game until recently, and decided to finally give it a spin.

 

 

Here are my impressions.

 

Story:

 

Those familiar with the Dragon Ball mythos can tell that the story takes place after the Buu saga, basically at the end of DBZ. If you have no knowledge of anything Dragon Ball then you'll still be able to get the gist of things but won't understand a lot of the references discussed as they talk about past events in the anime.

 

Here's the rundown, something has torn a hole between hell and the real world and this is causing the dead bad guys to come back to life. This distortion is also causing rifts in time and space, bringing other characters from different time periods together. It's up to the Z fighters to find the cause of this mess and put a stop to it.

Gameplay:

For those uninitiated in the series, in the Budokai games, characters fight on a 3D plain similar to something like Tekken in that the 3D aspect of it comes from being able to sidestep and circle your opponent. However, there are no walls in this game. Instead you get a sky. Knocking opponents into the air or being knocked into the air lets you hover, and certain properties of attacks and movement differ while afloat.

If you've played the Budokai games on the PS2 then you might notice something different with the combat mechanics. Gone are the Punch and Kick buttons, instead you have the Rush and Smash attacks. Rush attacks let you perform quick and multiple hits. Smash attacks lets you do slower but heavier blows that knock your opponent back, these attacks are also chargeable and can break through an opponent's guard.

Now Dragon Ball wouldn't be Dragon Ball without colored blasts of light. The difference between doing a blast here as opposed to previous Budokai games is that they are performed in real-time and can be charged in order to increase damage. Super attacks and in-game transformations are still present, though also handled a bit differently.

Super moves are also done in real-time and bring forth a more arcade-style feel meaning you pick your character not just based on what fancy attack animation they have, but what their moves are and how you would use them in battle.

 

Another new addition is the Aura Burst. Pressing the R button (by default controls) lets you do an Aura Burst. This drains energy but in return gives you the ability to dash, change up your attacks and power-up your energy moves. This new sense of movement can change the pacing of a match depending on how you use it. This was absent in previous Budokai games and is something that I appreciate very much.

Now this may disappoint some people, but you can only choose to transform into one form per match. I can see why they did this, though, since each character and thus each form has a different set of special and super moves, so this becomes another factor that plays in when choosing who to use. That said, I do miss the campy powering up into each form one by one.

 

Watching your power / Ki meter is important, as you need this to do simple energy shots, specials, quick dodges, teleports, and super moves. You don't want to be caught in a barrage of attacks without enough energy.

Game Modes:

In ‘Dragon Road’, the game’s story mode, you follow a series of matches with the occasional branching path. This is very short and can be beaten in around 2-3 hours (given that you read the dialogue on the way, otherwise it would be even shorter). Aside from Dragon Road you have the standard Arcade mode (which is always welcome in a fighter), Z Trial, Network Battle, and Training.

‘Z Trial’ contains your Survival and Time Attack modes. Nothing special. Network Battle is your standard multiplayer ad-hoc lobby. What's interesting is you can enable "Accept Battle" in the options, and what that does is if you are in a middle of, let's say, a story match and another person who has the same game wants to challenge you he/she can do so by going into the Network Battle mode and spotting you in the lobby.

At the end of every match you are awarded with Zenie. You use this currency to purchase stamps that you can use to customize your Profile Card to share with people through Network Battles. This only amused me for a good 10 minutes.

Final Thoughts:

Dragon Ball Z: Shin Budokai is, in my opinion, a great evolution in the Budokai series. The new combat system is easier to jump into while still retaining enough depth to sink your teeth in and characters don't feel like bricks when you control them. The roster, though small compared to past entries in the series, is well rounded enough and feels solid considering that the game is running on a portable system. A lot of the favorites are present and there is a good sense of overall balance.

All in all this is a very good fighting game on the PSP whether you are a Dragon Ball fan or not. However with a better sequel (Dragon Ball Z: Shin Budokai - Another Road) already out there is no reason why you should pick this game over the other as Another Road has more characters, content, and improvements that make it a superior game. However, I'm glad I was able to play through this game as I can better appreciate the changes and additions in the game that followed.

Score: 70/100

Pros:

- Great graphics and animation for a portable game

- More accessible fight system

- English and Japanese voice selection

Cons:

- Really short story mode

- Not enough variety and content in game modes

DBZ: Shin Budokai is a great fighting game on the PSP, but if you have the option to play the sequel, DBZ: Shin Budokai 2 / DBZ: Shin Budokai – Another Road, get that game instead.

[youtube=http://www.youtube.com/watch?v=D14TkyHfc48&w=420&h=345]

[youtube=http://www.youtube.com/watch?v=Zmg4oxJ_Uqk&w=420&h=345]

Screenshots from IGN.com

 

Weekend, what are you playing?

It's PAX weekend! But for those of you who are at home, what are you playing?

Migoy: Rainy weekend and I got no money so I'm stuck here at home. Played some Rockband Unplugged and K-On! on my PSP. Also played some Gundam SEED: Rengou vs. Z.A.F.T. II Plus just to test it out as I'm lending my copy to a friend.

[youtube=http://www.youtube.com/watch?v=-ViG6hV1ehU&feature=watch_response]

Arlie: I finally finished my first play through of Mass Effect 2 with the default male Shepard. I survived the suicide mission with all my teammates alive, though all of the Normandy crew perished. I'm gonna start my female Shepard in Insanity difficulty on my next play through to prepare my import save for Mass Effect 3, and to get the Platinum trophy. I haven't touched my copy of Demon's Souls yet, so I might give it a go next. Is this game really that difficult?

Quash: Been busy lately so was able to play just a bit this weekend. Played Starcraft 2 and worked on my 1v1 ladder(i suck now). Also played some League of Legends with some friends for fun. Playing a Dota-like game brings back memories, also reminds me why I stopped playing games like this. I'm just waiting for Dead Island really, which is coming out on Sept 6. Hopefully it comes out on time. Want some zombie rpg madness!