Sony patents a new controller design

moveshock 01Sony has just revealed a patent for a new controller design which is basically a fusion of a dualshock controller and the PS Move. This controller has balls. Aside from the basic dualshock buttons and the two balls on top, the controller is designed to split in the middle so that it can be used as two separate Move controllers. As seen in the PDF that Sony released, there are concept designs on how the controllers could split. Ranging from clips, pins, a twist lock and as well as a slide lock.

I guess Sony knows that no one likes the ball on top of the Move controller so they've also included an image showing the possible shapes that will be in place of the balls. Some looking more suggestive than the others.

moveshock 04

The patent was actually filed back in May of 2011. As goofy as this might look, remember that a patent is not a promise so this controller may not see the light of day. Remember the boomerang controller that was supposed to be the controller design for the PS3?

 

More images can be found in the PDF file.

 

News source: [thesixthaxis, Dtoid]

PlayStation Plus for PS Vita

PlayStation Plus on PSVita

Sony announced during Tokyo Game Show that PlayStation Plus would be coming to the PS Vita. This will happen on November 19, 2012 in North America.

This is huge for any PS Vita owners and even for future PS Vita owners because aside from getting free games on your PS3, there will also be a set of free games for the PS Vita. Aside from the games, Vita owners will also get 1GB of cloud storage for your saved games.

Here is the list of games for PS+ on the Vita: Uncharted: Golden Abyss Gravity Rush Wipeout 2048 Jet Set Radio Final Fantasy Tactics: War of the Lions Tales from Space: Mutant Blobs Attack!!!

Free games aside, the v2.00 Vita update will also allow you to access your Gmail and Yahoo! Mail accounts, enhanced web browsing features, Wi-Fi connectivity from your Vita to your PC, and custom touchscreen and rear touchpanel settings for your Vita. If you haven't subscribed to PlayStation Plus and own PS3 and/or PSVita, now is the perfect time to do so.

PlayStation Plus November 2012

[youtube]http://www.youtube.com/watch?v=7DfcT2czrQk[/youtube]

PlayStation All-Stars Battle Royale Public Beta Impressions

PlayStation All-Stars Battle Royale Logo So I got the public beta of PS All-Stars and jumped into a few online matches. Me being a huge fan of the Super Smash Bros. series, I wasn't very positive about this game after seeing gameplay footage of it but after actually playing it, I have to say it definitely feels a lot better than I initially thought.

I won't go over all the controls and gameplay mechanics, instead I will talk about my online experience. The game seems to run smoothly online but I'm guessing it deal with lag by rollback. Meaning that you have characters teleporting around. The good side about this rollback is that there doesn't seem to be any input lag. No input lag is fine an all but it is annoying when you think you're hitting someone on one side of the screen then suddenly both of you teleport to the other end of the stage and having you eat a level 1 super immediately after.

This is a public beta and hopefully they come up with a better online structure. As of this post I believe the public beta is available for the next 5 days so if you're curious about this game then here's your chance to try it out.

[youtube]http://www.youtube.com/watch?v=HDRbUAFF0VM[/youtube]

Review: Sonic Generations

It’s hard to believe it’s been 20 years since the very first Sonic the Hedgehog. I still remember that Christmas in 1992 when I got my first console – a Sega Genesis (some of you might know it better as the Mega Drive), and the original Sonic was the very first game I laid my mitts on. Since then, Sega’s mascot has had his ups and downs. Unlike rival Mario, Sonic’s track record since the Dreamcast days hasn’t been particularly stellar. But for fans of the blue blur, hope has begun to spring. Sonic Colors (2010) all but broke the dreaded ‘Sonic cycle’ of disappointing games, delivering a fun, intense, well-crafted platformer that, in this reviewer’s opinion, stands toe-to-toe with Mario’s best efforts on the Wii. Let's see if Sonic Generations, built on Sega’s ‘Hedgehog engine’, is a welcome return to form for one of gaming’s most beloved mascots.

What’s Old is New Again

Appropriately for a 20th anniversary game, the story begins with Sonic’s friends throwing him a surprise birthday party, complete with chilidogs. Inevitably, trouble rears its ugly head as a portal materializes in the sky and a diabolical entity of mysterious origins abducts all of Sonic’s friends in one fell swoop. Meanwhile, in a parallel timeline, Classic Sonic is going about his own business when the color literally leaves the ground from under him. Tails, his only companion, vanishes into thin air. Left in a desolate realm of white space, both Sonics meet and must individually complete zones from their respective past and future in order to save their friends.

The game consists of just nine environments taken from three different eras in Sonic’s history (Classic, Dreamcast and Modern). Each zone is divided into two Acts, each of which must be completed in order to progress in the game and unlock the plethora of challenge levels.

Classic Sonic VS Sonic Colors

In Act One, Classic Sonic shreds in 2D, and fans of the original Sonic games on the Genesis will be happy to learn that the physics are very faithful to that era and free of the modifications made in the controversial Sonic 4, Episode I. The Act One levels are momentum-based, with various loops, tunnels and multiple branching pathways. As per tradition, the top-most path is usually the fastest, but the most difficult to stay on. Modern Sonic’s gameplay in Act Two is no less stellar, and the levels transition from 3D to 2D platforming often and seamlessly. The game’s filled with many throwbacks to the older games, but these are all woven in amongst new surprises that turn out to be real highlights and triumphs in clever level design. Generations thankfully has less of the cheap deaths and ‘gotcha!’ enemy placement that has frustrated many players who aren’t into memorizing the series’ labyrinthine levels. Most of the time, if you get hit by something in this game, it’s your own fault.

I really don’t want to spoil the list of levels for fans, but Sega seems to have really gone for diversity over iconography. All the levels seem to be just the right length – my only complaint is that I wish there were more of them.

Another addition to the game worth mentioning: the collectible coins, five in each Act, encourage players to explore the levels' many alternate pathways and add replay value for people like myself who suffer from videogame OCD and just have to find those hidden treasures.

When Two Worlds Collide

Sonic Generations walks the fine line between classic and modern Sonic gameplay with ease. Switching between the two Sonics is done with a single press of the Y button (Triangle on PS3) on the hub overworld, and each Sonic has a completely customized set of challenge levels. Each zone has ten challenges, five for each Sonic, for a grand total of ninety. These are where the game's replay value really kicks in and surprisingly, most of them are quite fun. Although about half of the challenges are dead simple (racing against Sonic’s doppleganger, a recurring challenge, is essentially a time trial), the other half are quite creative, such as juggling a spinning sign all the way to the goal, mastering the Flame, Electric and Bubble shields from Sonic 3 or having Tails carry Sonic past obstacles and enemies as you try to make the best time.

For perfectionists like me that live to get S-ranks on every level, the challenges are a very welcome addition and I hope that going forward these are something we see in future Sonic games, since they allow Sonic’s friends to participate in creative ways that don’t mess with the tried-and-true formula.

In another of the many additions to Sonic Generations' gameplay, Sonic can now unlock and equip skills such as the ability to stop on a dime, begin a level with a certain power-up, recover rings faster, etc. The ultimate skill, of course, is Super Sonic, who you'll have to unlock by snagging all seven Chaos Emeralds. The skills are for the most part fun and useful, and I really enjoy the system. Trying out different setups is essential to improving your times and scores if you’re chasing those elusive S-ranks.

There are two different types of boss fights in the game – rival fights and major boss battles. Without spoiling anything, I will say that Sonic fights some familiar opponents, but with a new twist. Unfortunately these battles are cakewalks to Sonic veterans, but after each fight you unlock a Hard Mode version of the fight, which thankfully ramps up the difficulty a little bit.

Gorgeous HD presentation

Seeing age-old levels return with re-mastered music and gorgeous HD graphics is really something to behold, especially since levels whiz by at 60 FPS with no slowdown whatsoever. Every time I fire up this game I think of all the work that went into the art direction that most people will never see since the gameplay is so fast-paced. I was thankful to discover the game boasted a huge, unlockable art gallery and an equally huge, unlockable music selection with tunes spanning 20 years of Sonic games. I found myself spending a weekend beating all the extra content just to unlock all the cool art and old-school 16-bit songs I haven’t heard in years.

Obviously, if you didn’t grow up on Sonic, the art gallery and music selection won’t do much to sell you on the game. But it’s reassuring to see that Sega has really pulled out the stops and gone out of their way to make a product that really gives the fans what they want.

The Sonic Cycle is Officially Over

If you’re a fan of fast-paced, momentum-driven gameplay and have been waiting for Sonic to make his big comeback, wait no longer. Sonic Generations, built on Sega’s ‘Hedgehog engine’, is like a highlight-filled mix tape that delivers on the best elements of the franchise’s long history, weaving together rock-solid level designs, flawless platforming physics, and a light-hearted story that takes its cues from everything that worked about Sonic Colors.

My biggest complaint is fairly simple: at just eighteen acts and seven boss battles, the main game is too short for a title encompassing Sonic’s entire career, and I can easily imagine either a large DLC pack or an entire sequel full of levels that didn’t make it into Generations (the equally solid 3DS game featured an entirely different set of zones and bosses, but how many diehard Sonic fans own a 3DS?). If you simply play straight through the story mode and ignore all the challenges, you will be finished with this game in less than a weekend, which leads me to a conundrum.

While I fell head-over-heels in love with this game, I cannot give it my complete recommendation.

Because Sonic Generations was made specifically with Sonic fans in mind and features no multiplayer modes, anyone who doesn’t have at least a little nostalgia for Sega’s beloved mascot simply isn’t getting the most out of the game. If your mind is made up about Sonic, this game won’t do much to change it, especially since the levels are for the most part comprised of remixed bits and pieces from past games. What it does offer is the best of both worlds – 2D and 3D Sonic – carefully molded into a product that tries its damnedest to bring forth an experience that appeals to the broad spectrum of Sonic fans out there. Kids who grew up on 1991’s Sonic the Hedgehog will be able to pick up, play and enjoy this game just as easily as kids who bought a Dreamcast to play 1999’s Sonic Adventure, or who were gifted a copy of 2008’s underrated cult hit Sonic Unleashed. Thanks to the crisp, inviting presentation, it’s easy to recommend this game to someone who’s always wanted to play Sonic but never got the chance.

I taught my ten-year-old sister how to play Sonic Generations, and being able to see the same wonder in her eyes that I had when I first played Green Hill Zone at the age of five was quite a powerful experience. She did struggle with Modern Sonic’s levels, but I sensed that familiar desire in her to master the game’s mechanics. There’s a reason why this pesky hedgehog has survived through so many droughts and unpolished games. The always-fresh art direction, memorable characters, exciting level designs and simple but addictive gameplay appeal to kids of all ages, and like his rival Mario, I don’t see Sonic going away anytime soon. If Sega can keep up the momentum they started with Sonic Colors, the blue blur has a bright future ahead of him. The friend I went to Sega’s E3 presentation with told me his big question is what Sega will do next with the series.

I say bring on Sonic Generations 2!

Score: 87/100

Pros: -    Both 2D and 3D gameplay styles are refined, fast-paced and glitch-free -    Tons of unlockable content and bonus features -    Challenge modes add great replay value -    Diehard Sonic fans will get the most out of the game

Cons: -    No multiplayer modes -    Main game is too short, especially a year after the long, feature-rich Sonic Colors -    Modern Sonic levels may be difficult/confusing for some players -    Diehard Sonic fans will get the most out of the game

The next generation of consoles will be the last, says David Jaffe

David Jaffe Bold statement. The God of War and Twisted Metal creator thinks that in the next ten years, consoles won't be around anymore. The successors of current consoles will be the last for gaming consoles. It's possible, since change always happen. The gaming industry was completely different back then and in ten years, we'll be talking on how crazy it was back then.  Not too sure yet, since we have no idea what Sony and Microsoft has in store for us, but if consoles do become a thing of the past, I don't mind that thought at all. 

"Look, consoles are going away. I think in 10 years - probably sooner, but 10 years is always the safe thing to say so you don't sound like an idiot - but here's what I'll say: I'll go on the record and say that the next generation of hardware will be the last consoles. And they should be," David Jeff said during an interview with GamesIndustry

"It doesn't mean you won't buy a piece of hardware from Sony, but you'll probably buy a television that streams the stuff. And you'll still have Sony, loud and proud and strong making these great, big, epic games like God of War and Uncharted, and they'll be making great little games like Sound Shapes, but they'll become more like movie studios for video games. I'll be able to stream in the next Uncharted and Plants vs Zombies and you won't even think about it. It'll just be like I can watch a public access show on my TV or I can watch Avatar."

"So this is the last generation of consoles coming up. I'm going to go out on a limb, because why the f**k not? I don't care if I'm wrong, I'm not a business guy. I think next-gen consoles are going to do 40 percent of [the sales volume] of the current gen hardware."

"The asteroid has hit the Earth, the dust cloud is covering the sun and the dinosaurs are on the way out - but not the games! We'll always have great games and bleeding edge graphics... it's just going to be a new delivery mechanism."

Can the gaming industry live without consoles?  It's slowly leading to that. Even physical copies of video games will be a thing of the past in the next few years. Technology evolves in such a rapid rate that its hard to tell how the industry will be in the next 10 years. Sony and Microsoft has yet to announce the successor to the Playstation 3 and the Xbox 360, and only then will we get a clearer picture of the future.

The Wii U is the start of the next cycle and David Jaffe isn't too impress with what it brings.

"I don't see the Wii U and say 'oh my God I have to have that.' But with new hardware that's usually the case; the software's going to drive it. Or it's like Apple and the hardware is so elegantly designed that it's like, 'Oh they make toilet plungers? I'll buy it!' I played some games, I enjoyed Rayman... it's not like I'm knocking it but I would say that I wasn't blown away by any individual piece of software that was exclusive to Wii U," Jaffe commented.

"But their audience isn't necessarily core gamers like you or the analysts you talk to, so I could still see Wii U being mainstream. But honestly though, if I had to put money down, I think that the iPhone and the iPad has basically taken the market that was so excited by the Wii and so I think Wii U is not going to be anywhere near the success of the Wii. But I don't f***ing know - I mean I thought PSP was going to clobber the DS. I'm in the industry, I make a living in the industry, but I have no track record of guessing this shit."

The Wii U is still a confusing piece of hardware even after two E3 presentations. Does Nintendo intend to catch the casual market again? Or core gamers? I'm not quite sure. If they do continue to focus on the causal market, the Wii U will indeed have a hard time with iPhone/iPad games , and even social network games that currently rule the market.

Do you also agree that the next batch of consoles will be the last? Hit the comments and lets get a conversation going.