Review: Sonic Generations

It’s hard to believe it’s been 20 years since the very first Sonic the Hedgehog. I still remember that Christmas in 1992 when I got my first console – a Sega Genesis (some of you might know it better as the Mega Drive), and the original Sonic was the very first game I laid my mitts on. Since then, Sega’s mascot has had his ups and downs. Unlike rival Mario, Sonic’s track record since the Dreamcast days hasn’t been particularly stellar. But for fans of the blue blur, hope has begun to spring. Sonic Colors (2010) all but broke the dreaded ‘Sonic cycle’ of disappointing games, delivering a fun, intense, well-crafted platformer that, in this reviewer’s opinion, stands toe-to-toe with Mario’s best efforts on the Wii. Let's see if Sonic Generations, built on Sega’s ‘Hedgehog engine’, is a welcome return to form for one of gaming’s most beloved mascots.

What’s Old is New Again

Appropriately for a 20th anniversary game, the story begins with Sonic’s friends throwing him a surprise birthday party, complete with chilidogs. Inevitably, trouble rears its ugly head as a portal materializes in the sky and a diabolical entity of mysterious origins abducts all of Sonic’s friends in one fell swoop. Meanwhile, in a parallel timeline, Classic Sonic is going about his own business when the color literally leaves the ground from under him. Tails, his only companion, vanishes into thin air. Left in a desolate realm of white space, both Sonics meet and must individually complete zones from their respective past and future in order to save their friends.

The game consists of just nine environments taken from three different eras in Sonic’s history (Classic, Dreamcast and Modern). Each zone is divided into two Acts, each of which must be completed in order to progress in the game and unlock the plethora of challenge levels.

Classic Sonic VS Sonic Colors

In Act One, Classic Sonic shreds in 2D, and fans of the original Sonic games on the Genesis will be happy to learn that the physics are very faithful to that era and free of the modifications made in the controversial Sonic 4, Episode I. The Act One levels are momentum-based, with various loops, tunnels and multiple branching pathways. As per tradition, the top-most path is usually the fastest, but the most difficult to stay on. Modern Sonic’s gameplay in Act Two is no less stellar, and the levels transition from 3D to 2D platforming often and seamlessly. The game’s filled with many throwbacks to the older games, but these are all woven in amongst new surprises that turn out to be real highlights and triumphs in clever level design. Generations thankfully has less of the cheap deaths and ‘gotcha!’ enemy placement that has frustrated many players who aren’t into memorizing the series’ labyrinthine levels. Most of the time, if you get hit by something in this game, it’s your own fault.

I really don’t want to spoil the list of levels for fans, but Sega seems to have really gone for diversity over iconography. All the levels seem to be just the right length – my only complaint is that I wish there were more of them.

Another addition to the game worth mentioning: the collectible coins, five in each Act, encourage players to explore the levels' many alternate pathways and add replay value for people like myself who suffer from videogame OCD and just have to find those hidden treasures.

When Two Worlds Collide

Sonic Generations walks the fine line between classic and modern Sonic gameplay with ease. Switching between the two Sonics is done with a single press of the Y button (Triangle on PS3) on the hub overworld, and each Sonic has a completely customized set of challenge levels. Each zone has ten challenges, five for each Sonic, for a grand total of ninety. These are where the game's replay value really kicks in and surprisingly, most of them are quite fun. Although about half of the challenges are dead simple (racing against Sonic’s doppleganger, a recurring challenge, is essentially a time trial), the other half are quite creative, such as juggling a spinning sign all the way to the goal, mastering the Flame, Electric and Bubble shields from Sonic 3 or having Tails carry Sonic past obstacles and enemies as you try to make the best time.

For perfectionists like me that live to get S-ranks on every level, the challenges are a very welcome addition and I hope that going forward these are something we see in future Sonic games, since they allow Sonic’s friends to participate in creative ways that don’t mess with the tried-and-true formula.

In another of the many additions to Sonic Generations' gameplay, Sonic can now unlock and equip skills such as the ability to stop on a dime, begin a level with a certain power-up, recover rings faster, etc. The ultimate skill, of course, is Super Sonic, who you'll have to unlock by snagging all seven Chaos Emeralds. The skills are for the most part fun and useful, and I really enjoy the system. Trying out different setups is essential to improving your times and scores if you’re chasing those elusive S-ranks.

There are two different types of boss fights in the game – rival fights and major boss battles. Without spoiling anything, I will say that Sonic fights some familiar opponents, but with a new twist. Unfortunately these battles are cakewalks to Sonic veterans, but after each fight you unlock a Hard Mode version of the fight, which thankfully ramps up the difficulty a little bit.

Gorgeous HD presentation

Seeing age-old levels return with re-mastered music and gorgeous HD graphics is really something to behold, especially since levels whiz by at 60 FPS with no slowdown whatsoever. Every time I fire up this game I think of all the work that went into the art direction that most people will never see since the gameplay is so fast-paced. I was thankful to discover the game boasted a huge, unlockable art gallery and an equally huge, unlockable music selection with tunes spanning 20 years of Sonic games. I found myself spending a weekend beating all the extra content just to unlock all the cool art and old-school 16-bit songs I haven’t heard in years.

Obviously, if you didn’t grow up on Sonic, the art gallery and music selection won’t do much to sell you on the game. But it’s reassuring to see that Sega has really pulled out the stops and gone out of their way to make a product that really gives the fans what they want.

The Sonic Cycle is Officially Over

If you’re a fan of fast-paced, momentum-driven gameplay and have been waiting for Sonic to make his big comeback, wait no longer. Sonic Generations, built on Sega’s ‘Hedgehog engine’, is like a highlight-filled mix tape that delivers on the best elements of the franchise’s long history, weaving together rock-solid level designs, flawless platforming physics, and a light-hearted story that takes its cues from everything that worked about Sonic Colors.

My biggest complaint is fairly simple: at just eighteen acts and seven boss battles, the main game is too short for a title encompassing Sonic’s entire career, and I can easily imagine either a large DLC pack or an entire sequel full of levels that didn’t make it into Generations (the equally solid 3DS game featured an entirely different set of zones and bosses, but how many diehard Sonic fans own a 3DS?). If you simply play straight through the story mode and ignore all the challenges, you will be finished with this game in less than a weekend, which leads me to a conundrum.

While I fell head-over-heels in love with this game, I cannot give it my complete recommendation.

Because Sonic Generations was made specifically with Sonic fans in mind and features no multiplayer modes, anyone who doesn’t have at least a little nostalgia for Sega’s beloved mascot simply isn’t getting the most out of the game. If your mind is made up about Sonic, this game won’t do much to change it, especially since the levels are for the most part comprised of remixed bits and pieces from past games. What it does offer is the best of both worlds – 2D and 3D Sonic – carefully molded into a product that tries its damnedest to bring forth an experience that appeals to the broad spectrum of Sonic fans out there. Kids who grew up on 1991’s Sonic the Hedgehog will be able to pick up, play and enjoy this game just as easily as kids who bought a Dreamcast to play 1999’s Sonic Adventure, or who were gifted a copy of 2008’s underrated cult hit Sonic Unleashed. Thanks to the crisp, inviting presentation, it’s easy to recommend this game to someone who’s always wanted to play Sonic but never got the chance.

I taught my ten-year-old sister how to play Sonic Generations, and being able to see the same wonder in her eyes that I had when I first played Green Hill Zone at the age of five was quite a powerful experience. She did struggle with Modern Sonic’s levels, but I sensed that familiar desire in her to master the game’s mechanics. There’s a reason why this pesky hedgehog has survived through so many droughts and unpolished games. The always-fresh art direction, memorable characters, exciting level designs and simple but addictive gameplay appeal to kids of all ages, and like his rival Mario, I don’t see Sonic going away anytime soon. If Sega can keep up the momentum they started with Sonic Colors, the blue blur has a bright future ahead of him. The friend I went to Sega’s E3 presentation with told me his big question is what Sega will do next with the series.

I say bring on Sonic Generations 2!

Score: 87/100

Pros: -    Both 2D and 3D gameplay styles are refined, fast-paced and glitch-free -    Tons of unlockable content and bonus features -    Challenge modes add great replay value -    Diehard Sonic fans will get the most out of the game

Cons: -    No multiplayer modes -    Main game is too short, especially a year after the long, feature-rich Sonic Colors -    Modern Sonic levels may be difficult/confusing for some players -    Diehard Sonic fans will get the most out of the game

Borderlands 2 and it's awesome new trailer

If I had to pick one game that I want right now(Besides Guild Wars 2) it would be Borderlands 2 in a heart beat. Gearbox Software just released a new action-packed trailer that perfectly shows the game's humor and carnage all at the same time.

Such an awesome reminder that this game is only a few months away. The video showed a couple of new faces and an old face that someone got wings?

Borderlands 2 hits stores on September 18 on Playstation 3, Xbox 360, and PC.

More Mass Effect 3 DLC on the way

DLC - Earth After giving fans closure in the Extended Cut DLC, Bioware still has plans for Mass Effect 3. Next DLC will again be free and the content will be for multiplayer. Earth is the name of the DLC and will include the usual - New maps, new guns, characers, and a Platinum Mode if you consider Gold too easy at this point. 

Bioware is dumping tons of support for Mass Effect 3. I'm surprised with how many free DLC's they're throwing at us. Sure it's mostly for multiplayer, but it's still free content nonetheless.

Earth will include three guns -  Piranha assault shotgun, Acolyte pistol, and Typhoon assault rifle. The six new characters will also include new abilities and melee attacks that I wish were in the single player campaign.

Engineer class: N7 Demolisher

Abilities: Homing Grenade, Arc Grenade, Supply Pylon Description: The Demolisher uses grenades to attack at range and to terrorize the battlefield. Demolishers can also create a supply pylon that stocks allies with an unending reserve of grenades and thermal reloads.

Sentinel class: N7 Paladin Abilities: Snap Freeze, Incinerate, Energy Drain Description: The Paladin carries a powerful omni-shield onto the battlefield to block enemy fire. The Paladin also uses the shield as a heavy-melee weapon that, when modified with incendiary or cryo upgrades, creates a devastating combination attack.

Infiltrator class: N7 Shadow Abilities: Tactical Cloak, Shadow Strike, Electric Slash Description: Shadow infiltrators use implants to dramatically improve agility, making them slippery combatants on the battlefield. Their monomolecular blades are a menace from cover and close range.

Vanguard class: N7 Slayer Abilities: Phase Disruptor, Biotic Charge, Biotic Slash Description: Slayers use implants to dramatically improve mobility. Their dizzying sword attacks can hit multiple opponents, and the Slayer’s ability to slip fire makes them hard to pin down on the battielfield.

Adept class: N7 Fury Abilities: Throw, Annihilation Field, Dark Channel Description: Fury operatives use implants to fuel biotics and their incredible movement speed. These operatives wind an unpredictable path on the battlefield, moving in and out of combat before returning to unleash a sweeping biotic attack on their unsuspecting targets.

Soldier class: N7 Destroyer Abilities: Multi-Frag Grenade, Missile Launcher, Devastator Mode, T5-V Battlesuit Description: The Destroyer’s T5-V Battlesuit gives these strong-but-slow soldiers mech-like protection. Driven by eezo-assisted actuators, these frontline troopers carry heavy weapons onto the battlefield.

And best of all, new maps to play in - Vancouver, Rio, and London. More maps equals Longer lifespan. Especially when it's all free.

I stopped playing ME3 multiplayer 2 DLC's ago. Maybe it's about time I revisit when this hits. Curious on how platinum goes, Gold is damn hard as it is.

You can start downloading the Earth DLC on July 17 for Playstation 3, Xbox 360, and PC.

[Source: PC Gamer, Official Bioware Blog

Injustice gameplay shown during Evo 2012

During Evo 2012, NetherRealm Studios(Mortal Kombat 9) presented their new game Injustice: Gods Among Us to the Fighting Game Community with 15 minutes of gameplay. They showcased how each stage in the game will have multiple levels, destructible environments, and objects that players can use to inflict damage. Aside from that, the game looks and feels a lot like Mortal Kombat with DC characters, which is not a bad thing at all.

Funny how when I first saw this game my first thought was Mortal Kombat vs DC Universe. DC fighting games got bad rep thanks to that game, but it looks like Injustice is coming to change that.

It still looks like a cool game to play with friends and the visuals look amazing for a fighting game. NetherRealms did a great job with the latest Mortal Kombat so I'm anxious to see if they can bring yet another great fighting game to the table. The whole destructible environments and multiple stages are appealing but it could be ignored in the end. It could come out as a waste of time to interact with these objects.

Injustice: Gods Among Us comes out next year for Playstation 3, Xbox 360, and Wii U.

Oh and just in case you missed it...

[Credit: IGN, InjusticeGame]

Marvel vs Capcom Origins

mvc origins Looks like Capcom finally had a good idea. Since I got my copy of Ultimate Marvel vs. Capcom 3, the nostalgia bug bit me and made me want to revist some of the older Capcom VS. games that I played on the original PlayStation.

I did get a 2nd-hand PS1 earlier this year and me and my cousins did get to play Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom and Marvel vs. capcom 2 HD. We saw first-hand how the VS. series evolved into what it is today. However the PS1 versions of MSHvSF and MvC1 are not the best ports since the PS1's hardware couldn't handle the full 2v2 experience. Those versions didn not have a true tag system and your 2nd character would only be an assist.

Since I got MvC2 HD on the PS3, I've been longing for a PSN release for all the 2D VS. games starting with X-Men vs Street Fighter. Of course it would be the true arcade ports which enabled you to tag out with your 2nd character while the other heals their red health. Capcom did answer my prayers in a way because they will be releasing Marvel Super Heroes and Marvel vs Capcom in HD on both PSN and XBLA. Dubbed "Marvel vs Capcom Origins" the game will feature an HD makeover and, from the looks of it, similar features done in Street Fighter III: 3rd Strike Online Edition such as online play, sprites and screen settings, even those challenge counter things you see on the side at 0:56. It's set to come out in September this year (2012) and since SF3 and MvC2 went for $15, I'd say that MvC Origins will also run for the same price.. Unless Capcom will be Capcom (ie EVIL).

[youtube]http://www.youtube.com/watch?v=ZzPyKfBE7EY[/youtube]