Pay $1 or more for 2K games in the Humble 2K Bundle

bioshock_2_2010_38 Humble Bundle is at it again. This time teaming up with publisher 2K Games to provide a great package for the price of your choosing. Not only do we get a great deal for amazing games, we also get the opportunity to support a great cause. 

Humble Bundle through the years give every contributor the freedom -- The freedom to choose how much you'd like to pay for the package, and where the money will go; to the publisher providing the games, a kind tip to support Humble Bundle, or to the supported charities.

The organizations supported by the 2K bundle is Action Against Hunger, an organization that works to save the lives of malnourished children while providing communities with access to safe water and sustainable solutions to hunger. The other organization is The American Red Cross, and thanks to Humble Bundle and all your contributions, it will enable the Red Cross to prepare for and provide shelter, food, emotional support and other assistance in response to disasters.

All contributors earn the steam codes for the first BioShock, Bureau: XCOM Declassified, and The Darkness 2. If you purchase the bundle past it's average(currently at  $7) you get  BioShock 2, Mafia 2, and Spec Ops: The Line added into your bundle. Goover $20 and they throw in two more games --  XCOM: Enemy Unknown and BioShock Infinite. More games will be added into the Humble 2K Bundle in the coming days, but this looks like an amazing package already.

Want to contribute to charity while getting a few games in the process? Check out Humble Bundle's site here. The 2K Bundle will be available through July 22.

[Source: Humble Bundle]

 

Heroes of the Storm: Will it break through a crowded genre?

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Heroes SS03 The Alpha of Heroes of the Storm has taken my weekend. The MOBA(Multiplayer Online Battle Arena) scene is already crowded with the likes of League of Legends and Dota 2 and I was wondering if there was a place for Blizzard's take on the genre. After playing game after game close to 3AM for three days, its changes to the 5v5 formula got me excited for a MOBA once again.

Now, before I say anything about this game - IT'S CURRENTLY ON ALPHA DEVELOPMENT. This game is not yet close to complete and the final product might come out different in the future.

Okay, with that out-of-the-way, let's begin. How is Blizzard's MOBA? For starters, it's a breath of fresh air. In its core, it's just like any other MOBA; five players control one hero and attempt to destroy the other players base before they lose their own. But that's where the comparison ends. Blizzard didn't just change one or two things to make it stand out, they took out most of the features that we consider as a standard in this genre.

Items? What items?

Let's start with the biggest change --  There are no items to gear up your hero. Yes, the grind to get the best item in order to be a force to be reckoned with is not present at Heroes of the Storm. There isn't even any gold to earn while killing those mindless creeps set to charge into the enemy's base. That change alone makes this MOBA interesting. At first it comes out as a turn off because the deep customization comes from the item management system, but I came to love this change after playing a few matches. For one, grinding is less in this game considering there's nothing to earn except experience. All you are given is hero clash after hero clash with it never stopping.

You can still create builds though with heroes. That's were the talent system comes in. Every two levels, you are given the choice of up to 4 talents that can either give your hero a new ability or alter existing ones. Diversity for each hero is still hard to gauge since Heroes of the Storm is still under development, but the potential of having different variations of a hero and coming out viable is there. Basic skills will unlock right off the gate and you get to choose one of the two special skills when you hit level 10. The 'ultimate' skill of the hero, that's what some call it.

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Play together, level together

You guys still with me? I hope so because we have another big change. In Heroes of the Storm, heroes don't have a level, the team does. All the experience earned during a match goes to the overall experience bar of the team, once the team goes up a level, all heroes levels up at the same time, increase their base stats and damage of their skills. Again, another move to support the idea of "team play". The traditional stick to your lane is hardly present in Heroes of the Storm. During a course of a match, you see clash after clash in just minutes after the gates open. People heading over to the map's main objective, joining your team in taking down mercenary camps is what I mostly see in every game. Going alone is never a good idea.

The only drawback is the big gap you'll feel once a team is down a few levels against the opponent. Once your down a few levels, your whole team will feel it once a clash happens. Thankfully, the game is so fast paced, getting back those levels by killing 'creeps' and taking down a few heroes can close the gap easily. So there's still a reason to cover lanes, but it's not a priority anymore. Objectives are now the priority.

Objectives matter

The overall goal is still to destroy that big structure in the enemy's base, but there's now a map-specific objective that would greatly support your overall goal. Currently, there are four maps to play on, each with a mechanic that can give you a quick lose if left ignored. After a few minutes, the objective kicks in and it requires you to do  specific tasks to get an advantage in laying siege to your opponent's base. For example - in the Blackheart's Bay map, players must collect coins found in chests and in mercenaries, and turn them in to Blackheart found in the middle of the map. Once the team collects the right amount of coins, Blackheart will use his ship to bombard your enemy's towers with a few rounds. Once he's done, teams will have to collect the coins again to get support from him. I've learned this the hard way, or rather my team did. These bombardment's from Blackheart is a huge push for your team. When we've realized that, once the chests have appeared for looting, everybody drops what they were doing and raced for the coins. This results in constant clashes because the opposing team is also aware of how important the objective are to get the win.

These objectives are a great addition, which again supports "team play". I say that a lot I know, but every new change supports that idea. It's difficult being the lone wolf here simply because all the action happen around the objectives anyway, resulting in hero synergy to take into effect, as well as those clutch skill use to give your team the upper hand during a clash. The map size is also a big plus in Heroes of the Storm. You find yourself dead, but once you revive, it only takes a few seconds to get back into the action thanks to your trusty mount(Pretty awkward seeing Diablo ride a horse though). Maps are small, but it helps Heroes of the Storm become a game that's all action most of the match. The tedious forest farming or creep farming, and only engaging when you have the proper gear is out the window. Even at level 1, clashes will happen, making it an exciting game even at the start.

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Profile progression is a thing

There maybe no currency during matches, but outside matches, you need gold to obtain your preferred hero. After a match, you are given experience for your profile, that when you level up, you unlock new features like daily quests, hero rotation slots, hero quests, and gold. With that gold, you can use it to unlock a hero permanently. Every week, there's a set of heroes available for every player(Similar to League of Legend's hero rotation), if you have that favorite hero that you'd like to have access to, you can spend some gold for it...or real money($9.99 per character as of the Alpha build). Heroes of the Storm will have a similar business model to the likes of Dota 2 and League of Legends, but it's funny that you can spend real money already even though it's currently in the Alpha stages. Blizzard has warned players beforehand that account wipes will occur as development moves forward, so players that spent a good amount of real money to acquire heroes gets a refund in full. Only problem is, that amount is placed into your Battle.net account's wallet. No withdraw feature? Ah well.

What? A MOBA that's easy to learn?

Thanks to the item management and individual leveling, the learning curve is quite steep for MOBA's. It takes a couple of games to get a grip of the gameplay in order to contribute for your team. The fact that Heroes of the Storm has no items, and everybody levels at the same time, it's easier to grasp how the game and heroes work. The fact most games reach around 30 minutes per match, the time it takes to learn is smaller than other games. This makes it very open to casual gamers not familiar with the genre. Mechanics are simpler, and you won't find those scenarios of players being completely useless because they don't know what item to get or they're 3-4 levels behind other heroes. With its simplicity, Heroes of the Storm has a very comfortable space for an already crowded scene. It being a competent competitive game, that's hard to say at this point since ranked play and other features supporting professional players is still not available.

I've dumped a hefty amount of hours on Heroes of the Storm and I wasn't expecting this one to be promising. At first glance, it looked like a horrible MOBA clone that just wants part of the pie. In the end, it's a game that has the right idea to separate itself from the pack. Changing a lot of the expected features really makes it stand out, and the heavy emphasis on team play really makes it a MOBA worth keeping an eye on. I was sick of MOBA games at this point, but here comes Heroes of the Storm somehow pulling me back in.

Blizzard released the first wave of beta invites to players outside of the US, so those that haven't got the invite, head over to your battle.net account and opt to join for alpha testing. If you've already done that, check your email, you might be one of the lucky few.

No release date has been given for Heroes of the Storm. As of July 7, 2014, the game currently has 4 maps, with 27 playable heroes. It will be Free-To-Play once it's officially released.

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Written By: Carlos Hernandez

EA admits it could of done better with the Dungeon Keeper remake

dungeon-keeper-screen01-ios_656x369 EA always gets themselves in these situations, getting into a bad PR hole hoping to rectify the reactions they received. When Dungeon Keeper for the iOS  came out last year in 2013, it wasn't taken in too well and EA boss Andrew Wilson admits that they could have done better with Bullfrog's classic IP.

The problem lies with the iOS version turning into a Clash of Clan clone, with a strong pay wall right in your face in just a few minutes of play, and to have a very small resemblance to the original content. New and casual players are familiar with this kind of gameplay, but it doesn't give much value to stay invested, and players that are huge fans to the 1997 classic is still left scratching their heads even after its release in 2013.

In an interview with Eurogamer, EA boss Andrew Wilson said that it was "a shame" and they "misjudged the economy".

“For new players, it was kind of a cool game,” he said. “For people who’d grown up playing Dungeon Keeper there was a disconnect there. We misjudged the economy. In that aspect, we didn’t walk that line as well as we could have. And that’s a shame."

“As we look forward, the two lessons we get are, one, where you are dealing with IP that has existed in the past, even though you’re reinventing it for a new audience, you have to do your best to stay true to its essence.

“The second is, when you’re thinking about any business model, premium, subscription, free-to-play, value has to exist. Whether it’s a dollar, $10, $100 or $1000, you have to delivering value, and always err on the side of delivering more value, not less.”

"Stay true to it's essence". Hearing that from the higher-ups at EA brings hope to future titles. But time will tell if they will act upon it during development. The backlash really sparks from the use of making this a Dungeon Keeper remake. If it was a new IP with a different name, it would have been taken lightly and easily forgotten in a few weeks time. It still boggles my mind to why they didn't just give us a true remake release on the PC? The fan base is still there...waiting for a true new release of the beloved strategy game.

Is it really monetization embedded into the gameplay the problem? Not entirely. Many Free-to-Play games like League of Legends, Clash of Clans, or Team Fortress 2 show that it can grow a player base with real money transactions in play. It's really all about how it's presented to the player.

The game's original designer in 1997, Peter Molyneux,  says  "I don't think anyone would be so against the monetisation loops if they came in a lot later and a lot more gentle," he pondered. "But it is so in your face."

In your face indeed. Two hours to cut down a piece of block was bad enough, but constantly asking to spend gems or buy gems to speed gameplay? Pay walls first before ever experiencing the gameplay hinders any momentum for the player.  If you compare this Dungeon Keeper remake to Ubisoft's Trials Frontier on the iOS, you'll have a better understanding on what went wrong.

Admitting they could have done better is half the battle. I fear for other Bullfrog classics still in EA's vault of games.

 

Pick 5: What to remember when staring at a Steam Sale

Steam Summer Sale day 7 We are halfway into the Steam Summer Sale and like always - It's a test of discipline or patience. As much as we love seeing the games we want to play go down in price, we should always keep our head straight and think before going crazy on each item on sale. 

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It will get cheaper, don't worry

No, seriously. 50% off? Don't be trigger happy with the purchase button. Once the Steam Sale goes live, a good number of games go on a discount. But keep in mind that if that precious game you've always wanted is not in either the daily deals, flash deals, or community choice deals, there's a huge chance it can go cheaper once it gets its turn in one of those categories.  Last thing you want is to buy a game at half price, then see it go down 75% the next day. I know it's hard, but trust us, patience will pay off.

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Each sale has a gimmick, ignore it

What gimmick? Those mini games Valve adds to make each Sale a bit...unique. Currently, we have Summer Adventure that divides Steam users into a colored team. You can earn points by doing specific tasks like craft the badge for this sale, buy a game that's more than 10 bucks, or make a game's badge. Now those points contribute to the overall score of your team, competing against other teams also racking up the points. The team with the highest point at the end of the day wins and each user in that team gets in-game rewards, more cards, and even games. The strongest incentive to do this is of course getting games for  free. 30 users from the winning team is rewarded with the top 3 games in their wishlist. Know how it works? Good. Now ignore it.

I know it's tempting, but crafting badges takes money and time. Do you really want to spend a few extra bucks just for the slim change of wining three games in your wishlist? Ignore these gimmicks, and focus in getting the game you want, with the least amount of damage to your savings. You're wallet will thank you for it.

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You most likely have Steam Cards, Sell 'em!

If you are a collector and get a kick out of this feature, then ignore this one. But if you don't care much of those virtual cards that have small value in them, then we suggest you toss them to the Steam Market to get a few pennies for them. For those unaware about Steam cards - These game cards earned when playing games that support the feature, and is used to make badges to unlock cosmetic items for your Steam profile.

Check out your Steam account's inventory. Yes, you have an inventory. If you have a couple, sell them, especially the Sale Cards that show up only for the sale (They disappear once the sale ends). Cards usually sell from .10$ to even .30$ per card if you're lucky. Seems a bit small, but it's better than nothing. Heck, you never know, all the cards you've sold at the marketplace might rack up to a dollar or two, which might be enough to grab a cheap DLC  that's 75% off.  Or better yet, you might have enough in your Steam Wallet thanks to the cards to get that 90% off indie game you've always wanted.

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Prioritize the games you have the urge to play, not the games you might play in the future

It happens to the best of us. For me, I knew Fez was a good game, but I never had the urge to buy it. Last year it hit 75% off and I bought it because I was thinking I'd play it in the future. I Never did up until now. We get certain games because it's cheap right at that point, but all it does is stack up your backlog if you don't have the urge to play it. Don't bother with those games and focus on the games you can't wait to play. Update that wishlist or make a personal list yourself. Going crazy with the cheap games that isn't in your radar might hinder you from getting the game you really want in the coming days.

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Have a backlog from the last sale? Play those first!

Yes, the last thing to remember is looking back at your backlog and play what you've bought in previous sale. Why not? Give your previous purchases some love! You did buy them to play them, not to populate your library. Don't be pressured to buy anything because it's currently at a great price. Steam will always have seasonal sales, so those crazy cheap prizes will come back, the game might even go cheaper the next time the sale comes around too. Also remember that Steam have regular sales even after the big sales have ended. They have the weekly midweek sales around Wednesdays, the daily deals, and the weekend off sale that is usually paired with a free play of the game that's currently on a discount. You will have that opportunity again to buy let's say Far Cry 3 at 75%, so calm down, check your library, and play those awesome games waiting to be played.

Have any other reminders for those going through the sale? Hit the comments below and remind us before we send money over to Gabb and company.

Summer Blast Sale hits PSN this week

Playstation-Store-Logo Steam's Summer Sale is so last week. PSN was just updated and is now hosting their own series of summer sales, and the first wave of sales are up lasting from June 24 to June 30.

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This is the first week with the next batch going live possibly next week. In addition to the Summer Blast Sale, the PSN update includes pre-orders to upcoming games, movie sales, price adjustments and more discounts that's PS Plus exclusive. Head on to PSN, this is quite a huge update. Don't like what you see? There are tons of sales happening this month it's crazy. Steam's Summer Sale is currently on its fifth day, and GoG's DRM-Free Summer Sale is now in effect. God help our wallets. [Source: PSN Blog]