Concord Developer Firewalk Studios to Shut Down, Concord Completely Cancelled

Sony Interactive Entertainment has announced that it is shutting down the Firewalk Studios, months after their competitive first-person shooter Concord launch, and was brought offline just a few weeks after.

The news came from an internal email from PlayStation Studio CEO Hermen Hulst, who also mentioned the shutdown of another studio, called Neon Koi, which was working on a mobile action game.

You can read the full letter below.

Dear Team, 

Today, I want to share some important updates from Sony Interactive Entertainment’s Studio Business Group.   

We consistently evaluate our games portfolio and status of our projects to ensure we are meeting near and long-term business priorities. As part of our ongoing efforts to strengthen SIE’s Studio Business, we have had to make a difficult decision relating to two of our studios – Neon Koi and Firewalk Studios.  

Expanding beyond PlayStation devices and crafting engaging online experiences alongside our single-player games are key focal areas for us as we evolve our revenue streams.  We need to be strategic, though, in bringing our games to new platforms and recognize when our games fall short of meeting player expectations.   

While mobile remains a priority growth area for the Studio Business, we are in the very early stage of our mobile efforts.  To achieve success in this area we need to concentrate on titles that are in-line with PlayStation Studios’ pedigree and have the potential to reach more players globally.  

With this re-focused approach, Neon Koi will close, and its mobile action game will not be moving forward. I want to express my gratitude to everyone at Neon Koi for their hard work and endless passion to innovate.   

Regarding Firewalk, as announced in early September  , certain aspects of Concord were exceptional, but others did not land with enough players, and as a result we took the game offline.  We have spent considerable time these past few months exploring all our options.   

After much thought, we have determined the best path forward is to permanently sunset the game and close the studio.   I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication.  

The PvP first person shooter genre is a competitive space that’s continuously evolving, and unfortunately, we did not hit our targets with this title. We will take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area.   

I know none of this is easy news to hear, particularly with colleagues and friends departing SIE.  Both decisions were given serious thought, and ultimately, we feel they are the right ones to strengthen the organization.  Neon Koi and Firewalk were home to many talented individuals, and we will work to find placement for some of those impacted within our global community of studios where possible. 

I am a big believer in the benefits of embracing creative experimentation and developing new IP. However, growing through sustainable financials, especially in a challenged economic environment is critical.   

While today is a difficult day, there is much to look forward to in the months ahead from the Studio Business Group and our teams.  I remain confident that we are building a resilient and capable organization driven by creating unforgettable entertainment experiences for our players.   

Thank you for your continued support.

Concord has the craziest timeline I’ve ever seen in this industry as in just 2024 we witnessed the online game’s gameplay for the first time early in the year, had beta access months before launch, and was closed soon after it was released with full refunds given out to all purchased the game.

This is probably the most accurate form of the term “dead on arrival" as Concord has an all-time concurrent player peak of 697 according to SteamDB, with PlayStation 5 players likely seeing similar numbers. The lack of interest was so strong that even a free-to-play option (the expected move for struggling live-service games) was not even considered by those involved in Concord’s future.