Destiny 2 Episode Echoes Guide - All Artifact Perks Detailed

It feels like each day Bungie releases a series of information on Destiny 2’s upcoming expansion The Final Shape. Well, this time it’s about the upcoming season called Episode 1: Echoes, the first episode in the game’s new seasonal content and the season that will launch alongside The Final Shape.

In the latest ‘This Week in Destiny’ blog post, we get a preview of the upcoming artifact and the artifact’s perks.

Destiny 2 Episode Echoes Artifact Perks

Next season the Artifact your Guardian will be carrying around will be the Hunter’s Journal, and it looks like it has a perk for almost every subclass as well as the upcoming Prismatic subcass.

Here’s each perk in the new Hunter’s Journal Artifact.

Artifact Perk Column 1

Anti-barrier Pulse Rifle - Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.

Unstoppable Sidearm - Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.

Additionally, Sidearms are always overcharged when the modifier is active.

Unstoppable Scout Rifle - Aiming down sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.

Additionally, Scout Rifles are always overcharged when that modifier is active.

Overload Hand Cannon - Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying abilities energy regeneration, and lowering combatant damage output. Strong against Overload Champions.

Additionally, Hand Cannons are always overcharged when the modifier is active.

Anti-Barrier Submachine Gun - Submachine Guns you are wielding fire shield-piercing rounds and stun Barrier Champions.

Additionally, Submachine Guns are always overcharged when the modifier is active.

Artifact Perk Column 2

Logic Reductor - Weapons with the Radiolaria Transposer origin perk deal increased damage to Vex. Extends the duration of the radiolaria pools created by Radiolaria Transposer.

Overcharged Armory - Weapons with the Dealer’s Choice, Radiolaria Transposer, Collective Purpose, and Sundering Origin traits are always Overcharged weapons for you when that modifier is active.

Authorized Mod: Elemental Charge - The energy cost of Elemental Charge mods are significantly discounted.

Saint’s Inspiration - Rounds loaded by the Cast No Shadows origin perk can overflow the magazine.

Winning Hand - While using weapons with the Dealer’s Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby enemies.

Having several equipped weapons with the Dealer’s Choice origin trait increases the effect of the explosion.

Artifact Perk Column 3

Elemental Siphon - Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.

Overload Sword - Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions.

Additionally, Swords are always overcharged when that modifier is active.

Creeping Chill - Stasis weapon final blows against slowed or frozen targets release a burst that slows.

Press The Advantage - Breaking a combatant’s shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.

Threaded Blast - Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.

Artifact Perk Column 4

Counter Energy - When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.

Blade Stamina - Rapidly defeating combatants with a Sword refunds some ammo.

Void Hegemony - While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.

Radiant Orbs - While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.

Galvanic Armor - While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified.

Artifact Perk Column 5

Prismatic Transfer - When you cast your Super, each member of your fireteam with a Super type different than yours gains a bonus to weapon damage.

Argent Blade - While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and empowers your Sword for a short time, granting it bonus damage and energy charge rate.

Expanding Abyss - Void sources deal increased damage to weakened targets.

Shieldcrush - While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage.

While you have amplified or radiant, your grenade recharges faster and deals increased damage.

Transference - Gain increased grenade and melee damage while transcendent.

Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.

This is an interesting list of Artifact Perks that could spawn new builds for various subclasses, but it’s hard to formulate a proper plan ahead of The Final Shape’s release as we don’t fully understand the potential of the upcoming Prismatic subclass.

The perks that stand out

While we don’t have the numbers just yet, there are a few that made my eyes widen when I read what it could provide.

Argent Blade, Blade Stamina, and Overload Sword screams Sword being a vital weapon type entering both The Final Shape and seasonal activities, so be sure to sharpen your best Sword weapons from your vaults.

Expanding Abyss and Void Hegemony makes the Void subclass or void abilities in Prismatic more appealing next season as your Void build will greatly benefit from the Weakened status effect.

I’m also interested in anything Stasis-related as it will be interesting to see how the new Frost Armor effect will give Stassis builds more survivability.

Build crafting will be insane once The Final Shape goes live. With these Artifact Perks, the new exotics coming to the game, and all the upcoming changes to Destiny 2, it will be rather interesting to see how the game feels in June.

Destiny 2’s The Final Shape expansion goes live on June 4.