Evil Dead: The Game Is Fantastic, but the Disconnects Are Killing It for Me
/I picked up Evil Dead: The Game and I’ve enjoyed the concept of playing as either a survivor or a demon in this asymmetrical online game set in the Evil Dead universe. The only problem is I’ve only completed around 20% of my online games after 24 hours logged in. The game keeps disconnecting me mid-match, which is unfortunate as developer Saber Interactive definitely has created a fun game with the potential to stick around for the long run.
It’s frustrating because the majority seems to be just having a blast with the Evil Dead: The Game while I'm a rare case as I can’t find any information or workarounds to prevent these constant disconnects.
What am I experiencing, exactly? Well, to put it simply – I have a big chance of disconnecting from a match either from the start or at the very end. I’ve counted 8 matches in one day that went the distance, but eventually ended with me getting disconnected, missing out on experience to grow the characters available to me. I’m most likely considered a rage quitter to those I was paired up with at this point with how many times I've disconnected, and the game thinks so as well as each disconnect now results in me being penalized, disabling matchmaking for at max four minutes.
I’ve taken the usual road of asking for assistance through Saber Interactive’s customer support and they’ve suggested opening network ports to hopefully solve the issue. I reported back saying it didn’t work and customer support replied with a quick thank you for the information and closed the inquiry.
Thanks, I appreciate the help.
That sucks, but is the game good?
The game is surprisingly good and fun on either the survivor or demon side. It might feel intimidating at first with what you have to do in order to win the match, but after a few matches on either side, you quickly get the flow of the game and appreciate how well thought of this game actually is as Saber Interactive was able to craft a fun 4v1 online game that perfectly embraces the overall tone and concept of its source material. It’s a treat for Evil Dead fans as this is a mesh of all the movies plus the TV series, featuring numerous fan service from the Knowby Cabin that started it all, Ash’s severed hand jumping at you when opening a chest, to the Bronson cave that served as the shooting location for Army of Darkness’ alternate movie ending.
The only form of single player content are short but sweet missions that let you relive memorable moments from the franchise, that in turn, serve as an opportunity to learn certain aspects of the game and rewarding players with new characters to play for completing them.
The survivor side mostly feels like a melee-focused 4-player survival co-op game. At the start of a match, it’s all about arming yourselves while picking up pieces of a map, then it slowly progresses to your team fending off waves of Deadites as there are multiple objectives requiring you to hold a position for a limited amount of time before moving forward.
For players playing as the demon, your task is to simply prevent them from completing their objective by taking them all out. As one of the three Kandarian Demons available in the game, I feel like a dungeon master, pulling the strings of what the survivors will face as they try to complete their tasks. Demon players can place traps that, if triggered, summon a Deadite on top of a survivor, so it’s fun preparing multiple locations to hopefully catch a player off guard and capitalize on the situation. As you scare and hurt survivors, your strength increases, allowing you to possess frightened players for longer, summon tougher Deadites, and just overwhelm the team of four.
On the game’s first week of release, players that love playing demons seem to have a higher chance of winning due to survivors just running around doing whatever they want, giving demon players opportunities to deal massive damage to the opposing team early on due to the lack of coordination. But I'm seeing a shift now where it can go either way since there’s a good amount of players on both sides that know what to do and has a few tricks up their sleeves.
Progression is sadly something I can’t wrap my head around as the constant disconnections prevent me from experiencing how survivors and demons feel at the max level. Even with so many hours clocked in, I have yet to make any character reach close to the halfway mark as a disconnection leaves you with nothing but a penalty.
When I say I’ve completed at least 20% of the games played is no exaggeration. I’m still finding ways to resolve this as I genuinely enjoyed the game when it works for me. The future of Evil Dead: The Game does look bright if Saber Interactive does well with the post-launch content. The game is primarily a multiplayer game so DLC from the game’s first season pass will determine if they can maintain a solid player base as according to VG247, the game was able to sell 500,000 units in under a week. A fantastic start for a licensed title, so hopefully whatever they have planned can maintain this momentum.