The Big Dead by Daylight Mid-chapter Update Adjusted Due to Player Feedback

Behaviour Interactive revealed that their big mid-chapter update coming sometime this July is getting a few changes due to player feedback from the Public Test Build. Changes such as how the Endurance effect will work, progression, and adjustments to some perks like Dead Hard, Overcharge, and Off the Record. 

You can have a look at the detailed post from the developers here as they seem to keep an eye on how players in the Public test Build are utilizing the new changes. 

For progression, they are planning to make the grind to prestige a bit easier by increasing the bloodpoint count of each category from 8,000 to 10,000. Getting rare add-ons seem to be an issue that players have addressed with the new system, and the developers are planning to address that in the future by adjusting the rarity that pops up in the blood web. 

The big adjustments though to the massive mid-chapter update is how Endurance will work as the effect will no longer protect a survivor from a hit if you have the Deep Wounds effect, which simply negates the ability to stack Endurance, making a single survivor take multiple hits from a killer. This makes crazy perks like Off the Record not too overpowered. 

Other adjustments worth mentioning is a nerf to the new Dead Hard as the Endurance effect you get when activating the perk will now last for just 0.5 seconds compared to 1 second, which requires precise timing to pull off. In a future update, Dead Hard will receive a new animation when activated.

Here are the adjustments to other perks mentioned by the developers.

Spine Chill

“Spine Chill now activates when the Killer has a clear line of sight to you. After revealing this change, many voiced their concerns about how this would affect deaf & hard-of-hearing players who relied on Spine Chill as a replacement for the terror radius. While we don’t want accessibility to fall on perks, we also do not want to remove this aspect of the perk until we’re able to implement a more permanent solution. For release, we have added a visual indicator to Spine Chill’s icon that displays the terror radius’ strength.”

Off the Record

“Off the Record now grants Endurance in addition to its existing effects. Some of you pointed out that like Decisive Strike, Off the Record could give Survivors a guaranteed escape once the gates are powered. As a result, this perk will deactivate and remove its effects once the gates are powered.”

Overcharge 

“The generator will start regressing at 75% speed and increase to 200% speed over the course of 30 seconds. If you’re curious, Overcharge becomes faster than the default regression after only 12 seconds. Overcharge can still be combined with Call of Brine to offset the reduced speed.”

Botany Knowledge

“increases your healing speed far more than before, but no longer provides Med-Kit efficiency. While this change made the perk more appealing to the healers out there, it could be a little too powerful with Med-Kits. To remedy this, Botany Knowledge will receive a 20% efficiency penalty to Med-Kits. While this may sound minor, even a slight reduction to efficiency can cause Med-Kits to run out of charges before you can finish a heal.”

Distortion

“Distortion prevents your aura from being revealed to the Killer and can now be recharged by staying inside their terror radius. As a small quality of life improvement, Distortion will now have an audio cue when a token is used. This will make the effects harder to miss.”

Iron Will

“Reduces your grunts of pain by 75% rather than making you silent, and no longer works while Exhausted. We’ve seen some feedback concerning the volume of certain Survivors compared to others, causing this perk to be less effective on Survivors with louder grunts of pain. In a future update, we’ll be reviewing the volume levels of each Survivor’s grunts to ensure that each of them can make use of this perk.”

Inner Focus

“Inner Focus was unchanged on the PTB, but it will be receiving a small tweak in time for the release. Currently Inner Focus allows you to see the scratch marks of other Survivors within 32m. We’re removing the range requirement entirely, letting those with a keen eye spot distant scratch marks too.”

It’s great to see adjustments being made based on the data and footage released in PTB matches as this update will greatly change the Dead by Daylight meta or even the overall feel of the game when it goes live. 

Also, due to player feedback, the prestige rewards were also adjusted. Character portraits, icons, and charms earned for reaching a certain level of prestige were also revealed in the developer post.

Currently, the big mid-chapter update still has no firm release date but it’s still expected to hit sometime before the end of July.