EA Will Continue To Push Loot Boxes But In A 'Fun' Way, Says CEO Andrew Wilson
/Without blinking his cold, dead eyes, EA CEO Andrew Wilson said, “We’re going to continue to push forward. We’re always thinking about our players."
Read MoreWithout blinking his cold, dead eyes, EA CEO Andrew Wilson said, “We’re going to continue to push forward. We’re always thinking about our players."
Read MoreTake on Hope County with fangs, guns and fire.
One fan wrote, “I’m looking forward to the game but I don’t want a development team of human beings to suffer like that.”
Read MoreA relieved developer shares a moment of vulnerability in the form of tears of joy for his team's success.
Read More"It’s astounding that a game that got this much attention from the press, that won awards, that had an all-star cast of writers and performers, that had a bizarre celebrity guest appearance(!) failed this hard."
Read MoreNeither EA nor Activision wants to look like the publisher that’s ignoring battle royale, whether as a market opportunity or as a look they must maintain for their stockholders.
Read MoreFilipino developers persevere amidst the poor infrastructure and the rapidly changing political climate, and they have stories and passions and perspectives that are worth sharing.
Read MoreIf you want to learn more about Cyberpunk 2077 and don’t mind moving to Poland, try applying for a position at the new studio; they’re recruiting.
Read MoreThe publishing giant is making soft plans taking a stab at the battle royale genre. "Management reminded investors that the company is a faster follower."
Read MoreThat's $12 million worth of Paragon assets.
Read More"We wanted to create our own version, at the same length, to challenge the White House’s misdirected blame being placed upon video games."
Read MoreDespite his new role in the company, he will continue to be the Creative Director during The Last of Us Part II's development.
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