Review - Beyblade: Metal Fusion

3! 2! 1! Let it rip! (Or "Go Shoot!" if you're from Japan) Yes, those tiny fighting tops from Japan are back with more metal than ever. It's Beyblade: Metal Fusion for the Nintendo DS.Beyblade: Metal Fusion

Developer: Nelvana Enterprises

Publisher: Hudson Entertainment Inc.

Platform: Nintendo DS

Rating: E for Everyone

Release: 11/9/2010

I guess you can call this a fighting game of some sorts since you partake in 1 on 1 battles using a small fighting top. Sounds bogus, I know, but obviously this game is meant for people who are a fan of the show of toys. I have tried many video game iterations of the Beyblade toys and I gotta say this is the best rendition of it in virtual form out there.

Story: An evil group called Nosferatu has put up a tournament to steal the spirits of fallen bladers who participate and it's up to Gingka and his group of rag-tag friends to put a stop to them. The story is pretty much the same as the 1st season of Metal Fusion (Metal Fight in japan) but with Nosferatu, its members and their Beyblade being exclusive to this game. You can choose 1 of 19 characters in Story Mode, each having their own version of the same story. You have no choice of where to go but simply just battle and move on until you reach the end boss. Pretty shallow but it's gets the job done. Seeing the villains play their own story has interesting twists at the end so that's a nice addition to the somewhat predictable story line.

No exploration whatsoever

Gameplay: Here's the meat and bones of the game. Gameplay is pretty much done on the touchscreen, battles and menu navigations. The top screen serves as showing stats or dialogues in Story Mode.

Graffiti approach to the background

Upon opening the game, you have access to 3 options. Story, Battle, Bey Garage. In Story you start with either 1 or 2 characters depending on what edition of the game you have. You unlock more by completing each character's story. There are 19 characters in the game. 4 of which are exclusives and can only be unlocked by battling against another person with a collector's edition of another version of the game (Cyber Pegasus, Bakushin Susanoo) or by connecting to the Beyblade: Metal Fusion Battle Fortress video game on the Wii.

In Battle mode you can enter Battle Coliseum which lets you play 2 challenge modes or take part in ranked matches to get the highest winning streak for the Nintendo Wi-Fi Leaderboard. You can also participate in local or online matches but I found the game to have significant input lags even in local battles. It's nice that there is online support but execution wise it could have been better. Bey Survival lets you pick a type of Beyblade (Attack / Defense / Stamina) and see how many opponents you can beat until you lose. An endurance mini game but without any real merit or rewards game wise. Options lets you select a character (avatar) for multiplayer, change your user name and type. Bey Garage gives you access to a shop for parts, a gallery to view all the parts you have, mod you own custom Beyblade and adjust microphone sensitivity.

Maxed stats anyone?

Combat: You pull on a virtual string on a Beylauncher after a countdown. Pulling well maximizes your spin power of the Beyblade you're using. Spin power is like you Beyblade's life bar, once it's out you are done. There is a balance indicator that shows the balance of your Beyblade, the more it wobbles, the faster you lose spin power.

Muscles baby!

Attack: Attacking is as simple as swiping the touch screen in the direction you want your Beyblade to attack. Hammering your opponent constantly can decrease their balance and spin power or the most obvious merit to attacking is by knocking your opponent out of the stadium and scoring a quick win. However attacking frantically can also be disadvantageous to you as a missed attack can leave you open, have you hit a wall, be to close to the edge for a knock out or even you fly out of the stadium yourself.

Defense: Defending is as simple as tapping your Beyblade. A blue barrier will surround your Beyblade for a limited time but while this is active your Beyblade will stay put and won't get knocked around easily. If your opponent does this, the barrier can be removed by tapping the opposing Beyblade.

Defense vs Defense , mine wins

Jump: Jumping let's you avoid attacks, uppercut your opponent, reposition yourself, or in certain stadiums leave bombs where you jumped. Jumping is as easy as tapping anywhere on the stadium. If you happen to land on your opponent, it counts as an attack.

Recover: You can recover a bit of spin power and balance by tapping and holding anywhere outside of your Beyblade. Doing a recover drains a bit from your spirit meter.

Spirit: By attacking or doing a succesful defense, you gain spirit. Having enough spirit lets you pull off special moves like an electric aura, a strong armor or even animated special moves that call upon asteroids or driving your opponent's Beyblade through planets. It may sound insane but trust me they're in there.

Grinding: Yes, there is a bit of grinding in this game. Aside from earning cash (Bey Points) or increasing your rank, you can assign stat increases to the parts of your Beyblade, these are called Bey Force. Bey Forces can increase specific stats such as Attack, Defense, Stamina and Balance. By leveling up each Bey Force, the over all performance of your Beyblade can improve vastly.

Scoring: There are multiple ways to score wins in battle. You need at least 4 points total to win. Out lasting your opponent awards you a Sleep Out which gives you 1 point. A Stadium Out awards you 2 points. And pulling off a Crash Out which is destroying your opponent by means of a special move awards you 3 points. Multiplayer: As I have said earlier, this game features both local and online multiplayer battles. This game even has game sharing which is rare of DS titles. But horrible input lag and slow match making leaves a lot to be desired. Then again this is better than no multiplayer at all, even if it is an after thought.

Over all I enjoyed this game very much. Obviously this won't appeal to people who aren't fans of the show or toys but this is the best Beyblade video game I have ever played. Physics are great and you actually have control in combat instead of just launching and watching them go until you can do a super move. The grind can be a bit tedious to some but I found myself playing a lot. The game clock says I've spent 32 hours, 34 minutes, and 51 seconds playing this game. Gameplay wise it's very solid and portability is great since it saves after every match. Oh and did I mention that every time you win, be it Sleep Out or Stadium out, your opponent's Beyblade explodes into a sea of parts which is always satisfying to witness.

If you or your child is a fan of the show or the toys / hobby then this is definitely worth a purchase. Aside from the solid gameplay, the collector's edition comes with a limited edition Beyblade (Counter Leone / Cyber Pegasus / Bakushin Susanoo) . If you're just after the Beyblade, it wouldn't hurt to give this a try.

Score: 65/100

[youtube=http://www.youtube.com/watch?v=2lHk4v_KMUg&w=480&h=390]

[youtube=http://www.youtube.com/watch?v=s1XV8TntoXc&w=640&h=390]

REVIEW: Sonic Colors (DS)

A blue streak speeds by and it's too fast for the naked eye. If you're a kid born in the 80's then you'll know who I'm talking about. It's Sonic the Hedgehog and he's supposedly the fastest thing alive. It's been pretty rough for our spiny blue friend lately with a lot of his games that disappoint more than satisfy. Maybe Sonic Colors for the Nintendo DS can help whisk away all those bad vibes and fill it with color.

Sonic Colors Developer: Sonic Team Publisher: Sega Platform: Nintendo DS Rating: E for Everyone Release: 11/16/2010

Sonic Colors for the Nintendo DS is a "2.5-D" (2-D game with 3-D graphics) side scroller much like the classic Sonic games on the Sega Genesis. Although this one plays more like the Sonic Rush games also on the Nintendo DS. You control Sonic (and ONLY Sonic) and through each stage trying to reach the goal in the shortest amount of time possible while collecting rings and dodging / eliminating enemies.

Story:

Dr. Eggman is up to no good again. This time he opens "Dr. Eggman's Interstellar Amusement Park" in space which is made up of different planet sized zones. Of course this is all just a front for his grander evil scheme of using a mind control beam to manipulate others to do his bidding. Sonic and Tail check out the theme park and find out that Dr. Eggman is kidnapping aliens called Wisps, turning them into Nega-Wisps and uses their power to fuel the weapon. It's up to Sonic to visit each zone, free the Wisps and shut down the generators liking to the amusement park.

Gameplay:

Sonic still has all his basic moves along with new ones found in some of his previous 3-D titles. The new ones being the homing attack, a ground slide, and a air executed foot stomp. What really sets this game apart from other Sonic titles is his ability to merge with Wisps and change into different forms depending on what color Wisp he merges with.

Wisps:

White Boost - allow Sonic to use a speed boost which rockets him forward and knocks away any enemy in front of him.

Cyan Laser - turns Sonic into a thin laser that bounces of any solid surface, the surface of water, off mirrors that change the laser's path, and through power lines.

Yellow Drill - let's Sonic drill through soft ground or water. If you run out of power while still in soft ground, you lose a life.

Orange Rocket - blasts Sonic straight up and ends with a slow glide which can be cancelled by performing a homing attack, a boost, or a foot stomp. Ring hooks can change the direction of the rocket.

Red Burst - turns Sonic into a living fireball that can perform multiple jumps by blowing himself up by holding down and releasing any of the face buttons. Holding down a face button long enough before release can cause a huge screen clearing explosion.

Violet Void - transforms Sonic in a floating black hole that can suck up nearby rings and enemies, growing bigger in the process.

I love how the game announces what form you take when activated. Outside of white Wisps, the other colored Wisps appear when you need them or to allow you to access certain areas of a level. It's easy to spot when you need them due to signs in the background that show a picture of what form you need. The levels are vast and have many paths and short cuts to reach the goal. In my opinion, this game has some of the best level design to ever grace a Sonic game. It's frantic, fun, and not as frustratingly hard as the Sonic Rush or Sonic Advance games. Most of the time you're going at break neck speeds. If you do come to a screeching halt due to maybe some forced platforming segments or a hit by an enemy, one hit of the boost button can send you rocketing toward the goal in no time.

The sense of speed in this game is incredible, you can zoom through stages in an average of 3-4mins in your first run. The great thing is, even though you're hitting mach 2, you never feel lost. You feel like you are always in control. Sure you might run into a bad guy that sends your rings flying but it's easy to remember where that spot is and when you'll usually pass it in the next run. Cheap deaths are still present but are usually avoidable if you are paying attention.

Boss fights are also more forgiving here, they are also the easiest to S-Rank. You can also boost in boss fights which deal more damage and are sometimes essential in beating the boss.

There are red rings present in the game that you can collect. These unlock concept art that is viewable in the game's gallery mode. Collecting all the red rings unlocks Infinite Boost mode for Story levels. Special stages are also present which you control Sonic using the stylus and the reward for each special stage is a chaos emerald. Collecting all 7 chaos emeralds unlocks the game's secret boss.

Multiplayer:

Sonic Colors for the Nintendo DS actually has very good multiplayer support. You can connect with a friend either locally or online. You can compete against a computer controlled player, an actual living person or even game share to people who don't have a copy of the game. Opponents appear as glowing orbs so you won't have the satisfaction of seeing different colored Sonics unlike the Wii version. Online leader boards are also present so you can brag to the world how fast you completed a level.

I tend to get excited about Sonic games because I love the sense of speed it gives to the player. Dashing through colorful worlds at break neck speeds has always amused me since Sonic Adventure and the Sonic Advance games on the GBA. Let's be honest, the old Genesis game were great but Sonic couldn't run THAT fast back in the day. I had a blast with Sonic Colors on the DS. Though it's relatively short, it's a worthy addition to any gamer's portable collection. This game is a solid platformer and proves that Sonic can really move and that he's the fastest thing alive... in the video game world at least.

Score: 80/100

[youtube=http://www.youtube.com/watch?v=IauLncV1048&feature=player_embedded]

(Original Post by Migoy)