Skyrim Challenge: self-applied rules to spice up my new playthrough

A couple of days ago, I posted my Diablo 3 Hardcore playthrough without using the AH. Well that's a bust, not because I died or anything, but because my graphics card died. So, until I get a replacement, I have no choice but to put my Hardcore progress on hold. I loved the idea of adding extra rules to give a challenge, so I decided to play Skyrim on my Xbox 360 again with a set of rules to spice things up a bit.

I've played through the game twice at this point with different builds and I don't think I have another normal playthrough in me. So I decided to do this which brought back the fun in this game.

Here's my set of rules for the challenge playthrough I just started yesterday:

1) No fast travel - Might sound a bit painful to some but it's actually not that bad. If you make use of the other forms of travels in the game like horses and caravans(which was considered useless right after you figure out how to fast travel), moving from point to point isn't so bad. Plus you get to explore new locations that you most likely missed thanks to fast travel.

2) No crafting and enchanting, only alchemy allowed - Everybody that has finished Skyrim knows that the best gears in the game can be crafted, making you overpowered for some content of the game. By restricting yourself from ever using these skills, items and gear you earned through chests and exploring the world in general comes out more satisfying. When I first played this game, nothing I found in the chest was ever helpful since my crafted gear always came out better. If I did find something good, I improve it even more with crafting.

3) One save file for the playthrough, can only save in inns or owned houses - This rule is to eliminate those constant saves before dungeons for when you die or make a mistake. With this, the game is a bit more intense too since you know you will restart back to the inn if you die. This also gives inns some sort of purpose at the start too.

4) Play on master difficulty - The max difficulty of the game. Beware of the two-handed bandit chiefs.

5) Never use any restoration spell - This was a bit too much I think. I noticed that the restoration school is always the go-to place to get health back, which results in me wasting experience on this school. This also makes health potions very valuable in this playthrough. My past playthroughs, regardless of what build I was going,I always had the restoration school up because I needed a heal now and then. I'm still considering this, but so far the game isn't so bad with this restriction.

6) No waiting, only use if required for a quest - This is to avoid an easy way to heal your character. When you wait in Skyrim, or any Elder Scrolls game, you regenerate your health, mana, and stamina. Usually, waiting for 1  or 2 hours would fill your bars.

That's the set of rules for my Skyrim challenge. A different spin on the game, which I'm hoping isn't too difficult as I get farther in, but enough to make it challenging, fun, and possible to progress when I sit down to play. A bit too early to tell, but this could make the game better. I could go overboard by saying if I die once, it's game over for good, but that's way too much. I'm not that crazy.

My character for this playthrough will be built as a stealthy ranger since I've always wanted to play this game with a bow as my main weapon of choice. As I write this, I just started and I'm now at level 6 and finding some bandit camps to raid to get stronger. The first dungeon in the main story is impossible at the moment (died twice already) so I'm going to save that for later. I played a couple of hours and it's doable....so far.

If you plan on playing the game again try it yourself if you want a different take on Skyrim, or apply your own set of restrictions and see how it goes.

So what do you think? A bit too much? Have any suggestions? Hit the comments below.

Bethesda says they are close on releasing DLC for PS3

Elder Scrolls V: Skyrim is nearly a year old and no DLC has been released yet for the Playstation 3. Bethesda has been having issues applying the DLC, but was able to release two of the three announced DLC on the Xbox 360 and PC. Now, Bethesda says they are 'close' on releasing the new content for Playstation 3. 

The official Twitter of Bethesda tweeted the news to give fans hope that Hearthfire and Dawnguard will be coming soon soon. Bethesda has been having technical issues with adding the DLC to the PS3 version of the game and never got an ETA on when it will be released. With the Dawnguard DLC, Bethesda made a statement way back to give an update, and it didn't sound good.

Earlier in the month, we provided an update on Dawnguard's status for PS3.

It's been a few weeks, and we wanted to make sure everyone knows where we're at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone. The PS3 is a powerful system, and we're working hard to deliver the content you guys want. Dawnguard is obviously not the only DLC we’ve been working on either, so the issues of adding content get even more complicated. This is not a problem we’re positive we can solve, but we are working together with Sony to try to bring you this content.

We wish we had a more definitive answer right now. We understand the frustration when the same content is not available on all platforms. When we have an update, we will certainly let you know. We deeply appreciate all the time and support you have given us, and we’ll keep doing our best to return that.

Now, three DLC announced later, there's a bit of hope again. The latest DLC, Dragonborn, was just announced and hopefully Bethesda can get everything resolved before Dragonborn becomes available in other platforms.

Next DLC for Skyrim is Dragonborn

Well, that little teaser from Bethesda is indeed a new DLC for Elder Scrolls V: Skyrim, and it's called Dragonborn. It seems like this DLC is focused on the history of the Dragonborns, and the picture above is apparently the first dragonborn. Oh, and dragon mounts! Check the trailer below.

The Dragonborn DLC will cost you 1600 MS point (20$) and will be available in Xbox Live on December 4. Just like past DLC's, the Xbox 360 gets first dibs on the content, no info yet when it will be released in other platforms.

[Source: Bethesda Blog]

Bethesda teases fans with just a tweet

Bethesda announced today that a full trailer is coming on November 5.  This tease was tweeted by Bethesda that came withe picture above, and its pretty much anybody's guess to what this is. I'll put my money on a new Skyrim DLC though since it was recently rumored that dragon mount asset files were found on the latest Skyrim patch. That, and I highly doubt Bethesda is nowhere near done releasing DLC for Skyrim. What do you guys think?