Nintendo 3DS Priced at $249.99

Nintendo's glasses-free 3D portable successor to the DSi will be hitting U.S. store shelves on march 27, 2011 and will retail for $249.99.

"Nintendo 3DS is a category of one – the experience simply doesn't exist anywhere else," said Nintendo of America President Reggie Fils-Aime. "You have to see Nintendo 3DS to believe it. And it's like nothing you've ever seen before."

It'll come with a telescoping stylus and built-in software which look to have similar features as the DSi and more.

Nintendo plans to kick off a massive marketing campaign for the 3D portable, with 5,000 units touring the country for eight weeks.

Nintendo first showed off the 3DS at last year's E3 video gaming expo in Los Angeles. The device, about the size of Nintendo's popular DS gaming system, allows people to watch movies and play games in 3D without the need of glasses. In addition to the directional pad found on the DS, the two-screen 3DS will also have an analog circle button, something more akin to what home console users may be used to. A built-in motion sensor and gyro sensor can react to the motion and tilt of the system, so whether players are twisting their systems side to side or moving them up and down, their motion-compatible Nintendo 3DS games respond instantly. The system will be backwards compatible with the DS and include some built-in DSi software.

The device can also take 3D pictures and then display them on its screen, something becoming more relevant in a time when Sony is pushing 3D video and still cameras.

The device will come in either Aqua Blue or Cosmo Black, Nintendo of America president Reggie Fils-Aime told a gathering of press this morning in New York.

Seen in person, the handheld's 3D screen almost approaches magic in the way it can trick the eyes into seeing 3D images that either hover in front of the screen or drop away inside the screen.

Games coming to the 3DS includes Pilotwings Resort, Nintendogs + Cats, submariner Steel Diver, Ocarina of Time 3D, Kid Icarus: Uprising, Dead or Alive Dimensions, Madden, Super Street Fighter IV 3D, Asphalt 3D, Combat of Giants Dinosaurs 3D, Lego Star Wars III The Clone Wars, Ridge Racer 3D, Resident Evil The Mercenaries 3D.

Nintendo says they hope to have more than 30 games hit the Nintendo 3DS by June.

The 3DS will also have some built-in software including a pedometer that will track your physical movement and log it. Mii Maker will allow gamers to create personal avatars that look a bit like the ones found in the Wii. Face Raiders, another built-in game, is a shooting gallery sort of title that puts your face into the game. The 3DS will also come with software for manipulating sound and browsing the Internet.

The system will also allow gamers to log into Nintendo's e-shop, which will include a "steady progression of Game Boy and Game Boy Color" hits along with new games. The store will also include demos and trailers for new games.

Source: Kotaku

Migoy's Top 5 Games of 2010

2010 was a great year for video games. We saw a lot of great new titles, long awaited sequels and even returns from older games. To be fair, I chose my top 5 from the games that I played and that were released in 2010. No bias here, just an honest gamer's decision. 5. NBA Jam (Wii)

"Swish swish!"

It's nice to see a good arcade game get some love in modern times. NBA Jam brings back the fire dunking and Boom-Shakalaking madness. It's a hoot especially when playing with other people. I had no problems with the Wiimote+Nunchuk control scheme. Shake and bake!

4. Monster Hunter Tri (Wii)

"Roooaaar!"

Monster Hunter is still Monster Hunter but the Wii version adds in underwater exporation which is quite a sight and adds to the challenge. This Monster Hunter has Nintendo Wi-Fi Connection support meaning real online gameplay and not limited to Ad-Hoc parties. Monster Hunter Tri has very good serves and offers smooth online interaction for most of it.

3. Tatsunoko vs. Capcom: Ultimate All-Stars (Wii)

"Owara seru!"

I got the MvC itch back in 2009 and played the Japanese release of TvC but with the announcement of Ultimate All-Stars and the new additions (especially Zero), I was sold. It's a great fighter and a worthy edition to Capcom's VS. series of fighting games. Tatsunical!

2. Professor Layton and the Unwound Future (DS)

"I challenge you to a battle of wits!"

Being a fan of the Professor Layton series, this game was a no brainer get for me. With it's great presentation and interesting storyline to keep you going. Puzzle games are perfect for portable gaming and the Unwound Future does not disappoint. Few things satisfy like a puzzle solved.

1. Kingdom Hearts: Birth By Sleep (PSP)

"Keyblades are not something you use just to bully somebody around!"

The Kingdom Hearts storyline has always intrigued me (no matter how bogus it's gets) and with this being a prequel, it ties up a lot of loose ends. The new combat mechanics are very well implemented and it requires more skill and strategy without being overwhelmingly complicated. And with 3 characters to choose from, this is the most diverse Kingdom Hearts game yet.

And there you have it, my top 5 games of 2010. I may not have a lot of game systems but 2010 has been a very rich year for video games on all platforms. There's something out there for everyone. What's your top 5 games of 2010?

REVIEW: Sonic Colors (DS)

A blue streak speeds by and it's too fast for the naked eye. If you're a kid born in the 80's then you'll know who I'm talking about. It's Sonic the Hedgehog and he's supposedly the fastest thing alive. It's been pretty rough for our spiny blue friend lately with a lot of his games that disappoint more than satisfy. Maybe Sonic Colors for the Nintendo DS can help whisk away all those bad vibes and fill it with color.

Sonic Colors Developer: Sonic Team Publisher: Sega Platform: Nintendo DS Rating: E for Everyone Release: 11/16/2010

Sonic Colors for the Nintendo DS is a "2.5-D" (2-D game with 3-D graphics) side scroller much like the classic Sonic games on the Sega Genesis. Although this one plays more like the Sonic Rush games also on the Nintendo DS. You control Sonic (and ONLY Sonic) and through each stage trying to reach the goal in the shortest amount of time possible while collecting rings and dodging / eliminating enemies.

Story:

Dr. Eggman is up to no good again. This time he opens "Dr. Eggman's Interstellar Amusement Park" in space which is made up of different planet sized zones. Of course this is all just a front for his grander evil scheme of using a mind control beam to manipulate others to do his bidding. Sonic and Tail check out the theme park and find out that Dr. Eggman is kidnapping aliens called Wisps, turning them into Nega-Wisps and uses their power to fuel the weapon. It's up to Sonic to visit each zone, free the Wisps and shut down the generators liking to the amusement park.

Gameplay:

Sonic still has all his basic moves along with new ones found in some of his previous 3-D titles. The new ones being the homing attack, a ground slide, and a air executed foot stomp. What really sets this game apart from other Sonic titles is his ability to merge with Wisps and change into different forms depending on what color Wisp he merges with.

Wisps:

White Boost - allow Sonic to use a speed boost which rockets him forward and knocks away any enemy in front of him.

Cyan Laser - turns Sonic into a thin laser that bounces of any solid surface, the surface of water, off mirrors that change the laser's path, and through power lines.

Yellow Drill - let's Sonic drill through soft ground or water. If you run out of power while still in soft ground, you lose a life.

Orange Rocket - blasts Sonic straight up and ends with a slow glide which can be cancelled by performing a homing attack, a boost, or a foot stomp. Ring hooks can change the direction of the rocket.

Red Burst - turns Sonic into a living fireball that can perform multiple jumps by blowing himself up by holding down and releasing any of the face buttons. Holding down a face button long enough before release can cause a huge screen clearing explosion.

Violet Void - transforms Sonic in a floating black hole that can suck up nearby rings and enemies, growing bigger in the process.

I love how the game announces what form you take when activated. Outside of white Wisps, the other colored Wisps appear when you need them or to allow you to access certain areas of a level. It's easy to spot when you need them due to signs in the background that show a picture of what form you need. The levels are vast and have many paths and short cuts to reach the goal. In my opinion, this game has some of the best level design to ever grace a Sonic game. It's frantic, fun, and not as frustratingly hard as the Sonic Rush or Sonic Advance games. Most of the time you're going at break neck speeds. If you do come to a screeching halt due to maybe some forced platforming segments or a hit by an enemy, one hit of the boost button can send you rocketing toward the goal in no time.

The sense of speed in this game is incredible, you can zoom through stages in an average of 3-4mins in your first run. The great thing is, even though you're hitting mach 2, you never feel lost. You feel like you are always in control. Sure you might run into a bad guy that sends your rings flying but it's easy to remember where that spot is and when you'll usually pass it in the next run. Cheap deaths are still present but are usually avoidable if you are paying attention.

Boss fights are also more forgiving here, they are also the easiest to S-Rank. You can also boost in boss fights which deal more damage and are sometimes essential in beating the boss.

There are red rings present in the game that you can collect. These unlock concept art that is viewable in the game's gallery mode. Collecting all the red rings unlocks Infinite Boost mode for Story levels. Special stages are also present which you control Sonic using the stylus and the reward for each special stage is a chaos emerald. Collecting all 7 chaos emeralds unlocks the game's secret boss.

Multiplayer:

Sonic Colors for the Nintendo DS actually has very good multiplayer support. You can connect with a friend either locally or online. You can compete against a computer controlled player, an actual living person or even game share to people who don't have a copy of the game. Opponents appear as glowing orbs so you won't have the satisfaction of seeing different colored Sonics unlike the Wii version. Online leader boards are also present so you can brag to the world how fast you completed a level.

I tend to get excited about Sonic games because I love the sense of speed it gives to the player. Dashing through colorful worlds at break neck speeds has always amused me since Sonic Adventure and the Sonic Advance games on the GBA. Let's be honest, the old Genesis game were great but Sonic couldn't run THAT fast back in the day. I had a blast with Sonic Colors on the DS. Though it's relatively short, it's a worthy addition to any gamer's portable collection. This game is a solid platformer and proves that Sonic can really move and that he's the fastest thing alive... in the video game world at least.

Score: 80/100

[youtube=http://www.youtube.com/watch?v=IauLncV1048&feature=player_embedded]

(Original Post by Migoy)