Heroes of the Storm: Will it break through a crowded genre?

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Heroes SS03 The Alpha of Heroes of the Storm has taken my weekend. The MOBA(Multiplayer Online Battle Arena) scene is already crowded with the likes of League of Legends and Dota 2 and I was wondering if there was a place for Blizzard's take on the genre. After playing game after game close to 3AM for three days, its changes to the 5v5 formula got me excited for a MOBA once again.

Now, before I say anything about this game - IT'S CURRENTLY ON ALPHA DEVELOPMENT. This game is not yet close to complete and the final product might come out different in the future.

Okay, with that out-of-the-way, let's begin. How is Blizzard's MOBA? For starters, it's a breath of fresh air. In its core, it's just like any other MOBA; five players control one hero and attempt to destroy the other players base before they lose their own. But that's where the comparison ends. Blizzard didn't just change one or two things to make it stand out, they took out most of the features that we consider as a standard in this genre.

Items? What items?

Let's start with the biggest change --  There are no items to gear up your hero. Yes, the grind to get the best item in order to be a force to be reckoned with is not present at Heroes of the Storm. There isn't even any gold to earn while killing those mindless creeps set to charge into the enemy's base. That change alone makes this MOBA interesting. At first it comes out as a turn off because the deep customization comes from the item management system, but I came to love this change after playing a few matches. For one, grinding is less in this game considering there's nothing to earn except experience. All you are given is hero clash after hero clash with it never stopping.

You can still create builds though with heroes. That's were the talent system comes in. Every two levels, you are given the choice of up to 4 talents that can either give your hero a new ability or alter existing ones. Diversity for each hero is still hard to gauge since Heroes of the Storm is still under development, but the potential of having different variations of a hero and coming out viable is there. Basic skills will unlock right off the gate and you get to choose one of the two special skills when you hit level 10. The 'ultimate' skill of the hero, that's what some call it.

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Play together, level together

You guys still with me? I hope so because we have another big change. In Heroes of the Storm, heroes don't have a level, the team does. All the experience earned during a match goes to the overall experience bar of the team, once the team goes up a level, all heroes levels up at the same time, increase their base stats and damage of their skills. Again, another move to support the idea of "team play". The traditional stick to your lane is hardly present in Heroes of the Storm. During a course of a match, you see clash after clash in just minutes after the gates open. People heading over to the map's main objective, joining your team in taking down mercenary camps is what I mostly see in every game. Going alone is never a good idea.

The only drawback is the big gap you'll feel once a team is down a few levels against the opponent. Once your down a few levels, your whole team will feel it once a clash happens. Thankfully, the game is so fast paced, getting back those levels by killing 'creeps' and taking down a few heroes can close the gap easily. So there's still a reason to cover lanes, but it's not a priority anymore. Objectives are now the priority.

Objectives matter

The overall goal is still to destroy that big structure in the enemy's base, but there's now a map-specific objective that would greatly support your overall goal. Currently, there are four maps to play on, each with a mechanic that can give you a quick lose if left ignored. After a few minutes, the objective kicks in and it requires you to do  specific tasks to get an advantage in laying siege to your opponent's base. For example - in the Blackheart's Bay map, players must collect coins found in chests and in mercenaries, and turn them in to Blackheart found in the middle of the map. Once the team collects the right amount of coins, Blackheart will use his ship to bombard your enemy's towers with a few rounds. Once he's done, teams will have to collect the coins again to get support from him. I've learned this the hard way, or rather my team did. These bombardment's from Blackheart is a huge push for your team. When we've realized that, once the chests have appeared for looting, everybody drops what they were doing and raced for the coins. This results in constant clashes because the opposing team is also aware of how important the objective are to get the win.

These objectives are a great addition, which again supports "team play". I say that a lot I know, but every new change supports that idea. It's difficult being the lone wolf here simply because all the action happen around the objectives anyway, resulting in hero synergy to take into effect, as well as those clutch skill use to give your team the upper hand during a clash. The map size is also a big plus in Heroes of the Storm. You find yourself dead, but once you revive, it only takes a few seconds to get back into the action thanks to your trusty mount(Pretty awkward seeing Diablo ride a horse though). Maps are small, but it helps Heroes of the Storm become a game that's all action most of the match. The tedious forest farming or creep farming, and only engaging when you have the proper gear is out the window. Even at level 1, clashes will happen, making it an exciting game even at the start.

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Profile progression is a thing

There maybe no currency during matches, but outside matches, you need gold to obtain your preferred hero. After a match, you are given experience for your profile, that when you level up, you unlock new features like daily quests, hero rotation slots, hero quests, and gold. With that gold, you can use it to unlock a hero permanently. Every week, there's a set of heroes available for every player(Similar to League of Legend's hero rotation), if you have that favorite hero that you'd like to have access to, you can spend some gold for it...or real money($9.99 per character as of the Alpha build). Heroes of the Storm will have a similar business model to the likes of Dota 2 and League of Legends, but it's funny that you can spend real money already even though it's currently in the Alpha stages. Blizzard has warned players beforehand that account wipes will occur as development moves forward, so players that spent a good amount of real money to acquire heroes gets a refund in full. Only problem is, that amount is placed into your Battle.net account's wallet. No withdraw feature? Ah well.

What? A MOBA that's easy to learn?

Thanks to the item management and individual leveling, the learning curve is quite steep for MOBA's. It takes a couple of games to get a grip of the gameplay in order to contribute for your team. The fact that Heroes of the Storm has no items, and everybody levels at the same time, it's easier to grasp how the game and heroes work. The fact most games reach around 30 minutes per match, the time it takes to learn is smaller than other games. This makes it very open to casual gamers not familiar with the genre. Mechanics are simpler, and you won't find those scenarios of players being completely useless because they don't know what item to get or they're 3-4 levels behind other heroes. With its simplicity, Heroes of the Storm has a very comfortable space for an already crowded scene. It being a competent competitive game, that's hard to say at this point since ranked play and other features supporting professional players is still not available.

I've dumped a hefty amount of hours on Heroes of the Storm and I wasn't expecting this one to be promising. At first glance, it looked like a horrible MOBA clone that just wants part of the pie. In the end, it's a game that has the right idea to separate itself from the pack. Changing a lot of the expected features really makes it stand out, and the heavy emphasis on team play really makes it a MOBA worth keeping an eye on. I was sick of MOBA games at this point, but here comes Heroes of the Storm somehow pulling me back in.

Blizzard released the first wave of beta invites to players outside of the US, so those that haven't got the invite, head over to your battle.net account and opt to join for alpha testing. If you've already done that, check your email, you might be one of the lucky few.

No release date has been given for Heroes of the Storm. As of July 7, 2014, the game currently has 4 maps, with 27 playable heroes. It will be Free-To-Play once it's officially released.

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Written By: Carlos Hernandez

Pick 5: What to remember when staring at a Steam Sale

Steam Summer Sale day 7 We are halfway into the Steam Summer Sale and like always - It's a test of discipline or patience. As much as we love seeing the games we want to play go down in price, we should always keep our head straight and think before going crazy on each item on sale. 

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It will get cheaper, don't worry

No, seriously. 50% off? Don't be trigger happy with the purchase button. Once the Steam Sale goes live, a good number of games go on a discount. But keep in mind that if that precious game you've always wanted is not in either the daily deals, flash deals, or community choice deals, there's a huge chance it can go cheaper once it gets its turn in one of those categories.  Last thing you want is to buy a game at half price, then see it go down 75% the next day. I know it's hard, but trust us, patience will pay off.

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Each sale has a gimmick, ignore it

What gimmick? Those mini games Valve adds to make each Sale a bit...unique. Currently, we have Summer Adventure that divides Steam users into a colored team. You can earn points by doing specific tasks like craft the badge for this sale, buy a game that's more than 10 bucks, or make a game's badge. Now those points contribute to the overall score of your team, competing against other teams also racking up the points. The team with the highest point at the end of the day wins and each user in that team gets in-game rewards, more cards, and even games. The strongest incentive to do this is of course getting games for  free. 30 users from the winning team is rewarded with the top 3 games in their wishlist. Know how it works? Good. Now ignore it.

I know it's tempting, but crafting badges takes money and time. Do you really want to spend a few extra bucks just for the slim change of wining three games in your wishlist? Ignore these gimmicks, and focus in getting the game you want, with the least amount of damage to your savings. You're wallet will thank you for it.

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You most likely have Steam Cards, Sell 'em!

If you are a collector and get a kick out of this feature, then ignore this one. But if you don't care much of those virtual cards that have small value in them, then we suggest you toss them to the Steam Market to get a few pennies for them. For those unaware about Steam cards - These game cards earned when playing games that support the feature, and is used to make badges to unlock cosmetic items for your Steam profile.

Check out your Steam account's inventory. Yes, you have an inventory. If you have a couple, sell them, especially the Sale Cards that show up only for the sale (They disappear once the sale ends). Cards usually sell from .10$ to even .30$ per card if you're lucky. Seems a bit small, but it's better than nothing. Heck, you never know, all the cards you've sold at the marketplace might rack up to a dollar or two, which might be enough to grab a cheap DLC  that's 75% off.  Or better yet, you might have enough in your Steam Wallet thanks to the cards to get that 90% off indie game you've always wanted.

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Prioritize the games you have the urge to play, not the games you might play in the future

It happens to the best of us. For me, I knew Fez was a good game, but I never had the urge to buy it. Last year it hit 75% off and I bought it because I was thinking I'd play it in the future. I Never did up until now. We get certain games because it's cheap right at that point, but all it does is stack up your backlog if you don't have the urge to play it. Don't bother with those games and focus on the games you can't wait to play. Update that wishlist or make a personal list yourself. Going crazy with the cheap games that isn't in your radar might hinder you from getting the game you really want in the coming days.

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Have a backlog from the last sale? Play those first!

Yes, the last thing to remember is looking back at your backlog and play what you've bought in previous sale. Why not? Give your previous purchases some love! You did buy them to play them, not to populate your library. Don't be pressured to buy anything because it's currently at a great price. Steam will always have seasonal sales, so those crazy cheap prizes will come back, the game might even go cheaper the next time the sale comes around too. Also remember that Steam have regular sales even after the big sales have ended. They have the weekly midweek sales around Wednesdays, the daily deals, and the weekend off sale that is usually paired with a free play of the game that's currently on a discount. You will have that opportunity again to buy let's say Far Cry 3 at 75%, so calm down, check your library, and play those awesome games waiting to be played.

Have any other reminders for those going through the sale? Hit the comments below and remind us before we send money over to Gabb and company.

Xbox One controller can now be used on PC

195b96da-be0a-45c4-903f-7bc4b48b8e36The ability to use Xbox One's controller on your gaming PC is here. Microsoft just announced that Windows drivers for the new controller are now available for download.  The windows update to include the driver is coming in the near future, but if you want to make use of the new controller right now you can download the driver at Major Nelson's website.

For us, it's about time since the Xbox One controller is a great improvement from the Xbox 360 controller. The price for a new controller is quite a hefty amount, but it's good to know we can now make the switch.

[Source: Major Nelson]

E3 2014: Full E3 press conference schedule to get us all updated

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e3-future E3(Electronic Entertainment Expo) is the biggest event for the gaming industry, where all the big game reveals and announcements from big video game companies happen. It's literally just around the corner, so for those that want to catch all the reveals and big announcements from the big gaming companies, here's the full schedule of when each press conference goes live. 

*TAKE NOTE OF THE TIME DIFFERENCE: PDT is for those living in the United States, while GMT is for those living in South East Asia like the Philippines. 

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Microsoft - Monday, June 9th at 9:30AM PDT / Tuesday, June 10 12:30AM GMT

Microsoft's Larry "Major Nelson" Hryb said on his blog that you can stream the press conference, entitled "Xbox: Game On," through Xbox.com, Xbox Live and Windows Phone worldwide. The press conference will also be broadcast on Spike TV in the U.S. and Canada. Halo 5: Guardians has been announced by 343 Industries so it's very likely we'll be seeing a demo of the new Halo running on Xbox One. There are rumors of a Gears of War reveal, as well as more about Sunset Overdrive which is looking pretty promising. Forza Horizon 2 was also announced plus there's Fable Legends so we'll see them on the presentation. Oh and of course, we'll see more of Kevin Spacey for Call of Duty: Advanced Warfare.

Also, with Microsoft announcing the Xbox One without Kinect, making the new console at the same price as its competitor, we will definitely see a strong presence of Kinect in the press conference.

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EA - Monday, June 9th at 12:00 PM PDT / Tuesday, June 10 3:00 AM GMT

Just like past EA conferences, we will see tons of EA Sports talk for NFL, NBA, the works. All that aside, we'll most likely see the latest on Dragon Age: Inquisition, Sims 4, Battlefield: Hardline, and we just might get a gameplay demo of Star Wars: Battlefront III. There are talks of them teasing a new Mass Effect game, but that's very unlikely in our eyes.

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Ubisoft - Monday, June 9th at 3:00 PM PDT / Tuesday, June 10 6:00 AM GMT

Ubisoft will be an interesting press conference. We'll definitely see a demo for this year's Assassin's Creed called Unity, as well as another announcement of the second Assassin's Creed planned for this year as well. Tom Clancy's The Division will have new gameplay to wow the crowd, and we'll get our first look at Far Cry 4 planned for this year. Just Dance will make an appearance yet again, and we'll see a demo for The Crew. We also expect a new IP coming from the European company since we've seen a new title from them two E3's in a row (Watch Dogs - 2012, The Division - 2013). Ubisoft has a lot going for them, it's crazy.

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Sony - Monday, June 9th at 6:00 PM PDT / Tuesday, June 10 9:00 AM GMT

Sony might have a great lineup for their presentation - Deep Down, the new Uncharted, The Order: 1886, and a possible reveal of From Software's PS4 exclsuive currently titled "Project Beast". Final Fantasy XV will make an appearance together with Kingdom Hearts 3. The indie scene might just get the spotlight yet again to strengthen the consoles indie game support.  What's going to be their big reveal? There's a big chance of a new God of War game moving the franchise forward. Destiny will definitely appear on Sony's presentation, and we might get more titles for PS Vita since it's been lagging behind on the number of new games per month. Oh, and we shouldn't forget the slight possibility of  The Last Guardian showing up at the presentation...very unlikely.

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Nintendo - Tuesday, June 10th at 9:00 AM PDT / Wednesday, June 11 12:00 AM GMT

Just like last year, Nintendo won't be holding the traditional press conference at E3. Instead, they will be broadcasting their presentation through a video similar to their monthly video called Nintendo Direct. It's called the "Nintendo Digital Event" and we will be seeing our first look at the new Zelda game exclusive to the Wii U. The Super Smash Bros Wii U and 3DS will definitely make an appearance, we'll get more footage for Bayonetta 2, and Monolith's RPG currently called X might get a full reveal. New 3DS games will take a small portion of the spotlight, but we expect all the effort will be put on making the Wii U appealing. There's rumor of a new Metroid that will be announced for the Wii U, which we pray is true because Nintendo needs announcements like that to be the big talk in E3. The horrible Wii U sales is a big concern and we hope they can bounce back with their presentation.

 

Where can I watch E3?

Since we are now in the age of Social Media and Live Streaming, watching the events that will take place at the Los Angeles Convention Center will be easy for even folks on the other side of the globe. Here are a couple of sites that will be live streaming E3 happening next week:

Full event

Gamespot

Twitch.TV

Spike.TV

E3 Insider

EA Press Conference only

EA's Hub

Ubisoft Press Conference only

Ubisoft YouTube Channel

Ubisoft twitch Channel

Nintendo Digital Event only

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The crew will be watching the event live, so just in case you are unable to watch the event live or just want the big scoop - stay tuned on our Twitter and Facebook page, we'll be posting the big announcements as it gets revealed. A full compilation of each press conference will be posted on the site.

We'll also be discussing everything that happened during E3 2014 on the TMG Podcast after the event. The post E3 show, Episode 36, will be up on June 17 on a Tuesday.

We'll update the list of channels covering the event as more come up. If you think we are missing some, please comment below and we'll add it to the list.

Steam In-Home Streaming now available to all users

steam+in+homeSteam got an update today, giving  all users the ability to play any of their games in any computer at home, leaving your high-end computer to do all the work. All you need is a Windows PC, a good connection, and another computer connected to your Steam account that's also on the same network. 

I've tried this feature and it actually works. I simply leave my main gaming PC on and online, then I installed Steam on a 5 year old laptop that isn't built for gaming. When I log in using the laptop, instead of the usual "Install option on each game, I see the button "Stream". I click it and bam, the game turns on in my gaming PC, and I see the game on my laptop. All processing is done by the hosting computer, it simply feeds the output to the laptop. Any input I do on my old laptop will be transferred to the host computer for execution. You can now play.

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Currently, Windows PC is the only system that can be the hosting computer. SteamOS, Linux, and Mac OS X will be able to host in the future. No date was given though. But you can stream any game to any system.

I'm sure you have guessed it by now - The performance of this In-Home Streaming is all based on your internet connection. It sounds all neat, but it won't be worth it if we are seeing input lag during a session. I was experiencing input lag making it hard to even play on the first 30 minutes. I checked who might be using the internet this early in the morning and noticed my nephew was watching a YouTube video on 1080p. Once he was done with his video, I saw improvements with my input, but it can still be a pain, especially when your trying to dodge a huge sword in Dark Souls 2.

The update is free for all Steam users. Simply update your client to get it.

Have you tried the new in-home streaming? Let us know your experiences below. If you have any more questions, check out this link to get all the additional information you might need about this new update.