REVIEW: Gladiator Begins

Ever wonder what it would be like to play as a gladiator in Rome? Not the lame ones that are either scared, depressed, or dead but the one that strives not only for his freedom, but also to be the top dog. You get to be that gladiator in the game Gladiator Begins.

Gladiator Begins

Developer: GOSHOW

Publisher: Aksys Games (NA), Acquire (Japan)

Platform: Playstation Portable

Release: 9/14/2010

Gladiator Begins is the sequel to Colosseum: Road to Freedom for the Playstation 2. It's an action arena fighter mixed with a few RPG elements.

Story:

I never played Colosseum on the PS2 so I don't know how much of a connection Gladiator Begins makes to it. You name and create your gladiator through a set of menu choices, go through a brief tutorial and go to your first arena match. You meet your owner, Magerius, and as your career as a gladiator progresses you meet some aristocrats and former gladiators. These people could become your potential patrons should you choose them to be. Aside from fighting to earn your freedom, you have to win favors for the aristocrats by winning the in the challenges set in their arenas.

All the narrative is told via digital novel style with animated figures of the characters and text boxes. Though the story is good and somewhat engaging, the presentation can be boring at times, luckily it can all be skipped by pressing the start button.

With many choices of who to side with, the game features multiple endings. Now whether or not it's motivates for multiple playthroughs, it's all up to personal preference.

Gameplay and Features:

Gladiator Begins is an action game so most of what you'll be doing is slaying poor souls in the arena who are stupid enough to face you. You have a slew of weapons to choose from ranging from swords, clubs, spears, hammers, big shields, small shields and even dual wielding of same or different weapons. Each weapon controls differently, experiment to what ever combination tickles your fancy. I prefer a double hammer which gives massive attack power but leaves you open to attacks.

Combat:

Each of the four face buttons signify the direction of your attack, Triangle aims for a high attack, circle goes for the right, square for the left, and cross for the legs. Aside from those four basic attacks, you can assign different skills to each button. Once you start with a basic attack and quickly follow up with another attack, your gladiator will use a skill attack. Skill attack can also be executed immediately by holding down the L button and then pressing an attack button. Skill attacks use up stamina, if you don't have enough stamina, your gladiator performs a fatigue attack which is a slow (but not weak) downward slash. Your gladiator will rest for a moment which leaves you open for attacks. There are also passive skills which you learn from master gladiators (one on one fights between you and a master gladiator, kinda like a boss fight). With a passive skill equipped you use the basic attacks of those gladiators, granted that you're using their weapon sets. The R button puts you in a defensive stance and you can parry attacks by pressing L while holding R.

In battle, you can strike specific points of your opponent, do enough damage on a part and their armor / weapon can fly off leaving that part exposed. You can pick up dropped items and wear them again but that only applies to helmets and weapons for your left and right hand. Fallen armor pieces can also affect you on the field, if someone is getting attacked and gets pushed back onto an armor piece on the floor, they trip on it and fall further back. This can be both good or bad depending on who's on the receiving end of the attack.

The RPG Part:

Your gladiator levels up in battle. If you level up, your health instantly goes back to full and your stamina maxes out which puts you in a great advantage at times. Outside of the arena, you can change your equipment. Helmets or masks for the head, braces or arm guards for each arm, shin guards for each leg, and weapons or shields for either hand. Each item has 4 values, attack, defense, weight and price. Of course you'd choose the items with the highest stats but you have a limit. You gladiator can only hold up to a certain amount of weight, you can exceed the weight limit and still fight but you'll be extremely slow and stamina drains faster than a fart after a burrito.

Aside from just item stats, you can increase your own by points you earn from battle. You can choose to increase either vitality (HP), endurance (stamina), strength (max weight limit).

Multiplayer:

There is ad-hoc support for this game which you can choose who you want to use (in game gladiators or you own characters), match type and opponent/s. You can also exchange custom characters with other players. Unfortunately you do not level up in multiplayer, nor do you earn money or items.

Gladiator Begins surprised me in a lot of ways, a lot of good ways. I was expecting this to be a shallow brawler wherein the only amount of customization you have is equipment change. The RPG style character development was a nice surprise. The story is pretty good if you give it a chance. The combat isn't very deep and sometimes imbalanced but that is forgivable since this isn't a big name title. This may not be the best action RPG out there, there is no overworld to explore and the only important character is pretty much you. Still, give this game a chance, it can get frustrating at times since the AI seems too strong and starts dodging almost every attack you throw at em but this game was not at all how I expected it to be. The game may not be perfect but it's worth the jump.

Score: 67/100

[youtube=http://www.youtube.com/watch?v=8cp5KIOk-84&feature=player_embedded]

(original Post by Migoy)

REVIEW: God of War: Ghost of Sparta

God of War, the action adventure hack and slash punch everything in it's face with testosterone filled manliness series that's been around shedding virtual blood since it's first release on the Playstation 2. We once again join Kratos on his quest to find whatever the hell he's looking for this time.

God of War: Ghost of Sparta

Developer: Ready at Dawn Studios / Sony Computer Entertainment Santa Monica Studio

Publisher: Sony Computer Entertainment America

Platform: Playstation Portable

Rating: M for Mature

Release: 11/2/2010

Ghost of Sparta is the sixth installment (including the PS3 remastered port God of War Collection) in the God of War series.

Graphics wise this is a huge notch up in comparison to the previous PSP God of War release which was God of War: Chains of Olympus. Taking notes from God of War III, Ghost of Sparta brings that same cinematic flair. Button inputs for the quick time events have also learned a lesson from God of War III with the buttons appearing on screen in the corresponding direction of it on the controller. This makes it easier to

Story:

Ghost of Sparta takes place in between God of War and God of War II wherein Kratos has dethroned Ares as the god of war and has now taken his place. While pondering on his thoughts, Kratos is haunted by visions of his mother and brother. Wondering what these visions mean, he sets off on another adventure but this time not for vengeance but in search of his brother Deimos.

A young Kratos sparring with his little brother

It was foretold that Olympus would fall not by the Titans, but by a marked warrior. Zeus thought this marked warrior to be Deimos, and sent Ares and Athena to take him. Kratos tries to stop Ares but is left with a scared right eye.

Gameplay:

God of War's core gameplay has never really changed over the years but it has been slowly refined with each iteration. Hitting the square button does light attacks, triangle for heavy attacks, circle for grab and cross for jumps. The L button let's Kratos guard and also sets up attack variants for his weapons. Most of his combos are the same but some have slightly changed but pretty much control the same. Having not played God of War III, I don't know if these new combos have been implemented on the PS3. Pressing both shoulder buttons and tilting the analog stick lets Kratos do a dodge roll.

Kratos does have new moves this time around. He has a move called the "Hyperion Charge" which is triggered by holding the L button then hitting circle. Kratos goes into this football player charge and tackles his opponent to the ground with a loud thud. When an enemy is downed by this move, you can continue to pummel your opponent by hitting either the square or circle buttons repeatedly.

As with every God of War game, Kratos learns some new magic moves and acquires new weapons. These are all mapped to the D-pad which is good considering the PSP's limited controls. Kratos earns three types of magic attacks this time around.

Pressing the Right button brings out the Eye of Atlantis with shoots a long ray of lightning.

Pressing the Left button uses the Scourge of Erinys which unleashes up to three dark orbs that suck out health from near by enemies.

Up unleashes the Horn of Boreas which Kratos spins and slams like a giant hammer, it damages and freezes surrounding enemies.

Hitting Down swaps out the regular Blades of Athena with the Arms of Sparta, a spear and a round shield similar to the equipment used by the Spartans in the movie 300. With the Arms of Sparta, Kratos can throw the spear to hit ranged opponents and walk while guarding with the shield.

Holding down the R button sets fire to the Blades of Athena, letting Kratos unleash powerful fire attacks with every swing.

Content Wise:

Even though this is a PSP game, this feels like a PS3 title. It's filled with extra content such as a challenge mode, galleries, extra costumes and something called The Temple of Zeus which holds unlock-able items that require blood orbs, and more blood orbs means another play through of the story mode or beating some challenges in the challenge mode.

God of War has always been a solid series for me, Gameplay isn't ground breaking because it's usually more of the same but the presentation and delivery of the story is always top notch. I wasn't that satisfied with the ending as much as I thought I'd be with everything being epic and then with the final battle being what it is. However it was still an exciting action and adrenalin fueled thrill ride. You may not like God of War for using the same formula over and over again but you got to admit, Kratos kicks all kinds of ass.

Screenshot provided by Gamespot

(Original post by Migoy)

Score: 92/100

[youtube=http://www.youtube.com/watch?v=bDN3aUzyctY&feature=player_embedded]

REVIEW: Split/Second (PSP)

It's sort of an unwritten rule that almost every action film should have an adrenalin fueled car chase full of explosions with any disregard for property damage. If you ever wanted to know how that feels like then Split/Second is the game for you. Filled with flying cars, explosions and crumbling debris, this action packed arcade racer will laugh, cry, swear at the driver AI, jump for joy or possibly throw your PSP across the room. Whichever the result may be, you definitely have to try this game out.

Split/Second Developer: Black Rock Studio / Sumo Digital Publisher: Disney Interactive Studios, Inc. Platform: Playstation Portable Rating: E for Everyone Release: 11/17/2010

The Gist of Things:

You participate in a fictional reality TV show called Split/Second where drivers race for money and glory. This type of racing is a little different from your standard racing. Tracks a littered with traps and explosives that can be trigger by the driver, these are called powerplays. So you drive around, build up your powerplay meter to wreck your opponents cars with and reach the finish line. Sounds simple enough right? With 27 cars and 16 courses to choose from, you can expect a lot of action, suspense, thrills, and a whole mess of explosions in this game.

Story:

Aside from the whole reality TV show thing, there really isn't much else to the story of Split/Second. You have no character, you don't interact with any NPCs. You just drive. Remember this though, once you beat the Single Player Season mode, I bet you'll be as surprised as I was when that final cutscene rolled.

Gameplay and Features:

As I mentioned earlier, you drive around and use powerplays to take out your opponents. Powerplays are essentially your weapons in the game. No Koopa shells for you but I think a flaming bus rolling from the side or a collapsing building is a good replacement for taking out the competition don't you think?

Powerplays:

Your powerplay meter is divided into 3 chunks, each chunk can activate one blue colored powerplay. Having three built up in your meter, you can trigger the bigger powerplays which have a red colored icon. Blue ones trigger small traps like setting off a flaming bus to roll over rivals or blow up a truck that could careen cars straight into a wall. Blue powerplays can also open small shortcuts that might be available for you to zoom through and take the lead.

Red powerplays trigger the big stuff, perhaps a tip over a docked cruise ship or call down a large airplane to crash onto the runway. Red powerplays can also trigger route changes which could change the flow of a race completely.

Single Player:

Single player mode is divided into 3 other modes. Season mode let's you race in episodes. There are 12 episodes with each holding 6 events. There are 7 events.

Race is your standard racing mode which pits you against 7 other cars and your goal is to reach the finish line after 3 laps.

Detonator has you drive through a course as fast as you can while powerplays trigger automatically. This is one of the cooler modes because here you get that instant "action movie" feel with things blowing up everywhere and you having to dodge left and right constantly while racing against the clock to reach the goal. This mode let's you see almost all the powerplays in effect and witness the grand scale of destruction that the game offers.

Elimination has you racing against a timer. The car in last place gets eliminated every time the timer hits zero so your objective is to reach 1st place and stay in 1st place as long as you can.

Air Strike pits you against a chopper which fires waves of missiles at you. Your goal is to survive as long as you can while racking up points for avoiding the missiles. Targets appear on the track and show where the missiles will land.

Air Revenge is a variant of the Air Strike event. Instead of just dodging missiles, you build up your powerplay meter. Using a powerplay will trigger a missile scrambler which will send missiles back to the chopper. You goal is to take out the chopper as fast as you can.

Survival will have you racing through a track which has trucks driving around. These trucks will drop explosive barrels and will try to slow you down. You earn points by passing as many trucks as you can. There is also a timer present in this mode. The event ends when either you reach 1st place or crash while the timer is down to zero.

The last event is called Elite Race and is only available in Season mode. The driver AI is very aggressive in this mode and often times activated the big powerplays. Stakes are high as you need to place third or higher to unlock the next episode.

The next game mode in single player is Quick Race. Here you have access to all 16 courses and all 6 event types except Elite Race.

There is also a Challenge mode available in the single player option. With only 3 challenges to choose from and only 1 course for each challenge, this feels tacked on a bit underwhelming. Destruction will have you drive around and wrecking rival cars increases your score and bonus time. Power Slide lets you drift around to earn points and bonus time. Keep On Truckin' is the more unique of the challenges, it's the same premise as Survival mode but instead of using one of the regular vehicles, you actually take control of one of the Split/Second trucks and instead of dodging just barrels, you also have to dodge rigged rival cars the explode on impact. Now the truck itself can't crash but hitting the exploding cars can reset your points multiplier back to one.

Multiplayer:

Multiplayer for this game is simple and runs through local Ad-Hoc with up to four players. I wish it would've reached up to 8 maximum players so races could be more hectic and exciting though. It's pretty standard, you can choose only 3 event types (race, elimination and survival) but have access to all 16 courses.

Split/Second for the PSP is a very good port of it's console counter part. It did a lot of things right but the game is without faults. I did encounter a few glitches like clipping and me falling through the ground maybe twice. Some glitches worked for the better though, like one time in detonation mode, I kept crashing so I had to restart the event multiple times. When I paused the game after I restarted, I left it until my PSP went into sleep mode. When I turned it back on, the game said I completed the race and came in 1st place. So now I have one event in Season mode wherein my best time is 0:00:00. Another glitched that I benefited from was when I just fell through the ground and magically teleported in 1st place. I ended up coming in second place for that race but I got a good laugh out of it.

With the game being on the PSP, I'm sure it's going to be neglected and looked at as a throw away shovel-ware title but it's a very good port of the original game. Graphics wise car models could have looked a bit better but it's very solid overall. Where the graphics shine is in the environments. Hitting powerplays look good, especially the big ones and it's satisfying to blow up a dam, take out all 7 opponents and zoom to 1st from 8th place, both visually and personally. I do have one gripe with the game though, it's nothing game breaking but it annoyed me greatly as I was starting out. And that is the crash physics, it looks so cheap and wonky on the PSP. I call it "gummy bear physics" because when a car crashes, it looks the same as throwing a gummy bear at a wall and watching it bounce off like it has no weight. It's very minor and didn't keep me from enjoying the game a great deal. I had a lot of moments where it clearly looked that I was not going to place in 1st. But one well placed powerplay can change all that. It only takes a split second to turn the tides.

Score: 76/100

[youtube=http://www.youtube.com/watch?v=j8W9eFaCM9o&feature=player_embedded]

[youtube=http://www.youtube.com/watch?v=WpnUzI04_1s&feature=player_embedded]

(Original Post by Migoy)