Amazing trailer for The Walking Dead: Survival instinct

THe-Walking-Dead-Survival-Instinct-logo

You got to love Activision, they sure know how to make a release date trailer. With a game based on the popular The Walking Dead TV series, I guess they don't need to show any gameplay footage at all for their release date trailer.

The release is quite close and the only thing going for this game is the fact that it's a Walking Dead game. There's not much footage of the game still, and the latest trailer still doesn't want to give us an idea of what were getting into, or what sets it apart from the rest.

March 26 is the release date for Daryl and Merl's very own video game that tells their story before the events in the tv series. The game is confirmed to be released on Playstation 3, Xbox 360, and Wii U.

Since this trailer doesn't show much, here's a video that does, which also expains a bit more about the game. Thanks HDDreew for covering this.

Remember Me trailer introduces Kid Xmas

nilin_01 Remember Me, Capcom's new IP. gets a new trailer that's filled with fade-in fade-outs. It introduces Kid Xmas, and gives us a good look on the game's combat. Check it out below.

In Remember Me, you play as Nilin, a memory hunter from Neo-Paris in the year 2084.  She get's her memory erased and is now finding a way to restore her memory and figure out why it happened in the first place. When the game was first revealed, it featured the game's unqiue gameplay which allows players to manipulate a targets memory. Nilin taps their memory and changes the outcome of a specific memory in the targets head.

Remember Me is set for a May 2013 release on Playstation 3, Xbox 360, and PC.

Pick 5: Sleeper Hits of 2012

pick 5 1 2012 was a great year for gaming. Triple A titles like Mass Effect 3, Max Payne 3, Assassin's Creed 3, Black Ops 2, Borderlands 2, Halo 4, Resident Evil 6, and many more flooded last year's lineup. But there were games that literally came out of no where and made a great impression, and there were games that were considered great games, but did not get the attention it deserved. Here are five sleeper hits from 2012.

The Walking Dead

I'm going to start with The Walking Dead. People might go "what? But that's well known". true, we all know The Walking Dead from either the crazy famous TV series, or from the graphic novel were it was originated, but we never thought that Telltale's The Walking Dead Game would come out as one of the best story driven title in this generation, or even be considered best game of 2012. People were aware by the game's creation at Telltale Games, but I believe many were blown away how they knocked this out of the park. From episode 1, all the way to the finale, the game just got better and better. Telltale's masterpiece. You can check out my full review here.

The Legend of Grimrock

Old school dungeon crawling for today's gamers. A game greatly inspired by Dungeon Master and Eye of the Beholder, this is one type of RPG has been absent for years it seems. It was released in April of 2012 but I only gave it a try months after. When I gave it a chance and soon realize that I was missing out. A game filled with smart puzzles and gameplay that's quite unique in my eyes since I wasn't exposed to the classic dungeon crawlers released back in the late 80s or early 90s.

Spec Ops: The Line

At first glance it did look like the typical shooter. Another game that would easily get consumed by the shadows of games such such as Halo 4, Black Ops 2, and Medal of Honor: Warfighter, all planned for release at the end of he year. But it turned out to be a good game worth mentioning. The biggest praise the game got was not because of its gameplay, nor its online component, but for it's narrative, which is rare for a games like this. A story that impressed players  and urged others to give the campaign a chance. Months after its release I did caught up with all the talk about its story and tried I myself quickly noticed that its indeed under appreciated.

Slender: The Eight Pages

I just had to include this. Where did this game come from? A free PC game, that's fairly simple by design, is considered one of the most scariest game of 2012, possibly of all time. When it was released last June, it quickly grew in popularity. It soon spread like wildfire with many streamers and Youtubers making videos of them playing the game. is it really that scary? Yes! I tried it myself and while it only takes half 10 minutes to play one session, I've never felt so isolated and freaked out in a game. It became a hit that spawned games similar to Slender. It's sequel, Slender: The Arrrival that was just announced recently.

Kingdoms of Alamur: Reckoning

This was one game I did not expect to be really good. An action RPG that had a combo-heavy gameplay that made me think of Devil May Cry, and quick time events seen in games like God of War. This game was also massive, which gave an Elder Scrolls impression in terms of how much content there is in this game. I never heard or did research on the game, but after trying demo, I just had to get it, and I did not regret the buy one bit. Sadly, the creators of Alamur, 38 Studios went bankrupt thanks to a fraud lawsuit and was closed down. My dreams of a sequel will never happen now.

Any other sleepers worth mentioning? Hit the comments below.

Review: XCOM: Enemy Unknown (Xbox 360)

XCOM Enemy Unknown review imageXCOM. Sadly, it isn’t a commonly known name nowadays, but this franchise is considered one of the best strategy games of all time. When I heard Firaxis took the challenge of recreating the 1994 cult classic for modern-day platforms, I couldn’t wait to get my hands on it. When release day came, I bought it without hesitation, and after countless campaigns and finally finishing the game on classic Ironman difficulty, I can easily say this one of 2012’s best. This reboot not only retains the core concept of the original, it will also satisfy both hardcore fans of the old title as well as players new to the game. Firaxis has struck gold with this one.

xcom-enemy-unknown-R05

Gameplay can be fun and stressful at the same time

The setting is simple. Earth gets invaded by extra-terrestrials and you are the commander of the XCOM project, a group organized to be the last form of defense against them. The game is turn-based strategy with gameplay having two parts – Base management and Squad management. Let’s focus on managing your squad first.

During missions, you prepare and send out 4-6 units to respond to alien abductions, alien crash sites, and alien craft landings. Compared to the original, how you manage your squad in the field feels more simplified. You don’t need a big tutorial to prep you for combat with this one. A simple tutorial mission covers all you need to take on the alien menace head on, but don’t take the game too lightly. Strategy is greatly required since positioning is everything in this game. The angle of cover for your unit determines how protected you are from enemy fire, and getting hit is no joke (especially early on). It mostly leads to certain death when a hit connects. Since every shot is based on a certain percentage, it can be a bit frustrating, but at the same time rewarding, especially with those 20% hit rate shots that turn the tide of the mission. This game requires patience, and really tests you on that front.

As units rack up the kills, they earn experience and eventually get promoted. Rookies that get the promotion randomly turn into one of the four classes in the game; Sniper, Support, Heavy, Assault. Each class has its own skill tree, with skills that give them an edge in battle. As they rise up in the ranks, you are allowed to pick either one of the two skills in that promotion. Each side of the tree provides a different take in class. For example – Some skills on the left of the sniper tree make the soldier more effective with a pistol. While it does look simple at first glance, you are still left thinking hard on what would benefit your squad as a whole.

When units die, they are gone for good, along with all that experience the soldier earned. It can be heartbreaking to see your assault class shottie with 30 kills die in front of you. Since death is permanent, you tend to tread carefully. You grow attached to some of the units as you go from mission to mission, and your performance when losing one experienced unit makes a big impact, especially later in the game. Units dying can sometimes also affect nearby units in a hilarious way. Units with little willpower  can panic after seeing a squadmate die, which makes him randomly do stupid stuff on his next turn like shoot another squaddie, or even walk out of cover to get taken out by an alien on overwatch.

xcom-enemy-unknown-R02

Missions can either go really smoothly, or out of control really fast. That’s thanks to the amazing AI. Depending on the situation they are in, you see aliens fleeing from their cover if it’s dangerous to stick around, or use their abilities in key moments that make you really think about your next move. They can even flank you and wait for you to be impatient.

Before any mission, you are given the chance to sort out your unit’s loadout and appearance. Again, it’s simplified compared to the original game. You get to customize the unit’s primary weapon, secondary weapon, armour, and a utility slot, which lets the unit carry one grenade or one med kit. At first, I was bothered that I wasn't able to carry more grenades like the old game, but this change provided challenging decisions during missions. Should I throw a grenade at the Sectoid applying mind flay, or save it for when I see a group of them bunched up? It made those items so valuable in missions that you sometimes regret using them when you need it the most.

When you start a mission, all the aliens are hidden, so you need find them while simultaneously strategically positioning yourself. When you find a group, they are given free time to get into cover, which mostly eliminates the chance for an ambush. That was one of my biggest gripes on the combat. No matter what, they get a chance to get into cover. For us? We don’t get that luxury. Get ready to be flanked. Most missions task you with killing all the aliens in the map, but every once in a while you are given different objectives like escort missions, bomb defusal, and terror missions where you need to rescue civilians. The amount of tasks to keep the missions fresh is enough, but the number of maps is lacking. You will do tons of missions, and you will quickly notice maps used over and over again with the same starting point.

But the maps are well-developed. Building walls, cover, and almost anything else on the map can be damaged or completely destroyed, which opens up new opportunities for attacks and strategies. The hit chance of that alien too low? Throw a grenade and watch his cover crumble. The environment can also be affected by missed shots. I’ve experienced awkward situations such as ending up with no cover at all for one of my units, thanks to a missed shot by my sniper. The game always surprises you with moments like those, especially when you miss a rocket shot, which doesn’t make sense when it happens.

xcom-enemy-unknown-R06

The pressure of being an XCOM commander

Now to base management. This is where everything happens when you’re not on a mission. After a successfully mission, all the damaged alien equipment, parts, and corpses are brought along with your squad as they head home. These items are required so that your research team can develop new equipment and technology. Then, with the help of the engineering bay and a few credits, you will have the new gear ready for use. Since the base is located underground, it’s presented in an antfarm-like overview which is quite nice, but hardly appreciated. There’s so much to be done when in the base. It’s quite easy to manage and understand what needs to be done, but things can go spiralling out of control if you don’t pay attention. Everything is up to you on what you consider the highest priority since only one research or construction can be done at a time. It usually takes days for upgrades and research to finish, so while waiting, you can scan with XCOM’s geoscape for alien activity, which is pretty much where you find missions to do.

Another aspect to manage is your interceptors and satellites. Satellites are used to scan for alien activity in that country and earn extra funds per month, while interceptors protect satellites and shoot down alien UFOs. During the early stages, shooting down UFOs is easy stuff, but just like everything else in the game, it gets harder later on, so upgrading your planes is another thing to consider. A small mini-game occurs when dispatching planes to take down a UFO craft, and when you successfully take it down, it’s time to send your squad.

In XCOM: Enemy Unknown, the XCOM project is being funded by leading countries around the world. If you have 7 countries that cut their funding, it’s game over. Yes, you can lose the fight against the aliens if you don’t get enough support. So you become a babysitter to these countries. But missions like the abductions happen in multiple countries all at once, so it’s not an easy task to keep them all happy. Not assist a country enough and you will see them cut their funding in the next XCOM monthly report. You will lose countries, but you are left in a position to decide what’s best as you move forward. The base management is as strategic as ever, which shows that Firaxis was definitely the perfect choice for a game like this. Sadly, the reboot only has one base to manage, whereas in the original you were allowed to make multiple bases.

xcom-enemy-unknown-R01

Playing the game will lead to different outcomes every time. Each campaign turns out different thanks to the many decisions that shape your game, which gives a strong replay value. If you want the perfect XCOM experience, Firaxis included Ironman mode, which disables your ability to save the game. The game pretty much saves the game for you in one file, and you are forced to live with whatever has happened in your campaign. No more loading to save a squad member. To really appreciate the game, turning on Ironman mode is the way to go, but not everybody would be keen about the idea, so it’s good to see it as just an option.

It isn’t the smoothest game though. Playing it on the Xbox 360, I’ve experienced many bugs. Most of the bugs I’ve encountered are during missions. One example is after taking a shot, the game locks up and doesn’t go to the next unit, forcing me to exit the game or reset (happened three times).

The character models and animations are nothing to brag about, but the tone of the environment and soundtrack is spot on. The feeling as if something, or someone is out there is greatly captured on each map in the game. Aliens hidden can still be heard when moving around the map, and the sounds they make are quite distinctive for each alien type.

xcom-enemy-unknown-R03

I played XCOM: Enemy Unknown on the Xbox 360. It’s clear that the PC version is the ideal platform, but I chose a console version since this is the first time XCOM will be hitting consoles. I needed to see the difference in controls. To my surprise, playing XCOM with a controller is as easy as playing it with a keyboard and mouse. It’s quite user-friendly and I had no problems with it at all when playing it. Firaxis did a good job at making this strategy game very friendly to console controllers. Everything is smooth and easy to access, even when you are maintaining your base. If you are planning to get the game on a console, the controls won’t be an issue.

 Multiplayer mode, who needs it?

XCOM: Enemy Unknown actually comes with multiplayer, but don’t get all excited. It’s quite simple really. You fight against another player, and the first guy to lose all their units loses. There’s no base building or anything. It’s just a mission against another player. You are given a point budget, where you can spend in order to create your squad for the match. Each unit costs a certain amount depending on how strong they are. The multiplayer is quite disappointing really if you compare it against what the single player brings. The only good thing about playing multiplayer is that you get to control the alien units as well and make interesting strategies with human squad soldiers and aliens to win. But the online is quite laggy and very unbalanced. You might get a kick out of it after a few matches, but it will grow old pretty fast.

xcom-enemy-unknown-R04

Firaxis has done it. A game that has stayed true to its roots, and at the same time revived a franchise that’s still loved by many players around the world. Fans of the old game might not appreciate some of the changes to the game, but most of what made the game so appealing is still intact. At the same time, the game is simple enough that any player unfamiliar with the series can pick it up with ease. XCOM: Enemy Unknown lets you make hard choices that have painful consequences at times, but the feeling when you succeed after all of that makes it even more satisfying. A successful reboot that I find myself coming back to every now and then, just like I did with the original.

Score: 90/100

Pros:

-        A great reboot of the 1994 XCOM classic

-        Addicting gameplay

-        The difficulty of the game is welcomed

-        Ironman mode

Cons:

-        Can be quite buggy during missions

-        Not enough maps in the game, maps get reused a lot

-        Story is easily forgettable

Monday Impressions: Hawken Open Beta

Hawken_impression02When you say mech games nowadays, there's so little that pops in my head. It's a style that we rarely see in this generation. Well, Hawken is here to hopefully fill that void. Hawken is now on it's open-beta stages since December, so I took the opportunity and played a few rounds of mech warfare.

Developer: Adhesive Games Publisher: Meteor Entertainment Release Date: Currently on Open-beta

This multiplayer Free-To-Play title caught my eye when I first saw a couple of screenshots of the game's HUD. It gave the impression that they want to make players feel as if they are really inside a mech with a first person perspective. When I finally got a chance to play a match, it certainly felt that way. The movement in the cockpit plus the sounds it makes while move really sold it.

Hawken is surprisingly fast-paced. You will die if you are not paying attention and just like most online games nowadays, the spawn rate is so fast that you can instantly get back into the action. I mostly played Deathmatch and Team Deathmatch (There's still Missile Assault and Siege game modes) to just go all out with the carnage and I was having a blast. Dashing from left to right, boosting up to catch someone above, and hiding in a corner to use my repair bot in order to repair any damage I've taken. The overall feeling was just right.

It was definitely something different and it's hard to believe it's Free-To-Play, especially on how great the game looks like on max settings. Tons of detail on the map environments and seeing an enemy mech blow up in front of you is quite satisfying.

Hawken_impression01

Another thing I quite like is the fact that every mech in the game can level up and be customized to your playstyle. Down to countermeasures, offensive items, to internal parts to improve certain stats. Nothing like Armored Core though, where you need to think about every single part, but it will do. You can also customize it cosmetically, but that requires real money to get those damn paint patterns.

Gameplay trailer

Aside from paint jobs, you can also spend your hard-earned cash on unlocking new mech and new parts to play around with, but these can be earned without spending a dime, just be ready to spend a good amount of time with the game. The points earned after every match to buy is quite small that I instantly felt the need to grind. I'm still questioning if players that do buy new mechs and parts with real money get an advantage. But so far I see no problem taking down mechs with the basic machine given at the start.

The latency is a bit of a problem at times. With me living in the Philippines, I filter to join the asian and oceanic regions to lessen the lag. But even with me filtering to a closer server, I occasionally experience latency up to 200, which can ruin gameplay, especially when using rockets that has a delay when launched.

They also have a story all planned up. Not in the game though, a web-series, which is planned for release this year. Check the trailer below.

Is it worth a try?

Yes, definitely. This is the mech game that should have been made years ago. Plus, its free. All you lose is HD space if it's not your kind of game. For me, I don't see myself playing this everyday though, just small bursts. It's still in open beta after all, so I will definitely log in every now and then to see the new improvements and added content.

If you'd like to give a go, go ahead to Hawken's official website and create an account now. Download the client and start playing.