Final Fantasy Type -0 HD comes with Final Fantasy XV -Episode Duscae-, pre-orders now available

FFtype-0HD_logo PS4 owners will get their first dose of the Final fantasy franchise with Final Fantasy Type -0 HD and is the first JRPG to be available on the PS4. If you haven't played the original on the PSP, it would be a treat on it's own, but Square Enix made it a little interesting by adding a demo version of the highly anticipated Final Fantasy XV

Currently titled Final Fantasy XV -Episode Duscae-, the demo was specially rearranged and edited to contain a part of the opening scenario of Final Fantasy XV, giving players the opportunity of trying out the game's open world and new combat system.

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First announced as Final Fantasy Versus XIII in 2006, it was later re-launched as Final Fantasy XV on June 2013 as a next-gen title. The story will revolve around a cross-country road trip with protagonist prince Noctis Lucis Caelum and his entourage. In the demo, their car, which seems to be their mode of transportation in the game, will be unavailable, and the demo revolves around fixing it. The Final Fantasy XV demo will only be available to the first batch of copies of Final Fantasy Type -0 HD on release.

Added Asian localization was not originally planned for the demo, but director of Final Fantasy XV, Mr. Hajime Tabata, might prepare traditional Chinese and Korean languages and update the demo hopefully on April :

“I had the chance to participate in the Taipei Game Show this year, and was touched by the serious and direct passion of the fans in Asia. It had strongly motivated me to prepare Asian languages in the demo version. Though it had not been planned initially, I discussed with the development members, and decided to localize the demo.

We hope to update the demo bundled in the “FINAL FANTASY TYPE-0 HD” in April, and provide the Traditional Chinese and Korean subtitles for the Asian customers to play in their languages.

I hope to see many customers experience and enjoy the genuine FINAL FANTASY adventure in the new open world.”

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Pre-orders for Final Fantasy Type -0 HD is now available and those who pre-order in authorized PlayStation sellers will be given a limited edition steel book of the game. Final Fantasy Type-0, originally known as Final Fantasy Agito XIII, was released for the PSP (PlayStation Portable) in 2011 and is a part of Fabula Nova Crystallis: Final Fantasy series. Release of the HD port to the PS4 was announced last year.

Final Fantasy -0 HD will be released on March 17, 2015 on the PlayStation 4.

Video Game Convention and E-Sports Competition happening on November 15-16

535914_303225076528305_4831689951381322478_n (1) A big gaming convention is happening in the Philippines. For two days, the E-Sports and Gaming Summit (ESGS) will open its doors on November 15- 16 to feature a series of video game competitions, and showcase video games developed by local game developers. This isn't the typical convention you'd expect in the Philippines, so let's give you all the details shall we? 

The organizers working on this event is the same group bringing us this year's Pinoy Gaming Festival (PGF), another big gaming event happening this week on October 25- 26, 2014. For those looking to witness the best players in the Philippines in a specific game, ESGS has a total of nine tournaments happening on the two-day event's stage floor.

The full list featured at the event stage as of October 25,2014 are as follows:

1. eSports League (ESL) Hearthstone Philippine Finals 2. ESL League of Legends Philippine Finals 3. Mineski Pro Gaming League (MPGL) Dota 2 Philippine Finals 4. MPGL Assault Fire Philippine Finals 5. MPGL Dragon Nest Philippine Finals 6. MPGL Ultra Street Fighter 4 Philippine Finals 7. Point Blank Revolution 8. Starcraft 2 Heart of the Swarm 9. Tekken Tag Tournament 2

Pinoy2DFighters, the 2D fighting game community here in the Philippines, will be attending to host tournaments for Ultimate Marvel vs Capcom 3, and Injustice: Gods Among Us. For those looking for some Persona 4 Ultimax Ultra Suplex Hold action, PinoyPS got you covered- they will be hosting a tournament during the event.

So there...E-Sports...check! Now, that's not the only thing attendees get to see during ESGS. Local game developers and publishers will have booths all around Halls 3 and 4 of the SMX Convention Center in Mall of Asia to feature the games they have developed. Other big gaming companies will also have a spot at the event, names such as Garena, Boomzap Entertainment, Asiasoft, Zeenoh and the International Game Developers Association Manila Chapter. So, if you're looking to get your foot into the gaming industry, this would be a perfect place for you to mingle.

Here's the list of developers/publishers as of October 23, 2014 that's confirmed to be at the event:

Quickfire Games -  http://quickfire-games.com/ Skillshot Labs -  http://skillshotlabs.com/ Synergy88 -  http://www.synergy88studios.com/ Zeenoh -  http://www.zeenoh.com/ Figment Games-  http://www.figmentgames.com/ AsiaSoft-  https://epins.gamex.ph/ Gameclub - http://ph.gameclub.com/ Garena - http://www.garena.ph/

If there's one event you can't miss as a gamer, it will have to be this one. We hardly get a chance to see local game developers come together to show their amazing talent to the local gaming community, and let's not forget the E-Sports scene here, which is vastly growing into a beast that the rest of the world won't be able to ignore. We are excited that an event like this has finally surfaced. They are aiming big - a convention aiming to be in the likes of Tokyo Game Show (TGS), Electronics Entertainment Expo (E3), or PAX. If successful, just imagine how ESGS would be for the community in the next few years.

Tickets are now available for purchase at all SM Ticket outlets in all SM Cinemas nationwide. A single ticket will cover only one day of the event and will cost you P150, so that's P300 if you want to fill up your weekend. Tickets are limited, so I suggest you run to your nearest SM (it's right around the corner, I'm sure) to secure your spot at the event floor. If you want more information about the event, or wish to see the latest updates as we get closer to event, head over to ESGS's official Facebook page for more details.

 

The TMG crew will be working on a full coverage of the event, so that all of you can see every nook and cranny of the first ever ESGS.

Heroes of the Storm: Will it break through a crowded genre?

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Heroes SS03 The Alpha of Heroes of the Storm has taken my weekend. The MOBA(Multiplayer Online Battle Arena) scene is already crowded with the likes of League of Legends and Dota 2 and I was wondering if there was a place for Blizzard's take on the genre. After playing game after game close to 3AM for three days, its changes to the 5v5 formula got me excited for a MOBA once again.

Now, before I say anything about this game - IT'S CURRENTLY ON ALPHA DEVELOPMENT. This game is not yet close to complete and the final product might come out different in the future.

Okay, with that out-of-the-way, let's begin. How is Blizzard's MOBA? For starters, it's a breath of fresh air. In its core, it's just like any other MOBA; five players control one hero and attempt to destroy the other players base before they lose their own. But that's where the comparison ends. Blizzard didn't just change one or two things to make it stand out, they took out most of the features that we consider as a standard in this genre.

Items? What items?

Let's start with the biggest change --  There are no items to gear up your hero. Yes, the grind to get the best item in order to be a force to be reckoned with is not present at Heroes of the Storm. There isn't even any gold to earn while killing those mindless creeps set to charge into the enemy's base. That change alone makes this MOBA interesting. At first it comes out as a turn off because the deep customization comes from the item management system, but I came to love this change after playing a few matches. For one, grinding is less in this game considering there's nothing to earn except experience. All you are given is hero clash after hero clash with it never stopping.

You can still create builds though with heroes. That's were the talent system comes in. Every two levels, you are given the choice of up to 4 talents that can either give your hero a new ability or alter existing ones. Diversity for each hero is still hard to gauge since Heroes of the Storm is still under development, but the potential of having different variations of a hero and coming out viable is there. Basic skills will unlock right off the gate and you get to choose one of the two special skills when you hit level 10. The 'ultimate' skill of the hero, that's what some call it.

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Play together, level together

You guys still with me? I hope so because we have another big change. In Heroes of the Storm, heroes don't have a level, the team does. All the experience earned during a match goes to the overall experience bar of the team, once the team goes up a level, all heroes levels up at the same time, increase their base stats and damage of their skills. Again, another move to support the idea of "team play". The traditional stick to your lane is hardly present in Heroes of the Storm. During a course of a match, you see clash after clash in just minutes after the gates open. People heading over to the map's main objective, joining your team in taking down mercenary camps is what I mostly see in every game. Going alone is never a good idea.

The only drawback is the big gap you'll feel once a team is down a few levels against the opponent. Once your down a few levels, your whole team will feel it once a clash happens. Thankfully, the game is so fast paced, getting back those levels by killing 'creeps' and taking down a few heroes can close the gap easily. So there's still a reason to cover lanes, but it's not a priority anymore. Objectives are now the priority.

Objectives matter

The overall goal is still to destroy that big structure in the enemy's base, but there's now a map-specific objective that would greatly support your overall goal. Currently, there are four maps to play on, each with a mechanic that can give you a quick lose if left ignored. After a few minutes, the objective kicks in and it requires you to do  specific tasks to get an advantage in laying siege to your opponent's base. For example - in the Blackheart's Bay map, players must collect coins found in chests and in mercenaries, and turn them in to Blackheart found in the middle of the map. Once the team collects the right amount of coins, Blackheart will use his ship to bombard your enemy's towers with a few rounds. Once he's done, teams will have to collect the coins again to get support from him. I've learned this the hard way, or rather my team did. These bombardment's from Blackheart is a huge push for your team. When we've realized that, once the chests have appeared for looting, everybody drops what they were doing and raced for the coins. This results in constant clashes because the opposing team is also aware of how important the objective are to get the win.

These objectives are a great addition, which again supports "team play". I say that a lot I know, but every new change supports that idea. It's difficult being the lone wolf here simply because all the action happen around the objectives anyway, resulting in hero synergy to take into effect, as well as those clutch skill use to give your team the upper hand during a clash. The map size is also a big plus in Heroes of the Storm. You find yourself dead, but once you revive, it only takes a few seconds to get back into the action thanks to your trusty mount(Pretty awkward seeing Diablo ride a horse though). Maps are small, but it helps Heroes of the Storm become a game that's all action most of the match. The tedious forest farming or creep farming, and only engaging when you have the proper gear is out the window. Even at level 1, clashes will happen, making it an exciting game even at the start.

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Profile progression is a thing

There maybe no currency during matches, but outside matches, you need gold to obtain your preferred hero. After a match, you are given experience for your profile, that when you level up, you unlock new features like daily quests, hero rotation slots, hero quests, and gold. With that gold, you can use it to unlock a hero permanently. Every week, there's a set of heroes available for every player(Similar to League of Legend's hero rotation), if you have that favorite hero that you'd like to have access to, you can spend some gold for it...or real money($9.99 per character as of the Alpha build). Heroes of the Storm will have a similar business model to the likes of Dota 2 and League of Legends, but it's funny that you can spend real money already even though it's currently in the Alpha stages. Blizzard has warned players beforehand that account wipes will occur as development moves forward, so players that spent a good amount of real money to acquire heroes gets a refund in full. Only problem is, that amount is placed into your Battle.net account's wallet. No withdraw feature? Ah well.

What? A MOBA that's easy to learn?

Thanks to the item management and individual leveling, the learning curve is quite steep for MOBA's. It takes a couple of games to get a grip of the gameplay in order to contribute for your team. The fact that Heroes of the Storm has no items, and everybody levels at the same time, it's easier to grasp how the game and heroes work. The fact most games reach around 30 minutes per match, the time it takes to learn is smaller than other games. This makes it very open to casual gamers not familiar with the genre. Mechanics are simpler, and you won't find those scenarios of players being completely useless because they don't know what item to get or they're 3-4 levels behind other heroes. With its simplicity, Heroes of the Storm has a very comfortable space for an already crowded scene. It being a competent competitive game, that's hard to say at this point since ranked play and other features supporting professional players is still not available.

I've dumped a hefty amount of hours on Heroes of the Storm and I wasn't expecting this one to be promising. At first glance, it looked like a horrible MOBA clone that just wants part of the pie. In the end, it's a game that has the right idea to separate itself from the pack. Changing a lot of the expected features really makes it stand out, and the heavy emphasis on team play really makes it a MOBA worth keeping an eye on. I was sick of MOBA games at this point, but here comes Heroes of the Storm somehow pulling me back in.

Blizzard released the first wave of beta invites to players outside of the US, so those that haven't got the invite, head over to your battle.net account and opt to join for alpha testing. If you've already done that, check your email, you might be one of the lucky few.

No release date has been given for Heroes of the Storm. As of July 7, 2014, the game currently has 4 maps, with 27 playable heroes. It will be Free-To-Play once it's officially released.

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Written By: Carlos Hernandez

E3 2014: EA Press Conference - New Mass Effect, Sims 4, Dragon Age: Inquisition, Star Wars: Battlefront, Battlefield: Hardline

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Right after Microsoft's press conference we have EA's press conference, and boy was that hard to watch. We don't expect much from EA, we don't even recall a year that made us appreciate staying up to watch their presentation live. But this time around  we were hoping to be blown away. What's makes this year special? Oh, just the possible reveal of Star Wars: Battlefront 3 gameplay, Mirror's Edge 2, Dragon Age: Inquisition demos, and a strong chance of getting a new Mass Effect game reveal. We did get those games on stage, but only as a developer diary trailer. Bottom line from this press conference - These games are confirmed, and that they are definitely working on them. You could of sent us a memo instead of making a presentation EA.

Star Wars: Battlefront coming Spring 2015

Dragon Age Inquisition demo showing combat

The BioWare E3 2014 trailer

The Sims 4 dev trailer

New UFC game, featuring Bruce Lee available June 17

Madden NFL 15 out August 26

Criterion Games E3 2014 trailer

PGA Tour 2015 with Frostbite 3 Engine, out Spring 2015

Dawngate announced. What is it? EA's MOBA.

New Mirror's Edge

FIFA 15 E3 trailer

Battlefield: Hardline up next.#E32014 32 player match demo

Quick Mentions

- Battlefield: Hardline beta out now

- Bioware Montreal team is working on the new Mass Effect(Mass Effect 4) , while the team in Edmonton is working on completely new IP.

- Criterion Games working on a new action sports game, no name though. First-person multi-vehicle game

This has to be the most disappointing presentation this E3. It really felt like EA didn't really care of making a huge impression for their future games. It was a nice touch to have Battlefield: Hardline beta up and running for all to play the day they announced it, but I think the biggest shocker is the fact that we saw more developers talking about their games than new gameplay footage.

We will give more of our impressions of what was shown in the press conference in a future post. TMG Podcast E3 Special will go LIVE next week once all the dust has cleared to go through each announcement and reveals one by one.

E3 2014: Nintendo Digital Event - Zelda Wii U, Captain Toad, Bayonetta 2, Super Smash Bros. Wii U/3DS

Nintendo-Digital-Event Nintendo was the last to show their goods and even though they didn't have a live press conference, they announced a hefty amount of titles that would help the struggling Wii U. Is it enough to get people excited? It's hard to tell but it's clear they are banking on Super Smash Bros and Bayonetta 2 to end the Wii U's 2014 on a high note. But as we look forward, 2015 looks bright for the Japanese company. Have a look at what they announced below. 

Mii Fighters joins the Smash Bros. arena

Amiibo figures announced

The X game revealed last year is now officially called Xenoblade Chronicles X, exclusive to the Wii U

The Legend of Zelda Wii U is coming out in 2015, and it will be open world

Hyrule Warriors gets a release date September 26

Yoshi's Wooly World revealed with a 2015 release

Kirby and the Rainbow Curse announced, exclusive to the Wii U and coming 2015.

Mario Maker announced and coming to the Wii U, also 2015

Captain Toad: Treasure Tracker announced for the Wii U

Pokemon Omega Ruby and Alpha Sapphire E3 trailer

Star Fox for the Wii U was also teased by Miyamoto

Bayonetta 2 comes with Bayonetta 1

Splatoon announced for the Wii U

Quick Mentions

- Professor Layton vs Pheonix Wright coming to the west August 29.

- Mario vs Donkey Kong announced.

- Smash Bros. 3DS delayed to Ocober 3, 2014.

- Mario Party 10 announced.

- Each Amiibo figure has chips that can store data and interact with compatible games. Games announced that will be compatible are Mario Kart 8, Super Smash Bros. Wii U, Captain Toad, Mario vs Donkey Kong, Mario Party 10.

That's Nintendo's E3 presentation - Short but sweet. After the presentation, the Nintendo Treehouse found at E3 kicked off and was there to show off all the games mentioned. There were also a couple of game announcements that wasn't included in the digital event like Mario Party 10, Mario vs Donkey Kong, Professor Layton vs Pheonix Wright release date, and even confirming that Pac-man would be a playable player in the new Super Smash Bros. Very unusual that they announced some of these discreetly right after the presentation, but that's Nintendo for you.

We will give more of our impressions of what was shown in the press conference in a future post. TMG Podcast E3 Special will go LIVE next week once all the dust has cleared to go through each announcement and reveals one by one.