Meet the voice cast of Mass Effect 3

Mass Effect 3 Bioware released a new video revealing the voice cast for Mass Effect 3. Not everybody was shown but we see new faces joining the cast and old one's reprising their roles one again for the third and final chapter.

 

Here's the full list:

Mark Meer - Male Shepherd

Jennifer Hale - Female Shepherd

Martin Sheen - The Illusive Man

Freddie Prinze, Jr. - James Vega

Seth Green - Joker

Tricia Helfer - EDI

Yvonne Strahovski - Miranda

Carrie-Anne Moss - Aria T'Loak

Ali Hillis - Liara

Keith David - Captain Anderson

Lanse Henriksen - Steven Hackett

Jessica Chobot - Diana Allers

Strong voice cast for a video game. But the latest addition to the cast, Jessica Chobot, came as a shock to me. She is also the face and voice of Diana Allers, similar to what they did with Yvonne Strahovski for Miranda Lawson.

Mass Effect 3 is out on March 6, 2012 for Playstation 3, Xbox 360 and PC.

Dragon's Dogma dated, game comes with an RE 6 demo

Dragon's DogmaCapcom has confirmed a release date for their open world RPG Dragon's Dogma. They also dumped a huge incentive to purchase the game. It will include a redeemable token to download a playable demo of Resident Evil 6. Also, the demo will be accessible 60 days earlier  on Xbox Live. What a way to help a new title Capcom.

The demo will be available on July 3 on Xbox Live, while in PSN it will be available on Sept. 4 in North America and Japan and Sept. 5 for Europe.

The new trailer for Dragon's Dogma also reveals its release date and the Resident Evil 6 demo.

Putting a playable RE 6 demo code in each copy just placed this game in the spotlight. Hopefully it comes as a great game in the end and not just something to buy just for the demo.

 

Demo Impressions - Kingdoms of Amalur: Reckoning

Kingdoms of Alamur This is one game that I didn't even know existed. It's coming out on February 7 and I only noticed it because the release is a week away. Thankfully, 38 Studios released a lengthy demo. The demo is pretty much the start of the game, and not only was I impressed by the game, I spent two hours on it.

Not only is it a fresh title, this is one of the first project's of 38 Studio as game developers.

What interested me in getting the demo? Well you get some freebies for Mass Effect 3 if you download and play the demo of Kingdoms of Amalur. Like i said, I spent two hours on the game and it really showed me what this game will bring.

It's a hack and slash action RPG with a surprisingly deep character customization. When you start the game, your character is pretty much a blank slate. You are presumed dead and get dumped in a pile of corpses. When your character gets out of the pile you get to control your him/her for the first time. As you progress in the starting area, the game teaches you different ways to dispose your enemies in the game. You learn how to equip and fire a bow, silently kill an enemy, and even cast your first spell which is some lightning bolt. You come out as like a jack of all trades kind of hero at the start but with three skill trees to invest points in. Might Finesse and Sorcery are the skill trees, so it was obvious you can either go the warrior, rogue, or mage route.

This game has pretty decent controls but a targeting system that would bring problems to players. Its auto targeting so it takes a lot of effort to target the enemy you actually want to attack, especially when you want to cast a spell on them or shoot them with your bow. The camera is also a pain since it can sometimes zoom in too much into the fight making you also worry about adjusting your view during the battle.

It's a story driven game. Your hero is the typical silent hero but everybody around you have decent voice acting which is a plus. You engage them in a conversation wheel somewhat seen in games such as Mass Effect or Dragon Age. After learning the basics, find out about the main story, and looting some items, I found myself outside the starting area and introduced to a huge open world.

You find out the main plot of the game as you leave the starting area. Just when I thought it was going to end soon, the demo informs me that I have 40 minutes to roam around the world and just do whatever I want really. Going to the menu screen or engaging in a conversation will pause the timer. With that in mind, I explored and saw myself doing a couple of side quests and leveling up during my 40 minutes. it was an hour of open world freedom and I saw myself hooked into the world 38 Studios created. I was able to hit level 3 before the demo ended and I invested points in finesse, to become more of a rogue type.

Deep RPG elements is always a win for me

There's 22 skills per tree, and each skill had a couple of levels in each of them in order to max it. There's a lot of variety on how you want to level your character and what's so interesting with the character progression is you can further make your character unique by these destiny cards. it's sort of the class system in the game. Certain cards will unlock depending on how much points were invested in a certain tree. Invest 6 skills in finesse and you can equip a destiny card that gives you bonuses as a rogue. There are some destinies that require points on different trees. Add 8 points in Might and Sorcery and you get a destiny that gives you interesting bonuses like replacing your roll with a teleport. Thanks to these destinies, becoming more of a hybrid character is possible.

When you level, you earn higher life and mana plus 1 skill points and 3 points to be added in either of the three skill trees. That one skill point is for improving your skill on either blacksmithing, alchemy, persuasion, lock picking, those kinds of skills. Yes, crafting is also present in this game and I noticed somewhat like gem slots on some green items I found during the demo.  The RPG elements really feel deep.

The world map of Kingdoms of Amalur is huge. It gave be the impression that this is no 20 hour action RPG but more like a 50+ or more kind of game. There seems to be factions, tons of side quests and what looks to be five regions in the map. Todd Mcfarlane(Spawn) is doing the art of the game and they also have a lead designer that worked on Elder Scrolls III & IV. Which makes sense seeing how broad the game is.

During my 5 minutes left in the demo. I was sold to what Kingdoms of Alamur : Reckoning has to offer. So I stopped with the questing(avoid further spoilers) and decided to give hell to the first village in the game. Pressing the up directional enables you to attack friendly NPC's and at level 3, the whole town and guards were wiped out.

What does it feel like? - Open world RPG games like Elder Scrolls or Fallout. Only difference is combat is very fast paced. It looks like a huge world filled with dungeons and quests, and a story worth telling. A very unique character customization and a really face paced combat that have a bi of problems because of the camera and targeting but loads of fun. Western RPG fans, this one looks like a winner.

This game is definitely up my alley and I'm seriously considering on getting it when it comes out.

Kingdoms of Amalur: Reckoning is out on February 7 for Playstation 3, Xbox 360 and PC.

 

Migoy's Impression:

I have to admit that I have never really played a fantasy RPG before. I played a bit of the first Diablo as a kid but didn't get far, missed out on Diablo 2 and basically the whole MMORPG scene when it boomed so I was going into this completely fresh not knowing what to expect.

Let me set things straight, I enjoyed this demo. The world looks gorgeous and I found it fun to run around the fields and killing monsters. Equipping different armor and leveling up spells and abilities are standard fare in games like this but what set this apart, in my opinion, was the combat. It plays more like an action game when it comes to hacking down enemies, shooting your arrows and casting your spells. All of this happens in real time as opposed to clicking your enemy, doing a slash then waiting for the cool down time to run out. I like combat that is more involved and after the demo ends, the trailer played shows off some more combat where the characters are doing combos and juggling their opponents which made me even more excited about this game.

Now I know that I should get Skyrim first and I set Battlefield 3 to be my February purchase but I might cave and pick this game up once released.

Final Fantasy XIII-2 Reviews Are Now Up, Review Round Up

Final fantasy XIII-2 Reviews for the next Final Fantasy game is out online. Did it being less linear help? It certainly looks that way. Its been getting decent scores from critics and has a slightly lower metascore against its predecessor in Metacritics.

It sounds like it's still a great RPG in its own right. It still presents problems but it looks like Square Enix is heading for the right direction this time. I played the demo of 13-2 and it was not the Final Fantasy game for me. I'll say it again, Final Fantasy XIII just ruined it for me and I have no plans in hitting its sequel any time soon.

If you have any other online reviews to share, hit the comments.

Here's a list of some of the reviews for the game:

Metacritics - 80(As of January 30)

Eurogamer – 8

Machinima – 9

Digital Spy – 4/5

Joystiq – 3/5

IGN – 8

OPM UK – 8

The Guardian – 4/5

Destructoid – 8

GameTrailers – 8.8

OXM – 8

GameSpot – 7.5

Planning to get this sequel? Final Fantasy XIII-2 is set to be released on january 31 for the Playstation 3 and Xbox 360.

Review: Batman: Arkham City(Xbox 360)

Batman: Arkham City  

The sequel to what I think is the best game based on a comic book character is finally out. Arkham Asylum was a perfect take on the caped crusader, and its sequel brings back the core gameplay mechanics that we all loved in the first game, except now the action takes place in a more stunning sandbox-type environment. While it’s awesome just playing the way you’d expect to play Batman (taking on 15 guys at once, hiding in the shadows), it gets even better when you have a whole city at your disposal. Playing as a superhero has this never felt this good. Is it really as great of a game as people are saying it is? Definitely.

Everybody was shocked at how good Rocksteady's Batman: Arkham Asylum was, including me. Licensed games usually don't get that kind of praise, especially from a studio just starting up in the industry. People were not expecting much from it. Its success proved that if executed properly, any licensed game has the potential to come out great. After the first game's accomplishments, a sequel was definitely in order, so in 2010, they announced Batman: Arkham City. The title alone shows that Rocksteady was heading in the right direction. Expectations were through the roof now to deliver a sequel that did justice to the new legacy established by the first game. From what I experienced while playing this game, the developers did even more than we could have expected.

Batman: Arkham City's setting is a portion of Gotham that houses the most notorious criminals and villains in Gotham City. Just think Arkham Asylum, but now a whole city. Why the citizens of Gotham allowed such a place to exist is beyond me. The main story overall was very strong, much better than the first. I won't spoil the story but I can honestly say that it’s worth your time to invest in it. Each time you progress in the main story, you are treated with a variety of characters and villains from Batman lore. Arkham City has a story than can just suck you in. I also wanted to point this out before anything else - The voice acting in this game is one of the best in the industry. It’s one of the big reasons to why this game works so well. You have Mark Hamill and Kevin Conroy for The Joker and Batman, respectively. If you’re a Batman fan, you'll know how awesome that is – they’re the perfect pair to play the famous hero and villain. This game will definitely please any fan out there. Its THE Batman game we've always wanted, even the dissonant score of this game creates the perfect setting for the Batman universe.

Arkham City is run by Hugo Strange, the main antagonist this time around. Somewhat similar to the first game, Batman once again faces off with infamous villains like Bane, the Penguin, Two-Face, Catwoman, and of course the Joker, who survived the events in Arkham Asylum. The real meat of the plot revolves around Hugo Strange's plans within Arkham City. Batman tries to take down the city as Bruce Wayne using his fame and power to protest against it, but he gets nabbed and finds himself within Arkham City. He finds out about a mysterious happening called Protocol 10. Alfred sends his gear in and the dark knight once again goes out to investigate as the greatest detective in the world.

The games have a handful of side quests, and are mostly quite lengthy. It's not the typical lame side quests that ask you to just drop something off or beat 15 bandits or whatnot. They all tend to have their own stories and are a perfect escape if you feel like you need a break from the main story. The game can be easier described as a sandbox game than what a linear action game. There's a lot to do in Arkham City and you can easily see yourself spending 20+ hours. Not only is that double the game time of Arkham Asylum, it's not even including the New Game+ mode after finishing the game, plus challenge maps that test your skill in combat and stealth. The game surprisingly has a lot of content which is always a plus.

Batman Arkham City

Gameplay is true to the hero

Batman is all about being able to take on multiple enemies, being a great detective, and disappearing into the shadows. This game brings forth all the aspects of why Batman is one hero you don't want to mess with.

The “Freeflow combat” system of the first game returns in an improved “2.0” version, giving players the same awesome combat from the first game with a few new tricks. One button is still attack and the other is counter-attack, and other button combinations trigger one of Batman’s gadgets or special takedowns to use during combat. It's actually pretty simple and easy to learn, but the result on the screen looks damn impressive. From simple button-pressing you still feel as if you’re really playing the character. Fifteen guys surround you? No sweat. The moves Batman performs just make you feel like a badass, especially when you take out ten guys without one of them hitting you once. It's an awesome feeling. The combat is so good that I literally swooped into random thugs just to fight them. It's that much fun and cool to watch.

But Batman isn't invincible. Guns are still a threat, and going head on with armed men is definitely a bad idea, so you get to hide in the shadows and pick them off silently, one by one, just like Batman would do it. This part of the gameplay is nothing new but what I like about it is that it still avoids a common problem in action games, which is repetitive gameplay. After beating up a couple of thugs, you'll be forced to play in a completely opposite manner and take enemies down with stealth. Not only that, but as you progress, different kinds of thugs start using gear like riot shields, knives and other gadgets that force you to change your game plan, which further prevents it from being repetitive and keeps the unique gameplay fresh.

Batman Arkham City

Every time you complete an objective or beat a group of thugs, you earn experience points, which you can use to unlock gadget moves, hand to hand skills, and increase Batman's resistance to bullet damage and combat damage. There are a handful of choices towards improving Batman, and after my first play-through, I still had a few skills to unlock. Each time Batman earns a new gadget, more upgrades will be available. As you move forward, the number of options given to you during combat increases, adding even more variety during Freeflow combat. And with each new gadget earned, you'll be able to gain access to certain Riddler trophies and areas that were inaccessible in your first visit.

With the many villains you face or meet in Arkham city, some will become a boss fight. There’s not a lot in this game but when you do face one, it’s epic. These encounters are placed in key moments of the plot and are not so difficult as long as you pick up the obvious patterns and weaknesses quickly. I won’t mention which bosses since it will come out as a spoiler.

If you buy a new copy of the game, you get a voucher to play a few missions as Catwoman. Content for her is pretty short and I’d estimate about 5% of the game’s material. What's cool about it though is that Catwoman has a completely different set of moves and gadgets in her disposal. Even the way she travels around Arkham City stays true to the character.

If I have one thing to complain about with regards to gameplay, it’s the detective mode. It's where you go into an X-ray view to see key parts in the environment that Batman can use, interact, or to simply find clues to progress in the game. Detective mode is so useful that I have it on most of the time, which leaves me looking at an environment that’s all blue. The game looks gorgeous, but all the work that was put into the graphics is wasted if you can’t even appreciate them for a significant portion of your playtime.

Batman: Arkham City

Since I mentioned graphics, I might as well keep going on that subject. When you’re inside buildings and looking at close-up shots of characters, the game looks great. But what’s absolutely stunning is taking in the view of the whole city from the tops of buildings in true Batman style. Gliding around Arkham City is just a treat for the eyes. Batman’s signature dark and eerie atmosphere is well implemented into the city. Whoever pitched the idea of going from a mental institution to a Gotham-like city is a genius.

Rocksteady clearly outdid themselves on this one. Not only is this the best superhero game out there, it’s also the best licensed game. I’ll also go so far as to saying that this game brings to life the Batman world better than any TV show or movie before it. It's an amazing game from head to toe and it’s surpassed its predecessor by a long shot. This is a game that anybody will enjoy, and when the credits start rolling, you’ll just be wishing for more. If you want to experience the best that 2011 has to offer in gaming, Arkham City clearly belongs on your list of must-play titles.

Score: 95/100

Pros:

-          Freeflow combat 2.0 is amazing

-          Very high production value and art direction

-          A wide variety of gadgets and options to take down enemies

-          Perfect take on the Batman universe

Cons:

-          Constant need of using Detective Mode