Heroes of the Storm officially launching in four South East Asia countries

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heroes-09 Blizzard's upcoming MOBA Heroes of the Storm is officially coming to South East Asia. Asiasoft in partnership with Blizzard Entertainment, Inc will be in charge of operating and marketing the game in Thailand and Singapore while Asiasoft's subsidiaries, CiB Net Station, will handle the game in Malaysia. For the Philippines, well, we have Level Up! in charge of the game's operations...great. 

So what does that mean? Nothing is clear at this point, we have yet to hear the details on what makes it different from  officially launching the game in respected countries rather than simply logging in through Battle.net through their Asian servers once the game goes live. But official releases in South East Asia for highly anticipated games are always welcomed.

As of this posting, distribution of Heroes of the Storm is still download-only. We'll have to wait to see what are the launch plans for each country.

"Heroes of the Storm will bring together many of the most popular heroes and villains from more than 20 years of Blizzard games," said Paul Sams, COO of Blizzard Entertainment. "Our focus on team combat and map-based objectives make the game accessible to new players, while offering depth for competitive gamers as well. We believe gamers in Thailand, Singapore, Malaysia and Philippines will love playing Heroes of the Storm."

With the sudden rise of the MOBA(Multiplayer Online Battle Arena) genre, it's only fitting to have Blizzard finally entering the fray. It's currently crowded thanks to games like League of Legends, Dota 2, and Smite, but from what we see in the early stages of the game's beta, their sole aim is to retain the team-play aspect while providing something completely new.

Heroes of the Storm is currently on Alpha testing and no release date has been given. For the mean time, watch Raynor battle Diablo, while Kerrigan dog fights Tyrael in the air in this trailer. God those cinematics...

Recent Buys: Episode 32 - Long Overdue

Recent Buys 32 I haven't done one of these in a while and I feel like with all that stuff I've bought this past two months and didn't make a video / post on that this is long over due.

I'm not going to count the purchases I've made since the last Recent Buys but instead I'll talk about the things that I got in the last week. First off would be Dark Souls II for the PS3. I was craving for a new game and since Will had a spare R1 copy, I took it off his hands for a cheaper price than getting off the stores.

Dark Souls II

Next up would be some PSN cards. Initially bought the $50 card to renew my PS+ subscription but then I found out about the flash sale that happened this past weekend so I also got a $10 card and bought a bunch of stuff from the sale. Off the top of my head I got Crash Bandicoot 1 to 3, RetroCity Rampage, Urban Trial Freestyle, Super Stardust HD, a bunch of Telltale games, them being Sam & Max 9, Tales from Monkey Island, Jurassic Park and Back to the Future. I also got a few other things that I can't seem to remember and I'm too lazy to boot up my PS3 to check.

PSN Cards

Lastly, more of an impulse buy if anything. Sengoku Basara: Samurai Heroes for the PS3. Been wanting to own a Sengoku Basara game in HD but I don't want to shell out more than 2000php on a Sengoku Basara game that's in Japanese. Samurai Heroes, from what I can tell, is the exact same game as the one I played on the Wii but playing on a gamepad is much better than the flailing mess that was the Wiimote nunchuck controls. The reason I call this an impulse buy is because I went to Greenhills looking for some figurines since the shops posted their monthly arrivals on Facebook but when i got there I was told that the particular figure that I was planning to get was pulled back for some reason and the other figure that I was planning to get from another shop was already sold out. So I went around seeing if I could find anything else that I could get so the trip wouldn't be a waste. Lo and behold, Sengoku Basara for 600php. I almost also got Alpha Protocol that was going for 500php but I remembered that a convention (Ozine) is happening this weekend at SMX and I should save some money for that.

Sengoku Basara Samurai Heroes

And that's it for this episode of Recent Buys. Sorry if this little series isn't consistent as to what type it'll be (either a written post, video, or just an image on our Facebook page). Anyways, until next time!

Prototype - Timed Trials Episode 6

timed trials ep6 Prototype It's been a while since the last episode but here's a new one for you guys. The open world almost Spider-man: Web of Shadows symbiote themed in terms of story. It's Prototype from Activision. I found this game pretty fun and I'm actually looking for a copy of this game now because of this timed trial.

Highlights

Here's the full episode if you want to check it out

PSN North America's Flash Sale brings 30 great titles down to .99 cents for the weekend

Braid-screen01Looking for a great game for the ongoing long holy weekend? Sony goes generous and announces a Flash Sale pricing 30 titles for only $0.99. These titles go span from PS3 titles, PS Vita, and even PS1 greats. A pretty amazing list of great and classic games if you ask us.  Crash Bandocoot 1-3 plus team racing, Braid, Tokyo Jungle, Super Stardust are complete steals. Check the full list below.

  • Back to the Future: The Game (PS3)
  • Blast Factor (PS3)
  • Braid (PS3)
  • Crash Bandicoot (PSOne Classic)
  • Crash Bandicoot 2 (PSOne Classic)
  • Crash Bandicoot 3: Warped (PSOne Classic)
  • Crash Team Racing (PSOne Classic)
  • Crash Commando (PS3)
  • Echochrome 2 (PS3)
  • Everyday Shooter (PS3/PSP)
  • Gex: Enter the Gecko (PSOne Classic)
  • Gotham City Impostors (PS3)
  • Jurassic Park: The Game (PS3)
  • Plants vs. Zombies (PS3)
  • Red Faction (PS2 Classic)
  • Red Faction 2 (PS2 Classic)
  • Red Faction: Battlegrounds (PS3)
  • Retro/Grade (PS3)
  • Retro City Rampage (PS3/PS Vita)
  • Sam & Max: The Devil's Playhouse (PS3)
  • Spyro the Dragon (PSOne Classic)
  • Spyro 2: Ripto's Rage (PSOne Classic)
  • Spyro: Year of the Dragon (PSOne Classic)
  • Stuntman: Ignition (PS2 Classic)
  • Super Stardust HD (PS3)
  • Tales of Monkey Island (PS3)
  • Tokyo Jungle (PS3)
  • Urban Trial Freestyle (PS3/PS Vita)
  • When Vikings Attack! (PS3/PS Vita)
  • World Gone Sour (PS3)

[Source: Sony Entertainment Network]

 

 

Review: Strider [PC]

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Strider_Front It took awhile, but Strider was brought back to the spotlight thanks to studio Double Helix (Killer Instinct) and oh, did they do a great job at staying true to the original content. A fast-paced download only game that keeps you hooked with non-stop action and level design that we think should be used more often in future platformers. Flailing a sword around at blazing speeds never felt this satisfying.

Quick - that is the best way to describe this action-adventure platformer. You play as the famous Strider Hiryu, a ninja with one simple task -- take down the evil Grandmaster Meio in the heavily fortified metropolis of Kazakh City. Right off the bat, with not much of an introduction about anything, you find Hiryu gliding into the city along with the first wave of enemies ready to warm your blade. There’s never a dull moment in Strider. Every room is filled with enemies to engage, and based on the level of your performance, you may clear even the most challenging areas in just seconds. The better you understand your enemies, the faster the game gets. Strider is all about the action; it doesn’t bother giving much explanation or character progression at all. No backstory of Strider Hiryu’s past or why he wants to take down Grandmaster Meio. That’s just how it is, and this game works well that way. The cheesy lines are already bad enough, but once the short dialogue in between boss fights and new locations end, the fun continues.

The most appealing part of the game is its level design. It greatly reminded me of the old Metroid games on SNES, as well as the best Castlevania game in history – Castlevania: Symphony of the Night (well, that’s my opinion). It’s played as an open world side-scroller with upgrades and unlockables tucked away around this huge map waiting to be explored. Every locale in Kazakh City has its own unique visual and technical appeal. From the sewers to the military compound, each area you come across has its own personality, providing different ways to tackle the area. Some might be heavier on enemies, while some require you to watch where you jump. From combat to platforming, this game keeps on changing gears, preventing any repetitive tension.

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Objectives are given to move forward in the game, but thanks to its Metroid style of level design, you get that feeling of wanting to just explore. As you progress, new weapons and skills are unlocked, which also serve as keys to certain locations in the city. You will find doors requiring a specific upgrade, and once you get it, you can’t help but backtrack to see what’s behind that door you couldn’t access. Controls are easy to grasp from the get-go, but they soon evolve as you get more abilities to use. There are some enemies that can only be defeated with specific abilities, but this doesn’t hinder the freedom of play, only adding to the fun and creative methods with which you can dispose of Grandmaster Meio’s henchmen.

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You will eventually come across different flavors for Strider Hiryu’s preferred weapon – the plasma sword Cypher – which provide different properties depending which one you equip. One gives you the ability to deflect incoming projectiles, while another freezes enemies with a single touch. These are color-coded and can be switched anytime during play via the directional pad. This gives more depth to the combat, and at the end you’ll find yourself constantly switching Cyphers based on the current situation. From summoning mechanical animals to throwing kunai to extra movements like the addicting dash, gameplay evolves constantly throughout this 4-6 hour experience, keeping the combat from ever going dull.

Sadly, the game isn’t so difficult. So don’t come in expecting a challenge, even on its hardest difficulty.  Every enemy has a pattern and once you learn how to exploit these patterns, you find yourself going through them, no sweat. This also applies to the bosses in the game, which have great mechanics I haven’t seen in a long time. Every boss I’ve experienced in Strider is memorable, especially that last fight which doesn’t make any sense at all (you’ll understand once you get there). You’re always left at the edge of your seat after every fight. Yes, it’s easy, but the combat is so satisfying that the lack of challenge didn’t rear itself as a problem for me. I find enjoyment in disposing of enemies in the fastest possible ways. Oh, and let’s not forget the soundtrack, which not only gives you a bit of nostalgia, but supports the gameplay very well in keeping you invested.

In between all the slashing, this is also a platforming game, with Strider Hiryu jumping, dashing, and climbing walls and roofs to reach the next area. Hiryu still moves just like he did back in the classic games. I consider it a big plus that Double Helix kept our hero true to the original. The classic cartwheel jump returns, as well as the upward slash you might see in previous games as well as in Marvel VS Capcom 2 or 3. Animations aside, the platforming elements aren’t a tedious feat thanks to the solid controls. You won’t find yourself fighting against how Strider moves, making the platforming aspect of the game a fun break from all the combat. You are always in control, so when things go the wrong way, it’s hard to fault the game’s design.

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I’ve already mentioned that exploration is greatly encouraged, but the rewards you receive once you find new areas are very underwhelming. Some do give you upgrades like increased kunai range or increased life, but don’t quite give a good boost in the overall gameplay, making them something that can be ignored. You can also find a variety of concept art (which I believe should not be a reward for exploring), challenge maps, and trial maps that you can access in the main menu. Don’t be surprised with these maps though, since they provide little meat to the game. It’s a decent 5-minute experience of you either taking down waves of enemies or you reaching a certain spot in the world map the fastest way possible. You can also find new costumes for Strider Hiryu, which isn’t much of a plus, since they’re just different colors of the same outfit.

These additions may add to the replay value, but there’s no option to explore further once you enter the last part of the game. Once you finish it, you can’t reload and revisit places you haven’t explored. Instead, you lose your save, and you’ll have to replay the whole experience again. So, before entering the last part, make sure you’ve explored everything that interests you.

For a $15 download-only title, it’s definitely worth diving into a series we haven’t seen in years. The combat is satisfying, even if it tends to hurt the fingers with the constant need to swing your sword for hours. The visuals are colorful and look amazing in 60 FPS. Specific design touches like Strider Hiryu’s scarf and the returning bosses from previous games are well appreciated, making Strider a nice benchmark for developers looking to reboot a franchise. It stays true to the original content and exports it to a more modern look and feel. Whether you’re a fan of the series or have never tried Strider, you’ll be surprised how much fun you’ll have as Strider Hiryu.

SCORE: 9/10

Reviewer: Carlos Hernandez Strider was reviewed on the Windows PC platform Game completion was at 64% Recorded game time was at 6:25:00

PROS

-       Quick combat

-       Vast world map to explore

-       Stays true to original content

-       Memorable boss fights

CONS

-       No option to revisit your playthrough after the last part of the game