The Walking Dead Season 2 Episode 3 Livestream

walking dead s02e03 Similar to what I did with The Walking Dead Season 2 Episode 1 and 3, I also both livestreamed and recorded my playthrough of Episode 3 - In Harm's Way. The Walking Dead Season 2 is not quite going the way I expected it too but it's still a blast to play with a lot of tense moments and I plan to see it through to the end. I will also be doing the whole livestream plus recording thing for episodes 4 and 5 so look forward to that on our Twitch.TV channel and on our Youtube channel.

Episode 3

Here are the videos for episodes 1 and 2 incase you missed them on our channel: Episode 1

Episode 2

Steam In-Home Streaming now available to all users

steam+in+homeSteam got an update today, giving  all users the ability to play any of their games in any computer at home, leaving your high-end computer to do all the work. All you need is a Windows PC, a good connection, and another computer connected to your Steam account that's also on the same network. 

I've tried this feature and it actually works. I simply leave my main gaming PC on and online, then I installed Steam on a 5 year old laptop that isn't built for gaming. When I log in using the laptop, instead of the usual "Install option on each game, I see the button "Stream". I click it and bam, the game turns on in my gaming PC, and I see the game on my laptop. All processing is done by the hosting computer, it simply feeds the output to the laptop. Any input I do on my old laptop will be transferred to the host computer for execution. You can now play.

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Currently, Windows PC is the only system that can be the hosting computer. SteamOS, Linux, and Mac OS X will be able to host in the future. No date was given though. But you can stream any game to any system.

I'm sure you have guessed it by now - The performance of this In-Home Streaming is all based on your internet connection. It sounds all neat, but it won't be worth it if we are seeing input lag during a session. I was experiencing input lag making it hard to even play on the first 30 minutes. I checked who might be using the internet this early in the morning and noticed my nephew was watching a YouTube video on 1080p. Once he was done with his video, I saw improvements with my input, but it can still be a pain, especially when your trying to dodge a huge sword in Dark Souls 2.

The update is free for all Steam users. Simply update your client to get it.

Have you tried the new in-home streaming? Let us know your experiences below. If you have any more questions, check out this link to get all the additional information you might need about this new update.

 

NECA Team Fortress 2 The Heavy Action Figure

SONY DSC Datablitz just got a bunch of NECA Team Fortress 2 action figures, which I didn't even knew existed, last Friday and after looking up a few pictures and a video review later, I just had to have one of the Heavy.

I'm not a big TF2 player but the character design for the Heavy is my favorite from the game and seeing that the figure comes with his signature minigun, it seemed like the perfect figure to start with.

NECA TF2 The Heavy 08

NECA is known for accuracy over articulation but this figure has a surprising amount of joints even though it may not look it. The joints on the arms are the most noticable and they have a wide enough range of movement. It's the joints from the waist down that gets impressive. Sporting a simple yet functional waist joint, awkward looking hip joints that have a wider range than one would expect, single jointed knees hidden by cuts on his pants and last but not least, twist ankles that have a pivot hinge. The leg joints have simple range but are robust enough to hold the big chested Heavy in a few wide legged poses. Especially when you have him hold the giant minigun.

The figure can stand w/o support while holding the minigun.

Accessory wise, the figure comes with 4 hands, a shotgun, a minigun, and a profile card that has a redeemable code for the Team Fortress 2 game.

NECA TF2 The Heavy 07 Priced at 1495php, they're a bit pricer than the NECA figures I'm used too but the impressive articulation for what it's worth and the accessories do it justice. If you're a Team Fortress 2 fan, I'd recommend picking this up as well as any of the other TF2 figures from NECA. They look like they jumped right out of the video game.

If I had any gripes about the figure, there are a few areas where the flat finish is not consistent and that the hands are a bit too paint-scrappingly tight.

NECA Team Fortress 2 Heavy

NECA Team Fortress 2 Heavy

NECA Team Fortress 2 Heavy

NECA Team Fortress 2 Heavy

NECA Team Fortress 2 Heavy

NECA Team Fortress 2 Heavy

NECA Team Fortress 2 Heavy

NECA Team Fortress 2 Heavy

NECA Team Fortress 2 Heavy

NECA Team Fortress 2 Heavy

NECA Team Fortress 2 Heavy

NECA Team Fortress 2 Heavy

NECA Team Fortress 2 Heavy

Review: The Legend of Zelda: A Link Between Worlds

Link Between Worlds Review If there’s one thing Nintendo’s been consistent with over the years, it’s in the quality of its handheld Zelda games. Every one has been a joy to play, and with stylus play, the two most recent ones (Phantom Hourglass and Spirit Tracks) have experimented with the formula in fun ways. Interesting, then, that Nintendo decided to take a page from their back catalog and develop a remake of A Link to the Past. It was to our great fortune that halfway through its development Eiji Aonuma and Shigeru Miyamoto were reportedly so pleased with the project that it ended up becoming more than a mere remake – A Link Between Worlds is a classic Zelda in its own right, and while it does recall that timeless game in many ways, it also brings a touch of its own with its unique wall-shifting mechanic, which lends itself well to mind-bending puzzles and tricky boss fights.

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Though the dual overworld, various enemies, and locations of some secrets are very familiar to the SNES classic, the story, dungeons, puzzles, hidden challenges, most bosses (returning ones have slight twists), and collectibles are all totally new. This isn’t just a nostalgia trip or an attempt to improve on what is widely considered to be a perfect game. It’s a beast all its own.

The story appears to take place several generations after A Link to the Past. With Ganon long defeated, evil eclipses the land in the form of Yuga, a creepy sorcerer who swaggers about Hyrule turning people into paintings, notably the descendants of the Seven Sages. Link, a lazy blacksmith’s apprentice, gets tangled up in this mess, and must track Yuga to the parallel dimension of Lorule, which was once a beautiful land like Hyrule until its Triforce was destroyed. Here, Princess Hilda works with Link to halt Yuga’s attempted revival of Ganon, pleading for him to save her land as well as his. The story and writing, while not complex, are actually better than I expected for such a straightforward game, and the ending is surprisingly satisfying.

A Link Between Worlds’ defining mechanic, the ability to shift onto two-dimensional planes and traverse walls, is seamlessly woven through the experience, opening up a whole new plane for players to engage in. Though Link still moves in two dimensions across the top-down game world, you’ll be constantly scanning and sliding across every surface, as well as mentally picturing the dungeons in three-dimensional space. Very often the solution to a puzzle lies just beyond an overlooked corner.

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If it sounds overwhelming or complicated, I’m doing the product a disservice. The simplicity and old-school nature of this offering is very welcome. Actually, the most refreshing thing about A Link Between Worlds is that the developers don't hold your hand through any of it or waste time with tutorials. In fact, within ten minutes of playtime, you are already armed with a sword and making your way through the first of many challenges. The dual-screen presentation is boss, with easy inventory and map access on the lower screen. Hot-swapping items has never been easier than with the Quick Equip menu. Helpful witches will teleport you across the map and brew up potions made from certain drops, saving time on the go. In true Nintendo fashion, there is a constant evolution in the way the player tackles the game’s challenges.

Similarly to A Link to the Past and Ocarina of Time, you’ll be tackling ten main dungeons – three early ones, and seven later ones, with two additional dungeons early on. It should be no surprise that these areas are the real meat of the game, where the player is tested in terms of skill and mettle. The Ice Ruins, Dark Palace, and Tower of Hera are standouts, but nearly every one ranks among the best Zelda dungeons in recent memory. The 3D effect is put to great use especially in the more vertical dungeons where having it at least slightly up is all but necessary. Unlike my play-through of Ocarina of Time 3DS, I thankfully experienced no issues going back and forth between the 2D and 3D screens.

As for the puzzles, they are not in any way limited to the dungeons. Taking a page from the best Zelda titles, oftentimes getting to the dungeons will prove to be just as challenging as besting them. While no trick room was enough to stump me for long (I think the longest I spent in one room was fifteen minutes), I did find each obstacle very enjoyable to tackle. I was honestly very impressed that Nintendo had it in them to make a game that matches A Link to the Past in terms of challenge and quality and even surpasses it in imagination and level design.

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One much talked-about feature in this game is in the way items are acquired. From early on, every major item can be either rented or bought from Ravio, a shopkeeper who sets his wares up in Link’s house. Rented items will be lost upon death, whereas bought items are kept forever. This system allows the player to tackle the dungeons and overworld challenges in just about any order, which gives a sort of illusion of freedom. The downsides of this are that you miss the feeling of accomplishment upon discovering new items within dungeons, and that racking up a full set is no real challenge, since Rupees are not exactly hard to come by, and death becomes much less common the more one progresses in the game, due to the Zelda tradition of giving out Heart Containers like candy.

The growing ease of the experience (a time-tested Zelda problem) is actually my only real complaint – even if you pick up just the Containers dropped by every boss without seeking Heart Pieces, you’ll have thirteen Heart Containers by the time you reach the last dungeon – enough that even without a supply of potions, the challenge afforded by enemies and even bosses is thoroughly gimped. My initial thought was that this could have been avoided by forcing the player to tackle dungeons in a particular order and adjusting the difficulties of the enemies and bosses accordingly, but honestly, once you’ve got at least ten Containers, you can likely count your remaining in-game deaths on your fingers. Some may not have this problem, but I consider it a real issue. Thankfully we do have Hero Mode, which ups the challenge significantly as enemies deal four times the damage. I’m navigating it right now and it sure isn’t easy.

The-Legend-of-Zelda-A-Link-Between-Worlds-Gameplay-1 (1)

There’s so much A Link Between Worlds gets right. Whether it’s the incredible soundtrack, featuring beautiful renditions of both old and new tunes as a happy fusion of MIDI and real instruments, the fantastic dungeons, which are both challenging and intuitive, the slick presentation, or the plethora of things to do in the overworld, I doubt even someone seriously jaded with Zelda will find much to dislike, even if the winning formula still hasn’t changed. I even welcomed a return to the old ‘90s art style. From the moment you boot up the cartridge to the final notes of the end credits, A Link Between Worlds will keep you captivated. I don’t think I had my 3DS off or played another game in the time I spent in Hyrule/Lorule. This Zelda has ‘classic’ written all over it.

SCORE: 8/10

Reviewed by: Joseph Choi Platform: Nintendo 3DS XL

PROS

-       Old-school Zelda goodness

-       Top-notch dungeon designs and bosses

-       Simple in theory but well-utilized wall-shifting mechanic

-       Fantastic presentation and soundtrack

CONS

-       Several moments and the layout of the world map will remind you strongly of A Link to the Past (not necessarily a bad thing, but at times this robs the game of its own identity)

-       Lacking in relative difficulty until Hero Mode is unlocked