A Couple Of Things To Know About Dragon's Dogma

Capcom has announced that they are bringing Dragon's Dogma: Dark Arisen to PlayStation 4 and Xbox One this fall. For those that haven't heard of this hidden gem, here are a few things to know.

It's Pretty Much Devil May Cry Meets Monster Hunter

Dragon's Dogma is a funny little game. A game in a high fantasy setting developed by Japanese developers at Capcom. A world filled with goblins, fantasy monsters and characters straight out of a novel about knights and dragons. Then combat kicks in and it becomes a little more complicated. The inspiration of past franchises shows up and you are pulling out outrageous moves that make you want to play Devil May Cry.

Everything you are doing looks flashy. The battle between the monsters can be intense and when you have finally defeated the creatures in front of you, you wonder what the hell you are playing. This feels different but good.

Dragon's Dogma: Dark Arisen is also available on PC. 

Small Combat Mechanics Tucked Inside

In Dragon's Dogma: Dark Arisen, you'll have your preferred moves and learn how to manage your stamina. Then, you find yourself learning different ways to get an advantage. Characters and enemies can get wet, get frozen, and so on. You'll soon notice that flying creatures are easy to manage if they are set on fire. You can douse them with oil and set it on fire with a well-aimed shot with a fire arrow. You see a river? lure that ogre to it so it can get wet, then let your trusty mage companion cast a lightning spell on it. Of course, this goes both ways, so if you know you are covered in oil, don't test it.

If the creature is too big to handle, then climb it. Get close to its weak point and start stabbing it with your preferred melee weapon. There's a lot of ways to tackle each battle. Capcom has given players areas with many options if you choose to use them.

Oh, and you can pick up anything, also NPCs. Throw them off a cliff, they don't mind.

A Crazy World To Explore, Even During The Night

This RPG has a day and night cycle, and with most games with such a feature, horrible things tend to come out only during the night. If you so happen to find yourself outside the walls at night the lamp becomes your best friend. It can be tense, but it's a welcome challenge for those looking for it.

You have a big land mass to explore, and the most curious could find themselves fighting monsters way past their level. It's a great feeling, well. for me at least - to go explore either at night or in uncharted territory with the fear of death. A shadowy figure of a new enemy you have never encountered - should I go forward or move back? That's usually the feeling I remember going through Dragon's Dogma's open world.

There is fast travel in the game, but it ruins the fun out of Dragon's Dogma. You prepare for the journey - buy items, gather your party, adjust your skills, and head out to finish a quest. Once you complete a quest, it's natural to fast travel to save time, but i prefer not to here. This is not Skyrim large, so it's tolerable. The journey back in hopes to make it back to town before nightfall completes the experience.

The Original Game Had An Unusual Title Screen Song 

I cannot stress enough how unique this game is. Even the original title screen's song will throw you off. is it a good thing? I'd like to think so because I was singing to it. It didn't fit but okay, that's Dragon's Dogma for you.

When Dragon's Dogma: Dark Arisen was released, that version of the game had a new title song that was more fitting to it's setting. For those that haven't played the original, you are missing out on a small piece of what makes this game a hidden gem for most fans. Since you won't have the wind pushing you when it comes out on the PlayStation 4 and Xbox One this fall, listen in - take in the weird Japanese rock song for a high fantasy game. It's great.

Dragon's Dogma: Dark Arisen is also available on Steam right now, while a PS4 and Xbox version are set for western and Japan release this fall