Diablo IV Player Did Over 1,000 Cellar Clears, for Science
/One of the activities available in Diablo IV is Cellars, short and small activities that teleport you to a basement or a cave that usually has a pack/s of enemies waiting for you. What is waiting for you and the rewards for completing one is random, so one player decided to crunch the numbers and do exactly 1,270 cellars in three days to test if the activity is worth farming. Based on the stats he provided, it seems not worth the grind at all.
A Reddit user by the name MrFrodoBeggins shared his findings with the Diablo Reddit community and it’s pretty interesting information. Here’s a summary of his findings.
1270 cellars (June 24 - June 27, 2023)
Butcher: 3
goblins: 7х3=21
Obols: 6352
Unique Items: 13
Legendary Items: 200
Experience: 82 693 064 (84-89 lvl)
Gold: ~ 80 000 000
This experiment was not done by a single cellar but across multiple ones from all five regions in Diablo IV, Fractured Peaks (260 Cellars), Dry Steppes (230 Cellars), Scosglen (230 Cellars), Keahjistan (260 Cellars), and Hawezar (290 Cellars).
Most of the player’s conclusions on the experiment are pretty funny, pointing out that it’s not worth the farm as there’s not enough variety in the game’s loading screens, which makes sense as you see one every time you enter a Cellar, and when you do over 1,000 of them in a span of three days, this conclusion is expected.
The output in general is still in question as it’s an experiment done by a single player. But it does provide good insight into the activity. Personally, I didn’t know a Butcher can appear in a Cellar. With just three sightings during the experiment, the chances are extremely low, meaning you’ll be an unlucky (or lucky?) individual if you so happen to see him down there.
It’s crazy how someone would spend this much time just to test the effectiveness of a single activity, especially with the game roughly only a month old. This shows that the community will provide more details about the game in this manner for the sake of efficiency.
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