Marvel Snap January 31 Patch Notes Nerfs the Leader, Adds Friendly Battles
/The folks at Second Dinner released the January 31, 2023 patch notes for their popular card game Marvel Snap and the biggest change is the big nerf to the popular card The Leader and buffs the Wolverine card. Friendly battles were added to the game allowing players to fight with friends.
How Battle Mode works
Battle mode is one of the most requested features since the game officially released last year. Players can head to the new Game Modes section in the main menu to either create or join another player’s game.
A player creating a match can press ‘Create’ to generate a code. Give the code to the other player you wish to battle. Once your friend inputs the code you should be able to play the game’s new format that is likely what they’ll use when Marvel Snap shifts into being more competitive as the community can run tournament style events from now on.
When playing in Battle Mode, each player will be using the same deck throughout the match. Each player starts with ten health. A player loses health by the number of cubes you lose in a game. The first player to lose all their health wins the match.
As for the other changes to the game, here is a rundown of the January 31 patch:
PATCH HIGHLIGHTS
- NEW FEATURE: Friendly Battles! You can now play against friends via an in-game code. Tap the new “Game Modes” icon on the navigation bar and then tap “Friendly Battle” to get started!
GENERAL UPDATES
- You can now change your name within the Avatar menu once every 30 days.
- Zabu has been added to Series 5 in the Token Shop.
- Updated Player Support conversations now have a red dot notification to let you know a response is waiting.
AUDIO
- A Voice Over Volume slider has been added to the settings menu.
ART & VISUAL EFFECTS
- Added new effects for Ghost Rider when there’s no card to play.
BALANCE UPDATES
CARD UPDATES
- Leader: [6/7] On Reveal: Copy all cards your opponent played to the location to the right, but on your side.
Dev Note: Leader is a prominent “finisher” in the current Snap meta, and we’re not happy with some of the card choices and play patterns he encourages, especially his strength against other cool 6-cost cards. We’re changing Leader to only copy cards played at the location to his right, with more base Power to compensate. We hope that this change will reward clever predictions and reduce the frustration of playing against him.
- Wolverine: [2/2] When this is discarded or destroyed, regenerate it at a random location with +2 Power.
Dev Note: Wolverine sees virtually no play at the moment, which is a bummer given how iconic he is. We’re giving him a substantial buff to reward players for activating his effect and create new deckbuilding options at both low and high collection levels.
Note: We have updated his text from “play” to “regenerate” to better reflect his gameplay functionality. This is purely a flavor and clarity choice.
- Text-Only Updates:
- In addition to Wolverine, a few cards use the word “play” in their text but don’t actually play anything. This small update aims to avoid players misinterpreting how these cards interact with triggers that specify playing a card:
Hela
Jubilee
- Sentry: Using more consistent language for similar effects.
LOCATION UPDATES
- Text-Only Updates to:
- The Raft: Removing the word “draw” for accuracy.
- Vibranium Mines: Removing “a card” for brevity.
BUG FIXES
- Killmonger no longer has the incorrect translation in non-English languages.
- [Android] Pinning a Token card then tapping the device Back button or ESC on PC should no longer un-pin the card.
- [iOS] UI elements no longer clip with the card ability info at the bottom of a card when a card is focused.
- Fixed an issue that could freeze the game when interacting with the Season Pass Spotlight Card.
- Fixed several Avatars that were not centered.
- Fixed an issue that would sometimes allow cards other than Shocker to be removed from the deck during the deck edit tutorial.
- News items should now show in date order.
- Fixed an issue that caused some artist credits to clip out of the UI frames.
- The Ping Ring should no longer show in the incorrect places in the Card Upgrade tutorial.
- End Turn button should no longer switch between Turn 1, Turn 0, Turn 1 at the start of a match.
- Murderworld no longer causes a delay at end of turn 3.
- Maria Hill should no longer have a chance to spawn unreleased cards.
- Fixed an issue where Wakanda’s VFX could show in the wrong location if Mirror Dimension turned into Wakanda.
- Vormir’s text should no longer grey out when the opponent plays a card there but you haven’t yet.
- Armor’s VFX disappear correctly if Isle of Silence spawns at her location after she’s already active there.
- [iOS] Season Pass splash screen UI should no longer clip under notches.
- Ebony Maw’s VFX should now move when the card moves.
- Fixed an issue with Odin/Absorbing Man that could cause turns to take too long.
- Updated the Fast Forward VFX so it appears with correct VFX on Android.
- Improved the UX of moving a card to Cloak’s location for the first card you move when Cloak activates.
- Updated a Venom and She-Hulk variant avatar that were not correctly aligned with the background.
- [Windows] Mousing over variant or upgrade buttons on the card detail view no longer highlights both buttons together.
- [Windows] The Filter menu no longer displays fullscreen instead of to the right side of the UI.
- [Localization] Fixed multiple missing/incorrect translations.
KNOWN ISSUES LIST
- Enemy titles aren’t fully centered on the matchmaking screen.
- Notifications don’t appear for claimable rewards in the Ranked UI.
- Attilan can occasionally cause a match to stall when its VFX activates.
- Pasting a deck full of the same card can crash the game.
- Celebration VFX for unlocking/purchasing an item can be slow to appear.
- Altar of Death doesn’t give you bonus energy if Green Goblin and Hobgoblin are played on them and destroyed.
- Death shows a cost update UI even when no cards have been destroyed.
- If a player disconnects from a Friendly Battle, the game expiration timer is too long and the remaining player has to go through too many rounds to finish the game.
- Taking no action at the end of a Friendly Battle and expiring the timer can cause the game to freeze.
- Sometimes there’s overlapping/duplicate text on the End Turn button in a Friendly Battle.
- The prompt for inputting an incorrect code for Friendly Battle is not descriptive enough.
- Disconnecting from a normal match and then trying to join a Friendly Battle match will tell you the code is invalid and you have to finish your normal match before you can create a new Friendly Battle room.
- Two players snapping on the same turn in a Friendly Battle can cause the health bar colors to show incorrectly.
- Chibi Spider-Man from the Line In the Sand bundle doesn’t animate enough at higher rarities.
- If Rogue steals an ability from a card on Gamma Lab before the location activates, she retains the ability text (but not the ability) and doesn’t count as a card without an ability.
- Time Stone’s effect isn’t applied properly if it’s destroyed.
- Token Shop doesn’t display referenced cards.
- If the store refreshes while you’re on the Token Shop purchase confirmation, you buy the new card not the old card.
- Playing more than one Absorbing Man in a row can cause a loop.
- Angela doesn’t get buffed by cards returned by Luke’s Bar if she’s already active on the location when new cards are played.
- Disconnecting from a Friendly Battle and connecting to a new game with a new code puts you in the previous Battle.
Metaphor: ReFantazio is now my favorite title from the Persona team by far. It’s one of those rare games where its main pillars work harmoniously, and you get lost in its charm. It’s a pristine JRPG, with enough style and substance to satisfy hardcore JRPG fans, Persona fans, and even those who rarely touch JRPGs.