The Cycle: Frontier Nerfs Shotguns, Manticore, and More in Patch 1.2.0 for Season 1 

Developer Yager is preparing for Season 1 of The Cycle Frontier with the release of patch 1.2.0, which implements changes such as nerfs to overperforming guns like the Trench shotgun, Manticore, and more. 

Patch 1.2.0 is in preparation of the game’s first season, which is expected to go live today, on June 22. The big notable changes are the adjustments to guns such as the Trenchgun, Shattergun, AR-55, and Manticore, guns that are considered too strong compared to the rest of the weapons currently available in the game.

Here’s a rundown of the adjustments made and bug fixes.

GAMEPLAY CHANGES

  • The creature spawn for the Dead Scientist mission was adjusted – there will be at least 5 creatures that are always spawning. 

  • We adjusted some of the loot and enemy respawn timers. 

  • We did another tuning pass for our matchmaking buckets. 

  • You can now craft Altered Nickel. 5 common Nickel are required for that. 

  • B9 Trenchgun, Rusty B9 Trenchgun, and Shattergun got adjustments to their spread. 

    • Hipfire Spread increased from 3.5 to 5.5. 

    • ADS Spread increased from 3 to 5. 

  • Rusty AR-55 damage reduced from 13 to 12. 

  • AR-55 damage reduced from 13 to 12 

  • Manticore damage reduced from 13 to 12 

BUGFIXES 

  • Fixes for the friends list import were applied. 

  • Fixed some item duplications. 

  • We fixed the problem that some players got stuck in their starter quests by adjusting the mission check. 

  • The Paladin Blade will be shown correctly in your inventory and can be equipped. 

  • The game does not launch in VR mode when you have a VR headset connected. Sorry, the future isn’t quite now. 

  • You can transfer items from your loadout into a stash with a right-click when you have no backpack equipped. 

  • We made Newton proud and restored gravity to the following items close to the Crashed Ship on Bright Sands: 

    • Co-Tec Multitool. 

    • Hydraulic Piston. 

    • Zero Systems CPU. 

  • Bushes lost their rubber coating and do not block lightning anymore. 

  • Marauder had missing footsteps on some occasions. Those are fixed. Back to stomping terror. 

  • Gunfire SFX from your own weapon is now louder than your squad mate's fire. 

  • Grenade SFX was fixed. 

  • You cannot skip the B9 Trenchgun reloading animation anymore. Get those shells in. One. By. One. 

  • 2x Optic, 4x Optic, and 2x - 4x Variable Optic will not clip through the ASP Flechette any longer. 

  • If you attach a Tactical Light to the ASP Flechette it will not float under the weapon. 

  • The construct button gets greyed out properly now if you do not have enough materials. 

  • We added the missing localization for “Confirm” in the Cosmetics tab. 

  • We added the missing localization for the rarity in the Welcome Pack Shop. 

  • Fixed a visual issue with the Laser Drill battery display. 

  • Fixed flickering lights from a distant Laser Drill. 

  • We fixed occurrences of players spawning on top of each other. 

  • The Epic Medium Extended Magazine visuals were fixed for the AR-55. 

  • If you cycled between the Pickaxe and your weapons you could lose control until you ledge climbed. This was fixed. 

  • The objective description of “Satellite Master Part 2” was fixed. 

  • Birds now make a proper noise when flying away. Best of course is to not scare them. 

  • Following angry complaints from ground control, you will not fly away anymore if you stand on top of a meteor while mining it.  

  • Fixed some of the reverb effects. 

  • Uplink sounds are also affected by the Master Volume Slider now. 

    • Same for the Dead Drop audio. 

    • Laser Drill SFX also got fixed. 

  • Fixed broken crouching while on Prospect Station. Your knees will thank us. 

  • The SFX for the Oil Pumped is played properly. 

  • You will not get stuck between the rails and tables in the small homes on Crescent Falls after the patch. 

  • The color of the customize button in the vanity section is fixed. A vain change for sure. 

The launch of this patch and Season 1 also means the release of the game’s first Season Pass, which will act like similar passes from previous games. It will cost 950 Aurum, the in-game’s premium currency. 

Twitch Drops are coming

In celebration of the release of season 1, The Cycle Forntier will feature Twitch Drops, where players can earn in-game rewards by simply watching streamers that have Twitch Drops enabled when streaming the game.  

Twitch Drops officially starts on June 23 for all streamers until the 25th.  Soon after, streamers deemed as Partners will have Twitch Drops enabled from June 25 until June 27. 

On June 28 to 29, Twitch Affiliates will have exclusive Twitch Drops. Then, a partners-only Twitch drops event from June 29 until July 2. And finally, anybody that wants to stream The Cycle can have Twitch Drops enabled again from July 2 until July 4. 

The Cycle: Frontier officially launched on June 8 via Steam and has been on its pre-season since then.