V Rising Will Be Free To Play Just for This Halloween Weekend
/Studio Stunlock Studios announced that their free-to-play survivor vampire game V Rising will be free to play from October 28 to November 1 to celebrate Halloween this weekend. Players also get a chance at earning some Halloween-themed DLC.
They are calling the Halloween event The Bloodfeast, and while the free to play session is still set to go live this Friday, players can jump in today to earn the Halloween-themed DLC now added to the game.
The free DLC, which is called ‘The Haunted Nights Castle DLC Pack’, will be available from now until November 7.
Haunted Nights Wall Decor (2x Wallpapers)
Haunted Nights Gourd Lanterns
Haunted Nights Stained Glass Window
Haunted Nights Carpets
Haunted Nights Floating Gourd
Haunted Nights Standing Mirror
Haunted Nights Skull Candles
Haunted Nights Laughing Pumpkin
Haunted Nights Grinning Pumpkin
Haunted Nights Wailing Pumpkin
Haunted Nights Web Drapes for Pillars, Walls, and Windows
Haunted Nights Coffin
Haunted Nights Small Stash
The Halloween event will also introduce a new Mad Hunt game preset for both PvE and PvP servers as well as balance changes to the game.
Here’s a rundown of the patch notes and details about Mad Hunt:
New Game Presets
Two New Game Presets have been added:
Mad Hunt - PvP
Mad Hunt - PvE
These presets enable three new servers settings:
Shuffle V Blood Locations
Shuffles the location of all V Blood units and alters their faction to reflect the faction of the V Blood they replace. V Blood units are shuffled using three pre-defined groups based on difficulty level.
When this setting is active, all V Blood units have their portrait and lore hidden in the V Blood Menu until they are defeated.
Note that the technology unlocked to progress is still unlocked in the same order and level, but a new V Blood unit will take its place and level.
Shuffle V Blood Abilities
Shuffles all V Blood ability rewards randomly across the board. Some units will end up with one ability reward, others with two, and some with zero.
Shuffle V Blood Tech
Shuffles the technology rewards of all V Bloods. Technology is shuffled using many pre-defined groups to ensure that players may progress with essential technology regardless of how rewards are shuffled.
Note: When Shuffle Tech & Shuffle Abilities are activated, some V Bloods may end up with no rewards.
Note" Enabling any Shuffle settings may only be done when starting a new server. These settings cannot be modified on a running server, nor can these settings be deactivated.
V Rising Patch Notes (0.5.44979)
General
The Servant Resurrection timer has been increased to 10 minutes from 15 seconds (Primarily to tackle PvP scenarios where the short resurrection timer could be abused).
We have rebalanced how Siege Golem health is calculated and have updated the Siege Golem health settings. By default, Siege Golems will have 250% more health (represented as shield value) than before. The Golem's health also scales based on the player's current health to a minimum of 50% of the total health (should the player transforming have less than 50% health, the golem’s shield value will be reduced accordingly).
The default time-slot setting for when PvP raiding is active has been reduced to 18:00-22:00 local server time from 17:00-23:00.
The maximum height travel for Mist Trance has been reduced; this fixes an issue where players could reach unwanted heights using this ability.
The mirror visuals of the Gothic Mirror and the Cabal Mirror have been updated.
Chandeliers and other rotating buildable objects no longer flicker when “temporal anti-aliasing” and “motion blur” is active.
The chat message that printed “We are experiencing technical issues on some hardware setups…” every 90 minutes, prompting users to restart their game has been removed periodically.
Old saves are now automatically backed up when they’re loaded in a new game version. The backed-up save is placed in <Save Directory>\.BACKUP\<Old Game Version>\AutoSave_X.save
Added rocks north of the Farbane Bear Cave so that players in the future cannot build in such a way that it blocks the cave exit, trapping players. Also added a new route to take if there is an actual castle blocking the normal path.
Fixed a glitch in the Silverlight Silver Mines that allowed players to jump into the mountain.
Fixed a bug where some world teleporters could stop working for new players.
Balance Changes
Weapons
Axes
Frenzy
Casttime increased to 0.35s from 0.3s.
Hitbox radius reduced to 4 from 4.2.
X-Strike
Range reduced to 8 from 10.
Sword
Spinning Strike
Damage per hit increased to 35% from 30%.
Reaper
Howling Reaper
Duration reduced to 2.2s from 2.5s.
Total area damage reduced from ~180/200% (this could vary depending on range before) to 160% (note that the initial projectile hit still deals 50% damage).
Spear
A Thousand Spears
Reduced spear channel duration to 1.1s from 1.35s (effectively reduces the time a unit is stunned by the attack by 0.25s).
Damage per hit reduced to 20% from 25% (from a total of 200% damage to 160%).
The attack now hits all enemies in the area rather than only one.
These changes reduce the damage and stun duration for single-target attacks but make the spear overall stronger when hitting several targets (primarily affecting PvE).
Slashers
Camouflage
Incapacitate duration reduced to 2s from 2.5s.
Spells
Mirror Strike
Hit Collider increased (now has the same hitbox as Merciless Charge and Heart Strike).
Arctic Leap
Freeze duration on vampire targets reduced to 2s from 3s.
General Freeze
The shield component of Freeze has been changed from a static 5 health shield to a spell-power-based shield. Freeze now shields the target for 50% of the owner Spell-Power resulting in a shield that scales from ~5 - 20.
General
Shields now properly use the owner's spell power when calculating the power of a shield that is applied rather than using the target's shield power.
Crimson Aegis
Duration reduced to 3s from 4s.
Crimson Beam
Reduced duration to 3s from 4s.
Increased damage per second to 200% from 150%.
Increased healing per second to 150% from 100%.
Corpse Explosion
Radius increased to 3.2 from 2.8.
Volatile Arachnid
Increased movement speed to 4.8 from 4.5.
Reduces cast time for self-detonate to 1s. from 1.2s.
Detonation damage increased to 120% from 100%.
Spectral Wolf
Bounce damage reduction per hit reduced to 85% from 75% (effectively increases the damage overall from hitting multiple targets).
Spectral Assassin
Damage increased to 140% from 125%.
Spectral Assassin attack cast time reduced to 0.9s from 1s.
Chaos Burn Effect
Reduced to 5 ticks from 7 (reduces damage to 50% from 70%).
Veil of Chaos
Knockback tier reduced from illusion detonation to no longer affect vampire players.
Aftershock
Cooldown reduced to 10s from 12s.
Damage increased to 125% from 100%.
Void
Damage increased to 75% from 70%.
Fixed an issue where Void would consume Chaos Burn if it was active on a target.
V Rising is still in Steam’s Early Access program since May is even on a discount due to being a part of Steam Scream Sale. The survivor game will also be available through Nvidia’s cloud gaming service GeForce Now starting October 27, 2022.