SD Gundam G Generation World

"Ore ga Gundam!"

Any Gundam fans out there? The latest installment in the SD Gundam G Generation series looks incredible. Boasting the same battle animation as 2009's SD Gundam G Generation Wars for Playstation 2 and Nintendo Wii, I gotta say, I am very excited about getting this game. SD Gundam G Generation Wars was one of my favorite games of 2009 and here we are early on in 2011 with so many great titles hitting store shelves.

[youtube http://www.youtube.com/watch?v=ZTiDy26IR24&w=640&h=390]

As of February 24, 2011, SD Gundam G Generation World has been released on the Nintendo Wii and Sony PSP. I am quite happy that it's on the PSP instead of the PS2. I find it easier to play strategy games like this on the go as opposed to playing it on a home console and with the PSP being region free, importing won't be a problem.

For Gundam fans outside of Japan who want a taste of this sweet Gundam action on the Wii, unless you have a Japanese Wii then you're pretty much screwed. I doubt that this will get a US release, no other SD Gundam G Generation game has gotten an english treatment so far, don't see a reason why they'd start now.

If you're a Gundam fan, be it manga, anime or the model kits / action figures, and you just had an orgasm from watching the trailer. Then I'd suggest importing this if you have a PSP or a Japanese Wii.

[youtube http://www.youtube.com/watch?v=VDaDE9EBMto&w=640&h=390]

Sony NGP Battery Life

One question plaguing gamers about is the NGP / PSP2 is the battery life. With the 3DS' battery life clocking it at 4-5 hours, 3-4 hours will full 3-D. A report from Wired states that the NGP battery life will clock in at about 4-5 hours.

Sony Europe CEO Andrew House chalked the, admittedly shortish, battery time to the flash media and “beauty” of the screen. “It’s influenced our choice of flash media, versus incorporating a disc drive; and number two, the screen is large and gorgeous” He said ” it’s also OLED, which is fantastically good for low power consumption as well.”

I personally have no problem with the 5 hour battery life as it is similar to the PSP's and DS' which I'm already used to managing but longer battery life is always better. Who knows, perhaps when Sony and Nintendo release the 3DS Lite or NGP Slim (which you just KNOW the will) they'll have longer battery life.

Source:

4PlayerPodcast

Wired

As for how the games will look like;

[youtube=http://www.youtube.com/watch?v=K3EloCX9hy8&w=640&h=390]

We'll just have to wait for a clearer video to be released but to be honest, the whole tilting gimmick looks stupid. As if our eyes aren't f***ed up as it is. Now we have to look at the screen AND waggle the console around.

Sony reveals the Playstation NGP

After months of speculation of a possible successor to the PSP, Sony unveils the PlayStation NGP. It's the PSP 2 with a fancier name. NGP stands for Next Generation Portable. Leave it to the people in Sony to make names like these. But forget about how weird the name is, focus on how it looks and what it claims to do. It looks quite impressive if you ask me.

Features include:

-5-inch OLED sceen

- Front and rear touchpads and cameras

-GPS functionality

-3G speed

-Raised dual analog sticks

-SixAxis controls

-Plays NGM (or "New Game Media")

As early as now, Sony has mentioned the lineup for the NGP. Famous PlayStation titles such as Uncharted, Killzone, Resistance, Little Big Planet, Hot Shots Golf and Wipeout. NGP will also have new titles on release, Little Deviants, Broken, Reality Fighters and Gravity Daze.

Of course no price yet since they just revealed it but they did mention it will be the available holiday of 2011.

Playstation NGP pictures below.

Migoy's Top 5 Games of 2010

2010 was a great year for video games. We saw a lot of great new titles, long awaited sequels and even returns from older games. To be fair, I chose my top 5 from the games that I played and that were released in 2010. No bias here, just an honest gamer's decision. 5. NBA Jam (Wii)

"Swish swish!"

It's nice to see a good arcade game get some love in modern times. NBA Jam brings back the fire dunking and Boom-Shakalaking madness. It's a hoot especially when playing with other people. I had no problems with the Wiimote+Nunchuk control scheme. Shake and bake!

4. Monster Hunter Tri (Wii)

"Roooaaar!"

Monster Hunter is still Monster Hunter but the Wii version adds in underwater exporation which is quite a sight and adds to the challenge. This Monster Hunter has Nintendo Wi-Fi Connection support meaning real online gameplay and not limited to Ad-Hoc parties. Monster Hunter Tri has very good serves and offers smooth online interaction for most of it.

3. Tatsunoko vs. Capcom: Ultimate All-Stars (Wii)

"Owara seru!"

I got the MvC itch back in 2009 and played the Japanese release of TvC but with the announcement of Ultimate All-Stars and the new additions (especially Zero), I was sold. It's a great fighter and a worthy edition to Capcom's VS. series of fighting games. Tatsunical!

2. Professor Layton and the Unwound Future (DS)

"I challenge you to a battle of wits!"

Being a fan of the Professor Layton series, this game was a no brainer get for me. With it's great presentation and interesting storyline to keep you going. Puzzle games are perfect for portable gaming and the Unwound Future does not disappoint. Few things satisfy like a puzzle solved.

1. Kingdom Hearts: Birth By Sleep (PSP)

"Keyblades are not something you use just to bully somebody around!"

The Kingdom Hearts storyline has always intrigued me (no matter how bogus it's gets) and with this being a prequel, it ties up a lot of loose ends. The new combat mechanics are very well implemented and it requires more skill and strategy without being overwhelmingly complicated. And with 3 characters to choose from, this is the most diverse Kingdom Hearts game yet.

And there you have it, my top 5 games of 2010. I may not have a lot of game systems but 2010 has been a very rich year for video games on all platforms. There's something out there for everyone. What's your top 5 games of 2010?

REVIEW: Kingdom Hearts: Birth by Sleep

Kingdom Hearts, that bizarre series with an anime boy, a big key and whole ton of Disney characters. It's one of the games a lot of people love because it's Kingdom Hearts, and hate... well, because it's Kingdom Hearts. Be it story, characters, combat, and so on, I'm sure most gamers know what a Keyblade is.

Kingdom Hearts: Birth By Sleep

Developer: Square Enix

Publisher: Square Enix

Platform: Playstation Portable

Release: 9/7/2010

If you've been following the Kingdom Hearts franchise, you'd know that most of them (besides 358/2 Days) lets you control a young boy named Sora. Fighting the evil beings called heartless and visiting various Disney worlds. That is not the case in Birth By Sleep, well to a degree. You have control over three protagonists this time around, each with their own story which connect to each other forming the over all events of the game.

Terra, the power type. Donning his, what I like to call, samurai pants is a very noble character seeking the approval of his master. What he lacks in speed and magic ability makes up for in brute force. His slow but powerful strikes eat away at enemy hit points like a hot knife through butter.

Ventus, the speed type. Ventus plays pretty much like the characters from previous Kingdom Hearts games, namely Sora and Roxas. His youth and agility let him pull off dodge rolls and quick strikes with decent attack power. Probably the most balanced character out of the three and is usually the obvious starter choice for most players.

And then we have Aqua, the magic type. Aqua can land speedy hits with her Keyblade but lacks the physical strength to actually get the job done. Though she may not have the arm strength to make foes quiver with fear, she definitely has the magical prowess to clear the screen of badiess in a flash. Fire, ice or thunder, Aqua can cast spells while cartwheeling around the field.

Story:

The story starts off with Terra and Aqua going through a trial to become Keyblade master. With Aqua being the only one awarded with the title. Shortly after this, their master is alerted of trouble occurring in other worlds and the cause of it being creatures formed from fledgling emotions. They have been labeled as "the unversed". Terra is ordered to travel to those worlds to deal with the unversed and prove to himself to his master.

I won't delve deeper into the story as it gets pretty lengthy from there. The main gist of it is the typical "there's evil roaming about and the heroes have to stop it yadda yadda". The story is pretty good with each character taking at least 8 to 10 hours to complete on the standard difficulty. Of course to appreciate the story more you'd need to have played the previous Kingdom Hearts games as this is a prequel and ties up a lot of loose ends.

Gameplay and Features:

Gameplay is your typical KH flair, exploration combined with mild platforming and battles with the unversed. I do like the combat in Birth By Sleep over past KH titles. It feels less floaty and more skill based, button mashing can only get you so far.

Aside from your normal keyblade attacks you have commands which you can customize in your command deck. Battle commands range from attack commands, magic, items and friendship (for multiplayer). Attack and magic commands level up, when a certain command reaches a certain level, usually when it's maxed out, you can meld them with other commands. You can also add a crystal when melding commands to form abilities to strengthen your character.

Action commands are were you set your physical actions like jumping, rolling, dashing, blocking, etc. These also level up. The higher the level, the better the performance.

Shotlock commands are executed by holding down both L and R shoulder buttons. A green target ring will appear and it will lock on enemies to release either a rush or projectile attacks. Shotlocks drain your focus meter which can be replenished by attacking enemies with either your keyblade or with battle commands.

Finish commands occur when you fill up the command gauge about your list of battle commands. As the name states, these are powerful finishing moves to you flurry of attacks onto your foes.

Command styles activate if you use elemental battle commands during you combos before the command gauge is filled. When this happens, your character goes into overdrive and this affects your physical attacks like adding fire to you strikes or zapping lightning to you foes with every stab. Each command style has their own specific finish commands.

As you go on your adventure, you meet new characters. You form a D-Link with characters you befriend through out the game. By activating D-Link, you have access to their own command decks to use in battle. Each character's D-Link will have unique finish commands, some of which are pretty bad ass. the D-Link has its own gauge and depletes as long as a D-link. This can be replenished by defeating enemies as they can drop D-Link points which are seen as small light blue stars.

The in game currency, called "munny", can be obtained by enemy drops, These can be seen as small gold diamonds. Aside from munny and D-Link points, fallen enemies can also drop green health orbs which heal you instantly when absorbed. Enemies can also drop items or even battle commands.

Command Board:

There is a board game included called command board wherein you compete to obtain the maximum required GP to win, this is a very addicting minigame as it can also level up your battle commands and even obtain new ones. Command boards vary from a Keyblade shaped board to Cinderella's glass slipper and even Winnie the Pooh's honey pot.

Rumble Racing:

Honestly I could have done w/o this mini game. Rumble Racing is a racing minigame where you race against others to reach the finish line first. You have your typical accelerate and brake buttons as well as an attack and defend button. The should buttons lets you looks behind you to see approaching opponents. I'm not at all fond of this gimmick because I find it frustrating and boring for the most part.

Multiplayer:

Despite Birth By Sleep being an RPG, there is indeed an incentive to play with other people. There is a world named "Mirage Arena" which is essentially an online lobby (ad-hoc only) where you can join missions with others, participate in races and command board or even duke it out in versus mode.

Mirage Arena can also be an easy grind area if you need a few extra levels to beat a boss. Farming munny is also easy in Mirage Arena.

Overall Kingdom Hearts Birth By Sleep is a very well made action RPG with it's engaging and fairly lengthy story, great combat, addicting minigames, good multiplayer options and tons of unlockables. Even after beating the story, it will leave you hungry for the "rare battle command" or that "secret boss I have yet to beat". Kingdom Hearts: Birth By Sleep was said to be "the best Kingdom Hearts game to date" and I can whole heartedly agree.

Score: 95/100

[youtube=http://www.youtube.com/watch?v=LdcArkLDAJk&feature=player_embedded]

(Original post by Migoy)