E3 2015: Bethesda Press Conference

Institute_Profilepic Bethesda's first ever E3 press conference has come to a close and boy was it a good first attempt. This is a presentation that was all about the games, nothing else. Here's what was revealed.

First Gameplay Footage of Doom

They start things off with Doom. It was revealed that the world will get a first look at the new Doom game during the press conference, and they delivered just that. A straight to the point Doom game of you killing demons in the most gruesome way. The game is being run by the new Id Tech 6 game engine and it's looking good so far. Big demonic monsters, bloody melee kills, over the top weapons, what more do you want out of a new Doom?  It's weird really, never thought I'd get nostalgia out of a game's door sound. Have a look at the gameplay below.

Doom Multiplayer

After getting a taste of the game's campaign, they quickly reveal that the game will come with multiplayer. Not much details regarding the multiplayer, but after the video footage of the mode in action, they quickly revealed SnapMap, a powerful but simple cross-platform drag and drop tool that lets players create their own maps and game modes to keep content fresh for the community. SnapMap will be available the same day Doom is released.

More Doom Footage

And just when we thought the Doom talk was over, they throw more gameplay footage from the campaign, giving us a peek at the demon's home turf.

Battlecry

Next was Battlecry, and they showed new gameplay footage of the Free-To-Play online team-based action game for the PC. The footage also reveals a new faction called the Han Republic. It's currently in Alpha but is expected to go closed beta later this year. Quite curious, and it's said to be using the same network that powers Elder Scrolls Online.

Dishonored 2 Revealed

And the second worst kept secret from Bethesda is no other than Dishonored's sequel. Dishonored 2 was revealed by Arkane Studios and we were given a CG trailer of the game introducing a new playable character called Emily. It will be set in a new city, and you will be able to play as either Emily or Corvo, each with their own set of skills, equipments, and abilities. Dishonored 2 will be available for PC, PS4 and Xbox One in Spring 2016. Also, they revealed a Dishonored: Difinitive Edition coming to PS4 and Xbox One sometime in August.

Elder Scrolls Online: Tamriel Unlimited

Now it's time to talk about Elder Scrolls. The console version of Elder Scrolls Online was just released on the PS4 and Xbox One, and we were given a video of what to expect from the MMORPG.

Elder Scrolls: Legends Revealed

Then, we were given something no one was expecting from Bethesda - The Elder Scrolls: Legends was announced. A strategy card game for the PC and tablets. You can't blame them for making such a game, have you seen the huge success Blizzard is having with Hearthstone? Time will tell if this will have the same level of addiction, but we are definitely curious on how it turns out. No other details were given, but more to follow in the coming months.

Fallout 4

Last but not least, the big one - Fallout 4. Bethesda Game Studios Todd Howard shows up on stage and gives a lengthy presentation on Fallout 4. Todd starts off by showing off some concept art, and stating that the development of Fallout 4 started the moment Fallout 3 was done, meaning they were developing Skyrim alongside Fallout 4.

Finally, we get a look at the game, and Todd confirms that the game starts off before the bombs hit, so we get a  glimpse of how the world is before it was given it's apocalyptic makeover. They show off the robust character customization with your character staring at a bathroom mirror, with your partner right beside you. You can be either male or female by picking one of the two characters. At this point, it's very much confirmed that your character will have a voice this time around. Door to Door salesmen shows up at the door advertising a nearby vault, giving your information to him sets your characters SPECIAL stats. The sirens hit and the player and the rest of the towns flk starts running to the vault. The bombs hit, and you find your character walking up after 200 years and being the only survivor of vault 111.

Another gameplay video was shown, and shows the game's very ambitious crafting and building system. Todd explains how players can build settlements, grow plants, provide electricity, and watch how your settlement attracts residents planning to live there, with shop owners showing up with rare items. Players will also be able to place defensive structures like turrets and walls to defend your settlement from raiders and such. This settlement gameplay features is completely optional. A feature the team is very excited to add into the game.

Everything you find in the wasteland now has a purpose. Those trash items like cans, or toy cars, can be used as materials in making weapons attachments, scopes, etc. It is said there are over 700 premutations of weapons, so we'll be customizing our weapons in the most craziest way possible. Oh, and you can also customize your power armor.

fallout_4_e3_2015_15

They also mentioned that the Collector's Edition will come with a Pip-Boy. You can load your smart phone in it, download an app that uses the same code used for the Pip-Boy in the game, and use it as a second screen. Gimmicky, sure, but it's damn cool though.

Last but not least, the biggest shocker. A title that is considered to be the worst kept secret in gaming, and was technically announced just a week ago, will be released this year - November 10, 2015 for PS4, Xbox One, and PC.

Fallout Shelter

fallout_shelter_e3_2015_3

Todd Howard revealed something we weren't expecting. A Fallout mobile game. We were scared at first on what it will be, but it turned out to be a completely Free-To-Play game with no internet access required, and no paywalls. The game is about you managing your own vault. You are a vault overseer and you are tasked to manage the resources of your vault, keep your vault residents happy, and make vault babies. It's pretty much a simple, but charming Fallout vault simulator. Here's another shocker: It's available for download in Apple's App Store.

And that's Bethesda's first ever press conference in a nutshell. Were you impressed at what they showed?

Witcher 3 Downgrade, Why Are People Surprised?

The-Witcher-3-Wild-Hunt-Geralt-sword I'm enjoying every minute of the Witcher 3. The game looks amazing, the combat has been improved for the better, and the stories you come across as you explore the world of Temeria keeps me glued for hours. But as I take a break after a long session as Geralt of Rivia, I noticed a lot of public outcry regarding CD Projekt Red's latest game - the final product looks nothing like the footage shown in 2013, the graphics have been downgraded. Many are disappointed, many thought that CD Projekt Red were the honest developers in the industry. I say - it's as expected. it's footage years ago.

Before anything, have a look at the footage comparing the old 2013-2014 footage material to the final product below.

See the difference? Claims about the downgrade seems pretty valid at this point and it raises a lot of issues this industry is facing. Did CD Projekt Red ripped off their loyal fans? Not really, it's more like we raised our expectations way too high, thus having fans pushing that 'pre-order now' button the moment the 2013 footage ended.

The developers could simply place a notice in the footage stating this is not a representative of the final product, end of story, but they didn't. The team wanted to reach that level of detail, but when it was time to actually make the project into a playable product, they had to be honest with what's possible for the given time and hardware provided. Having Witcher 3 released on multiple platforms could be the main reason to why the level of quality shown a few years ago was cut, but console systems are a big chunk of what will make this title a success financially. Releasing this as a PC exclusive isn't going to work for everybody involved.

We are mostly to blame.

Pre-ordering a game that's considered to be released after a year is mostly never a good idea, but the option will always be there once a developer officially announces a product. Games will be shown in trade shows or events, marketing teams will do their thing, and during all of that the developers will continue to develop the game and do a few changes along the way. If someone does get sold on what they've seen so far? Well, you'll have to expect the fact that the team might not release that level of quality or cut a specific feature, because changes happen during development.

I consider this a repeat in history. When Watch Dogs was first released, people were excited. Myself included. Come release day, we were welcomed with a very noticeable downgrade that people reacted the same way they are reacting now on the Witcher 3. So what's the difference with these two issues? One of them is actually a really good game, a potential Game of the Year even. No, we are not talking about Watch Dogs of course. Watch Dogs had so many elements going against it that it turned out as a complete disappointment in all fields. From repetitive gameplay, dull activities, to a story that can easily be forgotten right after the credits start rolling. Witcher 3 is the complete opposite of Watch Dogs, and it's quite sad some gamers might consider taking a pass thanks to this downgrade issue, missing out on a game that I consider a must have for any RPG fan.

CD projekt Red is considered as an open developer to their fan base, showing a lot of footage through the course of development. The negative reaction of how it looks compared to the 2013 footage took the developers off-guard. But with all the footage you show the public, and as much information you throw at them regarding the state of the game, there will always be that small few sold by it the moment they saw footage two years ago. You can't disregard some players that did make their purchase decision with that level of quality in mind. In an interview with Eurogamer, the developer confronted the downgrading claims:

“We don’t agree there is a downgrade but it’s our opinion, and gamers’ feeling can be different. If they made their purchasing decision based on the 2013 materials, I’m deeply sorry for that, and we are discussing how we can make it up to them because that’s not fair,” explains studio co-founder Marcin Iwinski.

“In a way, because of us not seeing it as a problem, and working hard on the game until the very end, that’s where we are today and that’s why we have to explain. I hope it shows our intentions, because we are not hiding anything. Considering our values, hiding is the last thing we ever want to do.

“And for those who are still not 100 per cent decided, I definitely encourage them to wait and see what we will be releasing in patches, updates and whatnot.”

Moral of the story? Expect games to change through the course of development. Do yourself a favor - Don't make a purchase decision like placing a pre-order thanks to a build released two years ago.

Patch 1.03 has already hit PC, PS4, and will soon on Xbox One, fixing a series of bugs and improving the current frame drops present in the game.

Review: Bloodborne

Bloodborne Review Cover The moment we saw the first trailer, we already knew Bloodborne was going to be something special.  Bloodborne is the latest action role-playing creation from Hidetaka Miyazaki. Miyazaki made a name for himself beginning with Demon Souls on the Playstation 3 – a dark, foreboding fantasy RPG which grew in infamy for being unforgivingly difficult, a game where death was a regular occurrence, to be made part of the overall gameplay experience. Add to this a return to old school gaming mechanic, an amazing atmosphere, merciless boss battles, and a unique multiplayer system, and you had the making of a classic.

It’s no secret – we are BIG fans of Miyazaki’s work here at TMG, and Bloodborne carries on his vision to the Playstation 4 in style; It’s a brutal, terrifying, and absolutely seductive offering, with enough differences to set itself apart as a truly next generation version of its predecessors while maintaining just enough familiarity to pull back in those already well versed in his works.

That said, the game isn’t perfect, and while we have to objectively point out its flaws, none of them really detracted from the overall experience. So let’s jump into it shall we?

Bloodborne-featured

Bloodborne takes place, for the most part, in a Victorian-era dystopia known as Yarnham. This is a city steeped in religious imagery and gothic architecture, whose residents fearfully lock themselves inside their homes at night as werewolves, rabid dogs, mad cultists and other dreadful creatures of the night come out to stalk the streets.

It is into this that you are thrust as a newly inducted Hunter – one of the chosen few who hunts the evils of the night. It’s a setting that combines the best of Bram Stoker, Mary Shelley and HP Lovecraft all rolled into one, and it is lovingly realized. Imagine every creepy church, cemetery, house, and building you’ve ever seen all within a single city. This is a city of constant dread and horror, yet also one of incredible beauty.

Graphically, Bloodborne is absolutely gorgeous. Environments are well detailed and interesting, every brick and tombstone lovingly rendered; indeed, moving the camera up close lets you fully appreciate the work that has gone into making Yarnham feel like the nightmare that it is, with small details seamlessly popping into view as you close in to examine the environment. Even details on character clothes and weapons are all fully realized, all of it wonderfully lit by a giant moon in the sky that gradually turns red and foreboding as you progress through the game.

Monsters and creatures are equally lovingly crafted and animated, oozing personality even with little to no dialogue attached. Almost every denizen of Yarnham you encounter is hostile, and all are equally deadly. Even the lowliest cultist can quickly cut you down if you aren’t careful. Combat in the game doesn’t stray too much from the set formula of previous Soul’s games and adds a few interesting elements to the mix, so those familiar with the previous titles should feel right at home, with one exception – there are no shields in the game anymore (actually there is one shield, but it’s so pathetically weak that it was certainly only put into the game as some sort of cruel joke.) The lack of a shield means you now need to be quick on your toes to react appropriately to your opponent’s moves, dodging and weaving in and out of range while taking shots of your own when the opportunity allows. The result is combat that is much more reaction heavy; you’ll need to be paying attention here if you want to survive.

The game rewards you for taking risks however – retaliating against your opponent within a short time frame after being hit can regenerate the health you lost, leading to an interesting dynamic where you need to temper your patience with bravery. It’s an excellent dynamic that, coupled with the lack of a shield, leads to some exciting combat encounters.

boss2

We cannot discuss combat further without tackling the issue of death. And let’s be honest here: No matter how good you think a player you are, you will die, several times, as you play through Bloodborne. Dying is obviously something you want to avoid, but thankfully because of Bloodborne’s excellent combat and design, it almost never feels unfair – more often than not, you die because of something you did or failed to do, and the game forces you to learn from your mistakes. It can get frustrating at times, but there was never a point where I felt like I just wanted to give up – rather I was spurred on forward more to keep trying until I got it right.

The most common area of death always tends to be with the boss encounters, and Bloodborne has some of the most memorable boss encounters to date in any video game. Some bosses are huge monstrosities several stories high, slow and lumbering but with incredible power behind each swing. Some are humanoid sized, quick, agile and deadly – you’ll need to be patient, watching for patterns and openings in order to succeed. Defeating a boss in Bloodborne always feels like an achievement, and it’s once again a testament to just how tight the combat design really is. The leveling system is also quite robust, despite being very simple, and allows for a lot of experimentation – a clear sign that this game was meant to be experienced multiple time over.

With so much good in this game, it’s so easy to overlook Bloodborne’ shortcomings, but the truth is it isn't a perfect game. Interpreting your character statistics can be quite a chore without an external reference, and the story of the game is not always communicated very well throughout. Yes these are relatively minor in the overall scheme of things. While it may not have the flash or pizazz of your traditional AAA title, the quality and care put into crafting it is clear – and many companies could only ever hope to come close.  The bottom line is, if you own a Playstation 4, you need to play Bloodborne. It is easily the best Playstation 4 exclusive to date, and so far one of the best contenders for Game of the Year.

Willem went through the game completely offline in order to have a blind playthrough experience.

Online Features

Carlos' Note: The online aspect of Bloodborne is greatly similar to previous Souls games. Messages are left on the ground for players to warn them of incoming dangers or an item they could possibly miss. There are also pools of blood which shows another players last moments before death. Player vs Player is present in Bloodborne but is taken a few notches down compared to previous Souls games. Using the item the Beckoning Bell (co-op play) or the Sinister Bell (Invading players) will trigger online play. Player vs Player seems to take a backseat this time around since you can only invade in certain areas that have the bell bearer and if a player used the Beckoning Bell.

Chalice Dungeons are considered the end-game in Bloodborne and gives players the ability to craft dungeons through items found in the game. The difficulty of each dungeons don't scale with the player's level but the difficulty and length of the level can be increased

depending on the items used to create the dungeon. It's a great addition to the Souls formula and added extra hours of gameplay since there are bosses and items exclusive to chalice dungeons.

Reviewed by: Willem Den Toom Developer: From Software Release Date: March 24, 2015 Platform: PlayStation 4 Final Game Time: 53 Hours

9 ScorePro Con Bloodborne

Ubisoft Officially Reveals Assassin's Creed Syndicate, Coming to PS4, Xbox One, and PC this October

Assassins_Creed_Syndicate_Gang_Leader1 We got the first bit of details the day we were recording this week's podcast, but now Ubisoft blew the lid wide open regarding Assassin's Creed Syndicate. Here's what we know.

Ubisoft is going all out with regards to Syndicate. For one, we know Ubisoft Quebec is in charge of this project, with nine other Ubisoft studios helping out (Montreal, Singapore, Annecy, Montpellier, Reflections, Sofia, Shanghai, Kiev, Bucharest). Syndicate has been in development for two years.

The game is set in 1868 London, during the Industrial Revolution. You play as Jacob Frye, an assassin taking back the city controlled by the templars. Oh, and he has a top hat.

Here's the full description of Syndicate via Ubisoft's Blog:

London during the Industrial Revolution. It’s a time of great technological and philosophical advancement, but it’s also a time of great hardship. The Church and the monarchy are losing power and money is rapidly becoming one of the chief dictators of human behavior. And when money is king, those who have it are the ones in control while those without it are tossed aside and forgotten. Desperation grows among the lower class, leading many of them to lives of crime in order to survive. It is here that we see the birth of organized crime, and the birth of a new era.

The Assassin Brotherhood has been all but eradicated, long kept away by the Templars controlling the city. But now – in the year 1868 – two young Assassins have arrived in London to reclaim the city by force, with street gangs as their armies and the oppressed masses as their eyes and ears. This is Assassin’s Creed Syndicate. Welcome to the Family.

Official Reveal Trailer

https://www.youtube.com/watch?v=ifhdLJFIHQ8

In terms of gameplay, there are new additions to best suit the given setting. For one, you have a grappling hook to easily climb tall buildings, and vehicles like a stagecoache to quickly travel around the city. Fighting seems more fast paced thanks to Frye's brawler style with brass knuckles equipped, which is a good change from the dull swordplay that didn't have much change as the series progressed.

It is also confirmed that Syndicate will not have multiplayer. Ubisoft is considering this a single player experience, going back to the series' roots.

Gameplay Walkthrough

https://www.youtube.com/watch?v=psUgnkQ7mMs

The setting is really what's winning our hearts at the moment. A perfect time in history to explore for the series. How will the game perform? Too soon to tell since it was just revealed, but consider us curious of this year's Assassin's Creed.

What do you think about Syndicate so far?

Microsoft's Phil Spencer Giving Some Love to Bloodborne for Hitting the 1M Mark

5_1 Now you don't see this everyday. Xbox head Phil Spencer took the time to congratulate Sony and Bloodborne hitting 1 Million in sales via Twitter. See, Xbox and PlayStation are friends. Now why can't we all be like them?

Bloodborne is the latest exclusive title for the PlayStation 4 and is getting a lot of good praise from critics and fans of the souls series. It just hit its 1 million sales mark and it's indeed a big achievement with it being a new IP (Intelectual Property) only available on one platform. A

https://twitter.com/XboxP3/status/588040165005910017

We had our fair share of the punishing action RPG with Miggy trying it out before it's release. Our review is currently in progress and will be out in a couple of days.

I loved every minute of Bloodborne, but to get a fresh and accurate judgement on From Software's latest game (I'm a huge fan of From Software games), I will take a step back and give Willem the reins on the site's full review. My impressions of the game is already out  on episode 76 of the TMG Podcast, so if your interested in what I think about the game, have a listen now.

https://www.youtube.com/watch?v=O5Qb9XutVVI

Bloodborne was developed by From Software (Demon's Souls, Dark Souls, Dark Souls 2), and it's now available exclusively on the PlayStation 4.