Akuma Coming to Street Fighter 6 on May 22, Gameplay Trailer Released
/Capcom has revealed that Akuma, the final DLC character for Street Fighter 6’s Year 1, is set to release on May 22, 2024 across PS5, PS4, Xbox Series X|S, and PC (via Steam).
Check out Akuma in action and his new design below.
Capcom also mentioned three significant updates that will come alongside Akuma’s release.
For starters, they will be releasing Outfit 3 for all Year 1 characters (including Akuma). Those who own the Ultimate Pass will get these Outfits for free as well as the 1-10 color variants for those character costumes.
The release of Akuma also comes with the long-awaited balance patch that is set to significantly adjust the whole Street Fighter 6 roster. They still have not gotten into details but Capcom stated in a press conference that they will have “more details to share about this in the upcoming weeks.”.
Lastly, Akuma’s arrival comes with a new stage called Enma’s Hollow, his resident of choice as he continues to train. This new stage will also be part of the Ultimate Pass.
Akuma details
Capcom also shared details about Akuma’s abilities:
Gou Hadoken: Akuma’s infamous fireball is back and can be charged up to blast a “red fireball” that gives him more options on hit or block.
Ashura Senku: Like his previous iterations, Akuma uses Ashura Senku to glide on the battlefield cloaked in shadows.
Adamant Flame: One of Akuma’s new moves, where he performs a forward thrust engulfed in flames. This move is useful in combos and for exploiting vulnerable opponents due to its long reach.
Messatsu Gohado: Akuma’s Level 1 Super Art where he fires a highly concentrated ball of Satsui no Hado.
Empyrean’s End: Akuma’s Level 2 Super Art where he turns the Satsui no Hado into a powerful flame and ignites it within the opponent.
Sip of Calamity: Akuma’s first Level 3 Super Art where he throws opponents on the ground face-first and follows up with a single devastating blow.
Shun Goku Satsu or “Raging Demon”: This second Level 3 Super Art can only be performed when his Vitality is low enough for a Critical Art and can be used to end combos. This time, he allows you to see what happens during the one second worth of nightmares.
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