Dead by Daylight Survivor Healing Time Brought Back To Normal After Feedback
/In the upcoming Tools of Torment Mid-Chapter update, Behaviour Interactive shared their plans on what's changing in the near future for Dead by Daylight. One of the biggest changes is Survivor healing speeds, and it looks like players are not happy with the change that the developers will no longer be pushing with it.
The change was supposed to increase the base healing time from 16 seconds to 24 seconds. The latest blog post confirms it will no longer push through.
"After reviewing player feedback, we found that many of you agreed that the speed which you heal others was already in a good spot prior to the update," Behaviour continued. "This change also had knock-on effects elsewhere in the game, making effects like Mangled and Hemorrhage stronger and making ‘slugging’ (leaving Survivors in the dying state) even more effective. Therefore, we have reverted the base healing time to 16 seconds." says the devs in their post.
This change is no longer happening, but Behaviour I still making changes to healing in other areas. For one, all Med-Kits will now have a 33% speed and efficiency penalty if you use it for self-healing. All Med-Kits will then have a total of 24 charges.
Lastly, they are changing the healing speed bonuses of each Med-Kit in the game.
Camping Aid Kit: Increases the speed that you heal others by 35%,
First Aid Kit: Increases the speed that you heal others by 40%.
Emergency Med-Kit: Increases the speed that you heal others by 45%.
Ranger Med-Kit: Increases the speed that you heal others by 50%.
They’ve also adjusted a variety of Med-Kit addons.
Rubber Gloves: New effect – Increases the Great Skill Check success zone by 10%.
Butterfly Tape: Increases healing speed by 5% (was 3%).
Sponge: New effect – Increases the Great Skill Check success zone by 20%.
Needle & Thread:
Added effect – Increases progression bonus for succeeding a Great Skill Check by 5%.
Removed effect – No longer provides bonus Bloodpoints for hitting Great Skill Checks.
Medical Scissors: Increases healing speed by 10% (was 12%).
Surgical Suture:
Added effect – Increases progression bonus for succeeding a Great Skill Check by 10%.
Removed effect – No longer provides bonus Bloodpoints for hitting Great Skill Checks.
Abdominal Dressing:
Increases healing speed by 15% (was 20%).
Rarity increased to Very Rare (was Rare).
Gel Dressings:
Adds 16 charges to the Med-Kit (was 14).
Rarity increased to Ultra Rare (was Rare).
Anti-Hemorrhagic Syringe: While this Add-on is unchanged, please note that its healing speed will be reduced by the Med-Kit self healing penalty (resulting in a 24 second heal by default).
These aren’t the only changes as they also reverted the changes to Hillbilly’s overheat mechanic as it was more of a major nerf to already struggling Killer. Another change is what they are doing with Dead Hard. For the update’s release, Dead Hard will now activate when you are unhooked or unhooked yourself.
Here are more adjustments to perk changes based on player feedback in the PTB at Behaviour’s post.
Indiana Jones and the Great Circle has the potential to be a favorite for fans of the franchise, delivering an authentic Indiana Jones experience with its story and cinematic presentation. While the game shines in its exploration and puzzle elements, the combat and stealth mechanics’ lack of gameplay variety holds it back.