Here Are the 10 New Exosuits Coming to Exporimal This August
/It’s now been a few weeks since Capcom released their co-op online action game Exoprimal. Some of you are likely done with the game’s story and are grinding away at maxing out all the Exosuits available. Luckily, Capcom is planning to support the game for the long run as they mentioned a post-launch roadmap, and we’ll be getting 10 new Exosuit variants on August 18, 2023
Are these new Exosuits or variants?
The new Exosuits coming to Exoprimal for free this August are actually alpha variants of all 10 Exosuits available on the game. They are essentially the same kind of suits but retrofitted with new weapons giving each one a unique playstyle compared to the original loadout you are used to in each Exosuit.
Here’s a rundown of each of the 10 Alpha Exosuit variants that are coming to the game this August
Deadeye α: Burst Fire
This Deadeye features a shotgun with a short-range spread that switches to a five-shot burst when aiming down the sights. This pair of mechanisms offers ways to attack the enemy from any distance!
Zephyr α: Energy Chakram
This Zephyr shoots energy halos from the chakram on its arms to tear through faraway foes. Its attack power increases when at a suitable range, so make sure to maintain your distance from the enemy.
Barrage α: Rocket Hop
This Barrage comes equipped with a rocket launcher that can be charged to deal more damage and generate larger explosions. Charged rockets boast outstanding destructive force and you can also use the blast to jump higher, allowing you to attack from the air.
Vigilant α: Marksman
This Vigilant employs a semi-automatic rifle for a barrage of single-fire projectiles. In addition, one out of every few shots packs an extra punch. This variant is easier to maneuver than the standard Vigilant, offering versatility in a variety of circumstances.
Roadblock α: Fortress Shield
This Roadblock can place energy shields and comes with an arm-mounted shotgun that fires waves of buckshot. The shield on its arm can draw enemy attention, then burst to take out surrounding foes before recovering.
Krieger α: Charge Shotgun
This Krieger makes use of a chargeable shotgun, offering wide-range scatter shot as well as compressed fire options. Compressed fire not only sends small dinosaurs flying, but will damage other foes they collide with.
Murasame α: Frost Glaive
This Murasame comes with a freezing counterattack. Guarded attacks turn into energy, which can be unleashed in ground-based waves of ice that freeze enemies in their tracks, opening them up for attacks.
Witchdoctor α: Duality Beam
This Witchdoctor fires energy beams that heal allies and harm foes on hit. Shower a target with this beam to incrementally increase recovery or damage dealt, respectively.
Skywave α: Thunderclap
This Skywave calls down lightning from above to paralyze foes. You can charge a targeted, high-powered bolt as well, letting you choose between hampering enemy movement or focusing on offense.
Nimbus α: Double Barrel
This Nimbus uses two types of shotguns for offense and recovery. Projectiles have a sizeable spread, and theirtrue value is displayed when you dive in and unleash the whole volley at close range.
Before this the new Exosuit variants, the game will be updated with an endgame game mode called Savage Gauntlet on July 28, which is a mode that will be updated weekly, giving players a real challenge to test their understanding of the game and I would like to think requires a lot of coordination between your teammates.
Life is Strange: Double Exposure brings back Max Caulfield with new time-manipulation powers, but struggles to capture the original’s emotional weight. While the dual-timeline mechanic is engaging, the story’s weak twists, forgettable characters, and technical issues hold it back. A nostalgic revisit, but not a standout entry in the series.