The Cycle: Frontier Patch 1.4.0 Nerfs Grenades Once Again
/Yager will be implementing patch 1.4.0 for The Cycle: Frontier later today and the biggest change happening in this update is the nerf to grenades, or rather, the availability of grenades.
The patch 1.4.0 Grenade Nerf
Grenades have been in the discussion of game balance in Season 1 as it’s considered a must-have for most PvP engagements. Initially there wasn’t a delay in grenade throws, which resulted in teams sending a barrage of grenades at an enemy. This was adjusted recently as a delay between throws was implemented, a small fix to the overall problem but not a clear solution to the sheer value grenades can bring in a fight.
Now, the developers are nerfing it once again, but not in its effectiveness but its availability to players. You can no longer buy grenades in the shop and the chances of finding grenades in the surface will be lower The rarity of this item will be from common to uncommon and the easiest method to earn them is through crafting. The nerf in availability will make this item a much sought-after item as I expect players to stock up on them as much as possible and we’ll see if this change affects the meta in any way in the next few weeks.
No weapon adjustments this patch but there are other notable changes in this patch such as the increase in XP and K-Marks earned in Jobs, a reduction in repair costs and crafting, and more.
Have a look at the full 1.4.0 patch notes below.
Changes
Improved general fluidity and responsiveness of the heavy melee strike, so delivering very hard head bonks should be a smoother experience.
Changed the text box on timer skips to make clear that you can use either K-Marks or Aurum, not both.
Tweaked the looting tables for the different creatures of Fortuna III.
Reworked the icons for some weapon attachments so they should be easier to differentiate from one another.
Various improvements to our general UI.
Balancing & Economy
Tweaked some crafting requirements:
Orbital Cannon Beacon
Derelict Explosives needed reduced from 6 to 3.
Faction Scrips needed reduced from 200 to 80.
Laser Drill Beacon
Faction Scrips needed reduced from 200 to 80.
Oil Pump Beacon
Faction Scrips needed reduced from 200 to 80.
Increased the Faction XP & K-Mark rewards of hard jobs by 50%.
Reduced the repair costs of most gear:
Repair costs of Uncommon items reduced by 10%.
Repair costs of Rare items reduced by 20%.
Repair costs of Epic items reduced by 60%.
Repair costs of Exotic items reduced by 75%.
Repair costs of Legendary items reduced by 85%.
Reduced the overall “availability” of grenades.
Grenades have been removed from the shop and are now available in the Crafting Station for 300 K-Marks, 2 Copper Wires and 2 Hardened Metals each.
Grenade rarity level changed from Common to Uncommon.
Overall reduced the amount of Grenades found as loot on the surface.
Reduced the amount of Grenades received as mission rewards.
Bugfixes
Improved general performance, especially regarding foliage and rendering distance.
Fixed an issue where members of the same squad would drop on different server instances.
Similarly, fixed an issue where players with a very high matchmaking rank wouldn’t be able to drop as a trio. Guess sometimes you’re just that good.
Fixed an issue where shotguns fired with the Slug attachment wouldn’t deal the expected amount of damage.
You will now be able to claim your cosmetic items even when your stash is full. There’s always room for more swag after all.
Fixed an issue that prevented the Crusher Caverns from resetting properly.
Tweaked waterfalls a bit so they can be their actual planned pretty selves.
Research in your Private Quarters shouldn’t take one second longer than indicated anymore. Think of all you’ll be able to do with that whole second.
Fixed some issues that would prevent players from completing the tutorial.
Fixed a small graphical artifact when using 2x optics with a Basilisk.
Fixed several instances of rain pouring through ceilings, windows and otherwise seemingly solid objects. Sure, the weather sucks on Fortuna III, but come on.
Fixed a weird issue where weapon charms seemed to have a mind of their own on the preview screen.
Tweaked the maps a bit further: floating objects, misaligned buttons, inescapable pits, etc.
Corrected some pathfinding issues for the confused wildlife.
Fixed some containers being invisible until approach. No more stealth field generators for boxes!
Bullets will now pierce tarps from both sides.
Weapon attachments will now be fully visible from the Crafting Station.
Fixed an issue that prevented equipping a new spray.
The Comm Wheels will stop breaking if too many people try talking at the same time. To be fair, cutting off people is rude.
Equipped weapons won’t poke their head out when throwing grenades.
The Thrill Seeker is now fully usable and ready to scout the surface once more.
Foaming an enemy Prospector right as they foam you should now count as actual progression for related missions. Double KOs never get old!
Fixed some visual issues with the Crusher’s ranged attack.
Also, killing a Crusher with a heavy melee attack won’t send it into outer space anymore.
Fixed more issues with Marauders teleporting around, dealing damage to Prospectors way out of their reach or attacking opponents while turning their backs on them. Super Jeff has been nerfed.
Fixed a visual issue where accepting a new mission would seem to reset progress on existing ones.
Fixed an audio issue where the sound of crumbling mineral nodes would play over and over and over and over and over again.
Fixed more audio issues where natural traps like bird flocks would emit their sound at the wrong location.
You should now properly see the outlines of your squad mates while on the surface.
Fixed an issue that would trigger an infinite loading screen when purchasing items in a shop or claiming rewards from the generators.
Fixed an issue where the ramps of a Laser Drill would disappear when moving too far away.
Pressing the Esc button should now work in every menu. It seems there is in fact an escape.
Fixed an annoying issue where an Osiris campaign mission wouldn’t grant the Orbital Laser Beacon it’s supposed to, making the next mission a bit harder to complete.
Using the “Return to Station” option should now properly update mission progress when applicable.
Fixed a visual issue that would show the “Average Match Time” as 0 in the player stats. No, you’re not that fast.
Fixed an issue where backpacks couldn’t be moved to the stash despite the latter not being full.
Prospectors on the character selection screen after the tutorial shouldn’t appear as foamed anymore. This if not “Return of the Living Foamed” after all.
Fixed an issue where insured items wouldn’t appear properly in your Private Quarters after being foamed.
Fixed an issue that prevented players from interacting with Dead Drops.
Changed a couple of spawning points for drop pods. You shouldn’t start your exploration session right next to angry locals now.
Fixed an issue that would also apply a weapon coating when trying to equip a weapon charm.
That grid visible around the evac ship? It’s gone. You’ve seen nothing.
Various writing changes and localization fixes.
Misc
Starting the game in Admin mode will now create an error. Please make sure you’re not launching the game in Admin mode.
The Biker Queen is now called the Monarch. All hail the new paragon of badassery!
As a compensation for the recent server issues, Yager will be sending all players that logged in since July 1 some free currency and resources.
150.000 K-Marks.
1 Scarab
1 Advocate
1 Malestrom
2 Shields
1 Helmet
You should find these items above in your character once servers go back up from maintenance today.