Monday Impressions: The Amazing Spider-Man

monday impressions amazing spider-manIron Man 3 just hit theaters and strangely enough, we haven't seen a Marvel movie game tie in after The Avengers. The most recent Marvel movie game we got was The Amazing Spider-man, the Spider-man game that was thought to bring life back to open world web swinging. The Amazing Spider-man was developed by Beenox, the same studio that did the two previous Spider-man games up tp this point. Now while I can say that Spider-man: Shattered Dimensions was a decent game and personally have not tried Spider-man: Edge of Time. Edge of Time looked boring just from the few gameplay trailers that came out. When majority of a game's trailers do not show gameplay and only show developers talking about how "good" it is, it's usually not.

Shattered Dimensions had you control four different Spider-men across different universes and Edge of Time had you control two Spider-man from the present and the future. Both games had web swinging but were not open world. The Amazing Spider-man returned you to the city of New York where you are free to swing around where ever you please. The previous Spider-man game that featured and open world was Spider-man: Web of Shadows, which I honestly think is a good game.

amazing spider-man 01The story takes place after the events of the movie where Doc Conners is in jail and Oscorp continues his research and mutates animals into familiar Spider-man villains. The mutation becomes a virus that the animals spread around the city turning people into monsters and it's up to Spider-man to stop them. The story fits the movie's lore and the voice acting is also pretty spot on. But maybe they should have picked a different person to voice Spider-man instead of using Donatello from the 2003 TMNT series.

Alright, my main gripe with The Amazing Spider-man is the web swinging control is far inferior compared to Web of Shadows. Jumping, wall crawling, web swinging, and web zipping are all very floaty. In the context of the open world just being a medium for you to travel to the mission areas, it's functional but after Web of Shadows and Spider-man 2 giving such a fulfilling web swinging controls, this very gimped version of swinging is a step back. Oringinally I thought that it was fine since there's not really anything in the open world for you to do but then I found out that there are collectible comic book pages that you can find to unlock comic book issues in the gallery mode. Instead of zipping to the exact building or water tower I want, I end up going to the wrong building 3 blocks down and losing sight of the collectible.

amazing spider-man 02Combat is pretty mundane as well, being a copy of Batman: Arkham Asylum's counter system where Spdiey's spider sense ripples would appear above his head when an enemy is about to strike. It's not bad by any means and the ripples makes sense with Spidey's power but it just doesn't feel right. Combat is floaty, there are no combos to speak off aside from hammering the attack button and occasionally hitting the circle button to web enemies to the floor or walls. Landing counters feels very vauge as well since the animations for combos and counters look very similar.

Long story short, The Amazing Spider-man is by no means the best Spider-man game out there but it's decent and is probably the best Spider-man game from Beenox. If you can get this game for a good price and like the wall crawling hero then go for it. All my gripes mainly stem from my liking of Web of Shadows.

Revisiting Spider-Man: Web of Shadows (Wii)

I popped back in Spider-Man: Web of Shadows in my Nintendo Wii. The latest open world Spider-Man game by Activision up until they broke the chain with Spider-Man: Shattered Dimensions. I have beaten this game before and the reason I am revisiting it is to get the bad ending for the game. The last time I played it, I went completely good with the game's simplistic morality system. Another reason why I was compelled to revisit the game is because when I was at my cousins' place the other weekend, we played a bunch of Wii games and one of them was Spider-Man: Web of Shadows. Seeing Spider-Man swinging around New York city and remembering how much I actually enjoyed playing the game made me want to relive the experience and the goal to get the bad ending gave me a solid reason to do so.

The game is far from perfect but honestly its no where near as bad as people say it was. Sure the morality system is bland and the frame rate tends to drop at times but the combat is suprisingly enjoyable which is more than I can say for previous open world Spider-Man game, even Spider-Man 2, and swinging through the city is simple yet satisfying. Where else can you power slide down the side of a skyscraper?

[youtube http://www.youtube.com/watch?v=Qooes6iWoa4&w=480&h=390]

 

[youtube http://www.youtube.com/watch?v=47alVbu6QGg&w=480&h=390]

Spider-Man: Edge of Time

Activision just announced the next Spider-man title by developer Beenox, the same developer who made Spider-man: Shattered Dimensions.

Here we have another cross-over of Spider-man and Spider-man 2099. Activision says that there's a "cause-and-effect" system where the actions of one Spider-man could alter and effect the timeline of the other Spider-man. It sounds like a good idea but one that could be easily done wrong. I'm expecting very campy choices similar to Spider-man: Web of Shadows in which the choices were very black and white as opposed to how well and mysterious it was done in Silent Hill: Shattered Memories.

Marvel's Peter David is writing the story for Edge of Time.

"We want to create a totally distinct experience in Spider-Man: Edge of Time by working with Peter David on the story and creating this urgent, high-stakes experience where time is working against you and the fate of Spider-Man hangs in the balance,"

said Dee Brown, Studio Head, Beenox.

The game is said to be due this fall but as to what platform it will be on haven't been announced at this time.