Sekiro: Shadows Die Twice is a Success - Has Sold Almost 4 Million Copies Since Launch
/ Carlos HernandezSekiro: Shadows Die Twice, the game that many to be considered Hidetaka Miyazaki’s punishing game yet, has been a commercial success since its release in March.
Thanks to a financial report by From Software’s parent company, Kadokawa Corporation, it was revealed that the action game sold 3.8 million copies since launch.
To get a better idea of its success - according to SuperData’s report via Gamesindustry.biz, Sekiro was able to sell 1.4M in March alone, beating Dark Souls 3’s March launch.
This is a big win for From Software since this is a new IP for the studio that provides a similar difficulty scale like their Dark Souls series. Sekiro does not have any form of multiplayer, no post-DLC plan and is crazy hard. It also doesn’t hold the player’s hand and yet it has found success in a world filled with online games, free-to-play MOBA’s, esports, and virtual reality.
We reviewed the game and even though Sekiro: Shadows Die twice makes you want to pull the hair out of your head, nothing beats the satisfaction of vanquishing a boss after countless deaths and progressing, making the struggle worth it.
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The 2024 Game Awards nominees for Game of the Year has revealed and the announcement has already triggered a heated discussion online as we have a DLC/expansion added nominated for the first time since show started.
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Dragon Ball Sparking! Zero is a hefty game, yet the clear omissions make it feel like a lesser product compared to a title from nearly two decades ago. And while that may disappoint a lot of players, what is present is a great action fighter that looks and more importantly feels awesome to play.
Spanish indie developer Unfinished Pixel revealed their new game called Blightstone, a tactical roguelite RPG set to release on Steam early access sometime in 2025.